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[Merged by Bors] - Added pressed state to input clear so it clears everything #4410
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Sheepyhead
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Sheepyhead:feature/3383-clear-pressed-input
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[Merged by Bors] - Added pressed state to input clear so it clears everything #4410
Sheepyhead
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bevyengine:main
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Sheepyhead:feature/3383-clear-pressed-input
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…e/3383-clear-pressed-input
IceSentry
added
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
and removed
S-Needs-Triage
This issue needs to be labelled
labels
Apr 4, 2022
IceSentry
approved these changes
Apr 4, 2022
bors r+ |
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Apr 4, 2022
# Objective Adds `pressed` state to Input::clear(). Fixes #3383
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Added pressed state to input clear so it clears everything
[Merged by Bors] - Added pressed state to input clear so it clears everything
Apr 4, 2022
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Apr 4, 2022
# Objective - Revert #4410 - `Input<T>.clear()` is the method call at the end of each frame for inputs. Clearing `pressed` in it mean that checking if a key is pressed will always return false
This was referenced Apr 18, 2022
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exjam
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May 22, 2022
# Objective - Part of the splitting process of bevyengine#3692. ## Solution - Add more tests to `input.rs` inside of `bevy_input`. ## Note - The tests would now catch a change like bevyengine#4410 and fail accordingly.
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Jun 7, 2022
…e#4410) # Objective Adds `pressed` state to Input::clear(). Fixes bevyengine#3383
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Jun 7, 2022
# Objective - Revert bevyengine#4410 - `Input<T>.clear()` is the method call at the end of each frame for inputs. Clearing `pressed` in it mean that checking if a key is pressed will always return false
ItsDoot
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Feb 1, 2023
…e#4410) # Objective Adds `pressed` state to Input::clear(). Fixes bevyengine#3383
ItsDoot
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Feb 1, 2023
# Objective - Revert bevyengine#4410 - `Input<T>.clear()` is the method call at the end of each frame for inputs. Clearing `pressed` in it mean that checking if a key is pressed will always return false
ItsDoot
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to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective - Part of the splitting process of bevyengine#3692. ## Solution - Add more tests to `input.rs` inside of `bevy_input`. ## Note - The tests would now catch a change like bevyengine#4410 and fail accordingly.
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Objective
Adds
pressed
state to Input::clear(). Fixes #3383