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Update from original #2
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Conflicts: addons/medical/functions/fnc_treatment_failure.sqf addons/medical/functions/fnc_treatment_success.sqf
This reverts commit 31e1e29.
Conflicts: addons/medical/functions/fnc_determineIfFatal.sqf addons/medical/functions/fnc_displayPatientInformation.sqf
* Bundle fire damage into bigger chunks Redo #4223 * Use same values * Decrease combine cuttoff to 0.1
* Tweak randomness for wound bleeding and pain * Scale damage to bodyPartDamage on multi part wounds
Conflicts: addons/medical/functions/fnc_actionCheckBloodPressure.sqf addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf addons/medical/functions/fnc_actionCheckPulse.sqf addons/medical/functions/fnc_actionCheckPulseLocal.sqf addons/medical/functions/fnc_actionDiagnose.sqf addons/medical/functions/fnc_actionRemoveTourniquet.sqf addons/medical/functions/fnc_addHeartRateAdjustment.sqf addons/medical/functions/fnc_addToInjuredCollection.sqf addons/medical/functions/fnc_addUnconsciousCondition.sqf addons/medical/functions/fnc_addVitalLoop.sqf addons/medical/functions/fnc_canTreat.sqf addons/medical/functions/fnc_copyDeadBody.sqf addons/medical/functions/fnc_createLitter.sqf addons/medical/functions/fnc_determineIfFatal.sqf addons/medical/functions/fnc_getBloodLoss.sqf addons/medical/functions/fnc_getBloodPressure.sqf addons/medical/functions/fnc_getBloodVolumeChange.sqf addons/medical/functions/fnc_getCardiacOutput.sqf addons/medical/functions/fnc_getHeartRateChange.sqf addons/medical/functions/fnc_getTriageStatus.sqf addons/medical/functions/fnc_getUnconsciousCondition.sqf addons/medical/functions/fnc_handleBandageOpening.sqf addons/medical/functions/fnc_handleCollisionDamage.sqf addons/medical/functions/fnc_handleDamage.sqf addons/medical/functions/fnc_handleDamage_advanced.sqf addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf addons/medical/functions/fnc_handleDamage_airway.sqf addons/medical/functions/fnc_handleDamage_caching.sqf addons/medical/functions/fnc_handleDamage_fractures.sqf addons/medical/functions/fnc_handleDamage_internalInjuries.sqf addons/medical/functions/fnc_handleDamage_wounds.sqf addons/medical/functions/fnc_handleDamage_woundsOld.sqf addons/medical/functions/fnc_hasMedicalEnabled.sqf addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf addons/medical/functions/fnc_isInStableCondition.sqf addons/medical/functions/fnc_isMedicalVehicle.sqf addons/medical/functions/fnc_itemCheck.sqf addons/medical/functions/fnc_medicationEffectLoop.sqf addons/medical/functions/fnc_modifyMedicalAction.sqf addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf addons/medical/functions/fnc_moduleReviveSettings.sqf addons/medical/functions/fnc_parseConfigForInjuries.sqf addons/medical/functions/fnc_playInjuredSound.sqf addons/medical/functions/fnc_reviveStateLoop.sqf addons/medical/functions/fnc_selectionNameToNumber.sqf addons/medical/functions/fnc_setDead.sqf addons/medical/functions/fnc_setHitPointDamage.sqf addons/medical/functions/fnc_setStructuralDamage.sqf addons/medical/functions/fnc_setUnconscious.sqf addons/medical/functions/fnc_showBloodEffect.sqf addons/medical/functions/fnc_treatment.sqf addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_medication.sqf addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf addons/medical/functions/fnc_treatmentBasic_epipen.sqf addons/medical/functions/fnc_treatmentBasic_morphine.sqf addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf addons/medical/functions/fnc_treatmentIV.sqf addons/medical/functions/fnc_treatmentIVLocal.sqf addons/medical/functions/fnc_treatmentTourniquet.sqf addons/medical/functions/fnc_treatmentTourniquetLocal.sqf addons/medical/functions/fnc_treatment_failure.sqf addons/medical/functions/fnc_treatment_success.sqf addons/medical/functions/fnc_unconsciousPFH.sqf addons/medical/functions/fnc_useItem.sqf addons/medical/functions/fnc_vitalLoop.sqf addons/medical_blood/functions/fnc_hit.sqf addons/medical_treatment/functions/fnc_hasItem.sqf addons/medical_treatment/functions/fnc_useItems.sqf
- Add radial actions - Revert back to using 'ACE_isUnconscious'
* Added respawn transition * Removed respawn transition from statemachine and added manual transition comment * Changed transiton to manual. Added easy way to get current status as well * Updated event reference * Fixed manualTransition call * Minor headers changes
* Added condition canStitch * Update XEH_PREP.hpp * Update addons/medical_treatment/functions/fnc_canStitch.sqf Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com> * Added example, removed arguments information and changed > to isEqualTo * Added example in canBandage too
* Zeus/Medical - Fix modules for rewrite * move wakeup logic to medical_treatment
* RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon
* Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml
compatibility with CBA scripted 2d optics framework
* Fixes medical events not appearing in MP (when unit is non local) Adds name to AUTHORS.txt (forgot to do this in other PRs) * Fixes missing oef line * Update addons/medical_treatment/XEH_postInit.sqf Co-Authored-By: redbery <rutger@meijering.me> * delete rogue character
Close #6924 Co-Authored-By: drofseh <drofseh@users.noreply.github.com>
* Medical Fedback - fix heart rate effect and limit setVar for acre/tfar * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Update XEH_postInit.sqf * use "task_force_radio"
[ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts
compatibility with CBA disposable framework
* Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions
* Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS * Keep compatibilty with old ace_medical_lastDamageSource var name
…6910) * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Automatically committed through Travis CI. [ci skip]
classicarma
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Dec 19, 2019
Merge pull request acemod#7287 from dfr1238/master
classicarma
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Aug 28, 2020
* Added Bandage Reopening Chance Modifier * Added Wound Reopen Chance Addon Setting * Fixed dumb error in localization setup * Credit! * Resolved issue with Addon Settings definition & removed testing values. * PR Feedback #1 - Removed unnecessary whitespace on LN 46 - Call global var directly at LN 87 - Updated Wound Reopen Chance localized name & description * PR Feedback #2 - Increased reopen coefficient upper limit from 2 to 5. * Changed author credit to reflect GitHub email.
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