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Update from original #2

Merged
merged 593 commits into from
May 1, 2019
Merged

Update from original #2

merged 593 commits into from
May 1, 2019
This pull request is big! We’re only showing the most recent 250 commits.

Commits on Apr 27, 2017

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Commits on Apr 29, 2017

  1. More debug monitor stuff

    PabstMirror committed Apr 29, 2017
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  3. Don't let flumi see these

    PabstMirror committed Apr 29, 2017
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Commits on Apr 30, 2017

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Commits on May 6, 2017

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Commits on May 14, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/functions/fnc_treatment_failure.sqf
    	addons/medical/functions/fnc_treatment_success.sqf
    PabstMirror committed May 14, 2017
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  2. Fix bad var names

    PabstMirror committed May 14, 2017
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Commits on May 22, 2017

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  6. Add myself as Author

    Arcanum417 committed May 22, 2017
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Commits on May 23, 2017

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Commits on Jun 3, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/functions/fnc_determineIfFatal.sqf
    	addons/medical/functions/fnc_displayPatientInformation.sqf
    PabstMirror committed Jun 3, 2017
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Commits on Jun 5, 2017

  1. Med rw handle fire damage (#5100)

    * Bundle fire damage into bigger chunks
    
    Redo #4223
    
    * Use same values
    
    * Decrease combine cuttoff to 0.1
    PabstMirror authored Jun 5, 2017
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  3. Tweak randomness for wound bleeding and pain (#5113)

    * Tweak randomness for wound bleeding and pain
    
    * Scale damage to bodyPartDamage on multi part wounds
    PabstMirror authored Jun 5, 2017
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  4. Fix debug

    PabstMirror committed Jun 5, 2017
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Commits on Jun 8, 2017

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Commits on Jun 10, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
    	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
    	addons/medical/functions/fnc_actionCheckPulse.sqf
    	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
    	addons/medical/functions/fnc_actionDiagnose.sqf
    	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
    	addons/medical/functions/fnc_addHeartRateAdjustment.sqf
    	addons/medical/functions/fnc_addToInjuredCollection.sqf
    	addons/medical/functions/fnc_addUnconsciousCondition.sqf
    	addons/medical/functions/fnc_addVitalLoop.sqf
    	addons/medical/functions/fnc_canTreat.sqf
    	addons/medical/functions/fnc_copyDeadBody.sqf
    	addons/medical/functions/fnc_createLitter.sqf
    	addons/medical/functions/fnc_determineIfFatal.sqf
    	addons/medical/functions/fnc_getBloodLoss.sqf
    	addons/medical/functions/fnc_getBloodPressure.sqf
    	addons/medical/functions/fnc_getBloodVolumeChange.sqf
    	addons/medical/functions/fnc_getCardiacOutput.sqf
    	addons/medical/functions/fnc_getHeartRateChange.sqf
    	addons/medical/functions/fnc_getTriageStatus.sqf
    	addons/medical/functions/fnc_getUnconsciousCondition.sqf
    	addons/medical/functions/fnc_handleBandageOpening.sqf
    	addons/medical/functions/fnc_handleCollisionDamage.sqf
    	addons/medical/functions/fnc_handleDamage.sqf
    	addons/medical/functions/fnc_handleDamage_advanced.sqf
    	addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
    	addons/medical/functions/fnc_handleDamage_airway.sqf
    	addons/medical/functions/fnc_handleDamage_caching.sqf
    	addons/medical/functions/fnc_handleDamage_fractures.sqf
    	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
    	addons/medical/functions/fnc_handleDamage_wounds.sqf
    	addons/medical/functions/fnc_handleDamage_woundsOld.sqf
    	addons/medical/functions/fnc_hasMedicalEnabled.sqf
    	addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
    	addons/medical/functions/fnc_isInStableCondition.sqf
    	addons/medical/functions/fnc_isMedicalVehicle.sqf
    	addons/medical/functions/fnc_itemCheck.sqf
    	addons/medical/functions/fnc_medicationEffectLoop.sqf
    	addons/medical/functions/fnc_modifyMedicalAction.sqf
    	addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
    	addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
    	addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
    	addons/medical/functions/fnc_moduleReviveSettings.sqf
    	addons/medical/functions/fnc_parseConfigForInjuries.sqf
    	addons/medical/functions/fnc_playInjuredSound.sqf
    	addons/medical/functions/fnc_reviveStateLoop.sqf
    	addons/medical/functions/fnc_selectionNameToNumber.sqf
    	addons/medical/functions/fnc_setDead.sqf
    	addons/medical/functions/fnc_setHitPointDamage.sqf
    	addons/medical/functions/fnc_setStructuralDamage.sqf
    	addons/medical/functions/fnc_setUnconscious.sqf
    	addons/medical/functions/fnc_showBloodEffect.sqf
    	addons/medical/functions/fnc_treatment.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
    	addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
    	addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
    	addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
    	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
    	addons/medical/functions/fnc_treatmentBasic_morphine.sqf
    	addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
    	addons/medical/functions/fnc_treatmentIV.sqf
    	addons/medical/functions/fnc_treatmentIVLocal.sqf
    	addons/medical/functions/fnc_treatmentTourniquet.sqf
    	addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
    	addons/medical/functions/fnc_treatment_failure.sqf
    	addons/medical/functions/fnc_treatment_success.sqf
    	addons/medical/functions/fnc_unconsciousPFH.sqf
    	addons/medical/functions/fnc_useItem.sqf
    	addons/medical/functions/fnc_vitalLoop.sqf
    	addons/medical_blood/functions/fnc_hit.sqf
    	addons/medical_treatment/functions/fnc_hasItem.sqf
    	addons/medical_treatment/functions/fnc_useItems.sqf
    PabstMirror committed Jun 10, 2017
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Commits on Jun 15, 2017

  1. Add load,unload and radial actions (#5270)

    - Add radial actions
    - Revert back to using 'ACE_isUnconscious'
    PabstMirror authored Jun 15, 2017
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Commits on Jun 17, 2017

  1. Remove legacy code (#4960)

    Zakant authored and PabstMirror committed Jun 17, 2017
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  2. [Medical Rewrite] Adding respawn compatibility (#5020)

    * Added respawn transition
    
    * Removed respawn transition from statemachine and added manual transition comment
    
    * Changed transiton to manual. Added easy way to get current status as well
    
    * Updated event reference
    
    * Fixed manualTransition call
    
    * Minor headers changes
    Zakant authored and PabstMirror committed Jun 17, 2017
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Commits on Jun 18, 2017

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Commits on Sep 23, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/ACE_Medical_SelfActions.hpp
    	addons/medical/CfgVehicles.hpp
    	addons/medical/CfgWeapons.hpp
    	addons/medical/data/model.cfg
    	addons/medical/functions/fnc_treatment.sqf
    	addons/medical/functions/fnc_treatment_failure.sqf
    	addons/medical/functions/fnc_treatment_success.sqf
    	addons/medical/stringtable.xml
    PabstMirror committed Sep 23, 2017
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  4. Add error logging

    PabstMirror committed Sep 23, 2017
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Commits on Sep 25, 2017

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Commits on Sep 26, 2017

  1. Reset isLimping var

    PabstMirror committed Sep 26, 2017
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Commits on Sep 27, 2017

  1. Add respawn/state logging

    PabstMirror committed Sep 27, 2017
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  2. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/CfgVehicles.hpp
    	addons/medical/XEH_PREP.hpp
    	addons/medical/stringtable.xml
    PabstMirror committed Sep 27, 2017
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  3. Re-add #5544 changes

    PabstMirror committed Sep 27, 2017
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Commits on Oct 3, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/ACE_Medical_SelfActions.hpp
    	addons/medical/CfgVehicles.hpp
    	addons/medical/XEH_PREP.hpp
    	addons/medical/functions/fnc_treatment.sqf
    	addons/medical/functions/fnc_treatment_failure.sqf
    	addons/medical/functions/fnc_treatment_success.sqf
    	addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
    PabstMirror committed Oct 3, 2017
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Commits on Oct 24, 2017

  1. Merge branch 'master' into medical-rewrite

     Conflicts:
    	addons/medical/ACE_Settings.hpp
    	addons/medical/XEH_postInit.sqf
    	addons/medical/functions/fnc_adjustPainLevel.sqf
    	addons/medical/functions/fnc_copyDeadBody.sqf
    	addons/medical/functions/fnc_getTriageStatus.sqf
    	addons/medical/functions/fnc_handleBandageOpening.sqf
    	addons/medical/functions/fnc_handleCollisionDamage.sqf
    	addons/medical/functions/fnc_handleDamage_fractures.sqf
    	addons/medical/functions/fnc_handleDamage_woundsOld.sqf
    	addons/medical/functions/fnc_init.sqf
    	addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
    	addons/medical/functions/fnc_parseConfigForInjuries.sqf
    	addons/medical/functions/fnc_setDead.sqf
    	addons/medical/functions/fnc_setHitPointDamage.sqf
    	addons/medical/functions/fnc_setUnconscious.sqf
    	addons/medical/functions/fnc_showBloodEffect.sqf
    	addons/medical/functions/fnc_unconsciousPFH.sqf
    	addons/medical/stringtable.xml
    	addons/medical_ai/functions/fnc_healUnit.sqf
    	addons/medical_ai/functions/fnc_isInjured.sqf
    	addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf
    PabstMirror committed Oct 24, 2017
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Commits on Dec 23, 2017

  1. merge

    commy2 committed Dec 23, 2017
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  2. fix a crash

    commy2 committed Dec 23, 2017
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Commits on Dec 30, 2017

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  2. Add HealTime modifiers to medical settings (#5188)

    * Add modifiers of TreatmentTime of PAK and Medkit to settings
    
    * Fix indents and stringtable tags
    
    * Fix Healtime vars
    
    * Absolute time for PAK to settings
    
    * Add Medkit Healtime setting
    Arcanum417 authored and kymckay committed Dec 30, 2017
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Commits on Jan 2, 2018

  1. merge

    commy2 committed Jan 2, 2018
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  2. merge

    commy2 committed Jan 2, 2018
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  3. Merge pull request #5191 from Arcanum417/medical-rewrite-kill-ai

    [Medical Rewrite] Options to enable insta-death for AI
    commy2 authored Jan 2, 2018
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  6. implement pr #5385

    commy2 committed Jan 2, 2018
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  7. implement pr #5385

    commy2 committed Jan 2, 2018
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Commits on Apr 11, 2018

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Commits on Apr 18, 2018

  1. Fix cardiac arrest time scale (#6244)

    This was changed from minutes to seconds at some point, but not
    everywhere. Just making it consistent.
    kymckay authored Apr 18, 2018
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Commits on Apr 20, 2018

  1. Fix medical interaction menu bleeding colours

    This makes the bloodloss calculation used for the interaction menu icons
    match the calculation used for the body image.
    kymckay committed Apr 20, 2018
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Commits on Apr 24, 2018

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  2. Fix status macros

    kymckay committed Apr 24, 2018
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Commits on Apr 27, 2018

  1. Fix preprocessor includes

    kymckay committed Apr 27, 2018
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  2. Remove missing function PREPs

    kymckay committed Apr 27, 2018
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  3. Add missing PREPs

    kymckay committed Apr 27, 2018
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  4. Use more status macros

    kymckay committed Apr 27, 2018
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Commits on May 8, 2018

  1. Fix function prep typos

    kymckay committed May 8, 2018
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  3. Fix stringtable names

    kymckay committed May 8, 2018
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  4. Fix missing postInit error

    kymckay committed May 8, 2018
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  9. Fix icon paths

    kymckay committed May 8, 2018
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  10. Fix more icon paths

    kymckay committed May 8, 2018
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Commits on May 9, 2018

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Commits on May 10, 2018

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  2. Include all UI files

    kymckay committed May 10, 2018
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Commits on May 11, 2018

  1. Use macros for unit variables

    Improves the way medical is storing variables in object space by having
    a common list of variables names as macros. Makes the code a bit cleaner
    and ensured consistency across components. Also a handy reference for
    when working on medical to see what values are all stored.
    kymckay committed May 11, 2018
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Commits on May 22, 2018

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Commits on May 23, 2018

  1. Fix incorrect macro variable

    kymckay committed May 23, 2018
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Commits on Jul 15, 2018

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  6. Fix statemachine not running

    thojkooi committed Jul 15, 2018
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  10. Fix linting error

    thojkooi committed Jul 15, 2018
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  11. Fix getBloodloss

    thojkooi committed Jul 15, 2018
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Commits on Jul 16, 2018

  1. Merge pull request #6434 from acemod/fix-restructure

    Various fixes for the medical restructure branch
    thojkooi authored Jul 16, 2018
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  3. Fixes state machine (#6435)

    TheMagnetar authored and thojkooi committed Jul 16, 2018
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  4. Fixes damage redirection issues (#6231)

    Units accumulate damage in the local variables
    "ACE_Medical_Engine_$HitXXXX", but these are never reset. The way these
    vars are used is as a single-damage-event tracker, and the end result of
    not resetting their value when they're done being used is that a
    specific $HitXXXX can accumulate enough damage to cause the "select
    wound with highest damage" code to always select _it_ for the next wound
    event, even if it wasn't the primary target of the last wound event.
    
    I.E. I get shot in the right leg badly. If I then get winged in the left
    arm, that wound will end up on my right leg, because when the code runs,
    it finds QGVAR($HitRightLeg) > QGVAR($HitLeftArm), and so it applies the
    wound to the right leg.
    derbismarck authored and thojkooi committed Jul 16, 2018
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Commits on Jul 17, 2018

  1. Fix settings in medical rewrite (#6436)

    * Fix settings in medical rewrite
    * Raise spontaneousWakeUpChance to 0.05
    TheMagnetar authored and kymckay committed Jul 17, 2018
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Commits on Jul 18, 2018

  1. Move vitals loop statemachine events into switch statement (#6443)

    - Induce cardiac arrest if unit blood volume drops below half
    thojkooi authored and kymckay committed Jul 18, 2018
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  3. Strip medical component (#6442)

    * Move litter to `treatment`
    * Move eden object attributes to `treatment`
    * Move treatment items to `treatment`
    * Move bodybag handling to `treatment`
    * Move state conditions to `statemachine`
    * Move radio addon handling to `feedback`
    * Move medical macros to `engine`
    * Move medical extension to `damage`
    * Fix texture and material paths after move
    * Remove duplicate medical menu config
    * Remove old faction class
    * Remove a bunch of old code
    kymckay authored Jul 18, 2018
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  5. Move scream and moan sounds to medical feedback (#6438)

    * Move scream and moan sounds to medical feedback
    * Move vanilla feedback overrides to medical feedback
    * Update all function calls
    * Use events to avoid a dependency
    kymckay authored Jul 18, 2018
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  6. Merge pull request #6301 from acemod/medical-rewrite-restructure

    Restructure medical rewrite
    thojkooi authored Jul 18, 2018
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  9. Improvements to vitals and display (#6444)

    - Improvements to vitals and display
    - Fixes some undeclared variables
    - Adds advanced diagnose: hemorrhage classes.
    - Original idea for displaying hemorrhage classes belongs to @Arcanum417
    TheMagnetar authored and thojkooi committed Jul 18, 2018
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  10. Fix duplicate entry (#6448)

    TheMagnetar authored and thojkooi committed Jul 18, 2018
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  11. Fix missing include

    kymckay committed Jul 18, 2018
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  13. Line endings

    thojkooi committed Jul 18, 2018
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  14. Fix stringtable references

    thojkooi committed Jul 18, 2018
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Commits on Jul 19, 2018

  1. Fix cardiac arrest timeout death (#6451)

    kymckay authored and thojkooi committed Jul 19, 2018
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Commits on Jul 20, 2018

  1. Fix ladder dismount animation bug (#6454)

    Not sure of the original reason we interpolate to this ACE unconscious
    animation, but removing it seemingly has no effect and fixes all the
    other animations that were broken by it.
    kymckay authored and thojkooi committed Jul 20, 2018
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  2. Changes unit vitals rw (#6449)

    * Some changes to UnitVitals
    
    * increase to 40% chance
    
    * Added bloodpressure L above limits cardiac arrest
    TheMagnetar authored and thojkooi committed Jul 20, 2018
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  3. Improve unconscious volume handling (#6455)

    * Lower player hearing upon entering unconscious
    * Fix potential for unconscious units to use radio
    * Evaluate player's volume upon changing unit
    * Reset player volume on death
    * Remove unnecessary public variable
    kymckay authored Jul 20, 2018
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Commits on Jul 21, 2018

  1. simplify animations config

    commy2 authored Jul 21, 2018
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Commits on Jul 25, 2018

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  2. Introduce bleedout condition and fix IV hemorrhage (#6470)

    * Introduce bleedout condition and fix IV hemorrhage
    * Update patient info display hemorrhage values
    * Update UI info hemorrhage values
    kymckay authored Jul 25, 2018
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  3. Fix and use hemorrhage stringtable descriptions (#6472)

    * Fix hemorrhage stringtable descriptions
    * Use hemorrhage descriptions always
    kymckay authored Jul 25, 2018
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Commits on Jul 26, 2018

  1. Remove medkit (#6473)

    Due to be replaced by an alternative treatment option such as a split
    thojkooi authored and kymckay committed Jul 26, 2018
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Commits on Jul 29, 2018

  1. Add possibility for lethal organ damage (#6277)

    * Change fatal injury to emulate lethal organ damage
    kymckay authored Jul 29, 2018
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  3. Minor code clean up (#6474)

    * Minor code clean up
    * refactor(medical): shorten some code
    * refactor(medical): use macros for tourniquets
    * refactor(medical): pull cache expiry values into script_macros_medical
    thojkooi authored and kymckay committed Jul 29, 2018
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  4. Disable debugging (#6482)

    thojkooi authored Jul 29, 2018
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Commits on Jul 30, 2018

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Commits on Aug 2, 2018

  1. Fix GUI bodypart string names (#6490)

    * Fixed new names in stringtable
    * Removed duplicated entries from stringtable
    * Fixed comma
    Zakant authored and kymckay committed Aug 2, 2018
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  2. Cleanup using SQFLint (#6485)

    * Use private
    * Fix wrong spacing
    * Fix wrong variable being used
    * Cleanup empty line after header
    * ace_common_fnc_getCountOfItem
    * Remove useless _return variable
    * Naming
    dedmen authored and kymckay committed Aug 2, 2018
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Commits on Aug 6, 2018

  1. Move medical settings into their respective components (#6493)

    * Transfer medical AI to CBA setting
    * Neuter the old settings module
    
    I've left the entry in CfgVehicles so that it doesn't cause errors on
    older missions, but it's just a dumb logic now and does nothing.
    
    * Remove medic setting
    * Move increaseTraining setting
    * Move fnc_adjustPainlevel to medical_status
    * Move pain and bleed coefficients to medical_status
    * Move advanced bandages to medical_treatment
    * Move advanced medication to medical_treatment
    * Move advanced diagnose to medical_treatment
    * Move wound reopening and screams settings
    * Move damage threshold settings
    * Move showPain setting
    * Move statemachine settings
    * Move pain visualisation setting
    * Move all treatment usage settings
    * Move self IV setting
    * Move remaining settings
    * Sort treatment setting string categories
    kymckay authored Aug 6, 2018
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Commits on Aug 8, 2018

  1. Fix wrong macro (#6509)

    Zakant authored and kymckay committed Aug 8, 2018
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Commits on Aug 11, 2018

  1. Fix event name overlap and macros (#6514)

    redbery authored and kymckay committed Aug 11, 2018
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  2. Remove collision of bandage litter (#6495)

    * Remove littergeneric collision
    * Remove collision/shadow from non-litter items
    * Remove quik clot litter shadow
    * Add empty shadowLOD to litter
    dedmen authored and kymckay committed Aug 11, 2018
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Commits on Aug 12, 2018

  1. Remove CPR alive check (#6492)

    Zakant authored and kymckay committed Aug 12, 2018
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  2. Reset default state on respawn (#6518)

    * Reset default state on respawn
    * Remove old getUnitState function
    * Add locality check
    kymckay authored Aug 12, 2018
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  5. Remove patient treatment animations (#6524)

    * Prevent treatment animation on dead bodies
    
    This was causing bodies to glitch out on dedicated servers according to
    feedback
    
    * Remove patient animation logic and setting
    kymckay authored Aug 12, 2018
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Commits on Aug 14, 2018

  1. Fix various bugs (#6523)

    * Fix medical menu not reopening regardless of setting
    * Ensure no heartrate or bloodpressure on death
    * Fix status variables not being reset on respawn
    * Fix JIP resetting status variables for all units
    * Fix heart rate adjustment overflow and
    redbery authored and kymckay committed Aug 14, 2018
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Commits on Aug 15, 2018

  1. Fix environmental damage sources (#6515)

    * Tidy handle damage code
    * Fix environmental damage conditions
    
    - Vehicle damage would never occur because it doesn't fire all the
    hitpoints
    - Missing sanity check on fall damage to check that unit isn't in a
    vehicle
    - Getting hit by a vehicle while on foot can be detected by checking for
    a shooter
    
    * Improve collision handling
    
    - All collisions have a `_shooter` so we simply first check for that because burning doesn't and it could happen at any velocity
    - We don't actually care what caused the collision because they should all cause the same type of wounding
    - The exception is fall damage because we want to prioritise wounding the legs, we assume if the `_unit` had downward velocity and `_shooter == _unit` that it was fall damage (not necessarily always true, but almost always is and there doesn't look to be a more specific way to check).
    kymckay authored Aug 15, 2018
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Commits on Aug 25, 2018

  1. Make state change status updates consistent (#6538)

    State transitions call respective functions in the status component where unit variables and status are actually handled.
    kymckay authored Aug 25, 2018
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Commits on Feb 27, 2019

  1. Prep 3.12.6 Build 41

    PabstMirror committed Feb 27, 2019
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Commits on Feb 28, 2019

  1. Update Japanese translation (#6838)

    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update Japanese translation
    
    * Update stringtable.xml
    classicarma authored and PabstMirror committed Feb 28, 2019
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Commits on Mar 5, 2019

  1. Captives - Use the doApplyHandcuffs function for keybind (#6843)

    * Use the doApplyHandcuffs function that cabletie
    
    * Update XEH_postInit.sqf
    C0kkie authored and PabstMirror committed Mar 5, 2019
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  2. Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#…

    …6844)
    
    * Fix incorrect muzzle velocity displayed on magazine
    
    * Apply suggestions from code review
    
    Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
    
    * Remove garbage file
    
    * Script header updates
    
    * Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
    
    Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
    dedmen authored and PabstMirror committed Mar 5, 2019
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Commits on Mar 8, 2019

  1. fix to weaponMuzzleVelocity (#6850)

    * Fix incorrect muzzle velocity displayed on magazine
    
    * Apply suggestions from code review
    
    Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
    
    * Remove garbage file
    
    * Script header updates
    
    * Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
    
    Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
    
    * Add Pabst' fix to weaponMuzzleVelocity
    PabstMirror authored Mar 8, 2019
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Commits on Mar 9, 2019

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  2. Merge pull request #6855 from acemod/mharis-maintainer

    Add mharis001 to ACE3 maintainers list
    mharis001 authored Mar 9, 2019
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Commits on Mar 10, 2019

  1. Fix M84 lods (#6854)

    dedmen authored and PabstMirror committed Mar 10, 2019
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Commits on Mar 11, 2019

  1. UI - Fix selective UI in cargo (#6585)

    * UI - Fix selective UI in cargo
    
    * Add FFV not in cargo check
    Dystopian authored and PabstMirror committed Mar 11, 2019
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  3. Trivial code fixes (#6858)

    dedmen authored and PabstMirror committed Mar 11, 2019
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  4. Update stringtable.xml (#6860)

    Updated <Portuguese> values for the Saline quantity.
    MatsuoYutani authored and PabstMirror committed Mar 11, 2019
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Commits on Mar 12, 2019

  1. Safe Mode - Fix disabled laser on safety switch (#6639)

    * Fix disabled laser on safety switch
    
    * Add workaround for switching to primary weapon
    
    * Add UGL check
    Dystopian authored and PabstMirror committed Mar 12, 2019
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  2. Arsenal - Improvements to 3DEN attribute (#6849)

    * Improvements to arsenal 3DEN attribute
    
    * Better alignment of button
    
    * Remove magazineGroups copy
    mharis001 authored and PabstMirror committed Mar 12, 2019
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  3. Add rksl pm II 5-25x56 compat (#6845)

    * Add rksl pm II 5-25x56 compat
    
    * Combine into existing compat
    
    * Update ace_ScopeAdjus values
    dedmen authored and PabstMirror committed Mar 12, 2019
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  4. [Docs] Update component dependencies

    Automatically committed through Travis CI.
    
    [ci skip]
    acemod-bot committed Mar 12, 2019
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  5. Add magazines with different tracer colors for some vanilla weapons (#…

    …6658)
    
    * Add magazines for some vanilla weapons with different tracer colors
    
    * Removed obsolete comment
    
    * unified naming of tracer magazines
    
    * Add CfgMagazineWells
    
    * Add 5.8mm mags
    
    * Add Minimi boxes
    
    * Added 5.56 Drum mags
    
    * Add Katiba and 7.62x51 mags
    
    * Remove magazine macro to make config easier to read and edit.
    
    * Add pictures available in arma files
    
    * Add magazines to vanilla magazinWells
    
    * Fix wrong base class for Katiba tracer mags
    
    * Removed duplicate strings
    
    * delete blank lines in stringtable
    xrufix authored and PabstMirror committed Mar 12, 2019
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  7. Prep 3.12.6 Build 42

    PabstMirror committed Mar 12, 2019
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Commits on Mar 13, 2019

  1. tlumaczenie_12_03_2019 (#6865)

    Translations - Polish
    markooff authored and PabstMirror committed Mar 13, 2019
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Commits on Mar 14, 2019

  1. Zeus Actions - Fix config code breaking during build (#6864)

    * Zeus Actions - Fix config code breaking during build
    
    * Update addons/rearm/XEH_preInit.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    
    * formating, add note
    PabstMirror authored Mar 14, 2019
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  3. Prep 3.12.6 Build 43

    PabstMirror committed Mar 14, 2019
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  5. Wiki - Add field rations documentation (#6814)

    * Add field rations docs
    
    * Add newlines
    mharis001 authored and PabstMirror committed Mar 14, 2019
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Commits on Mar 16, 2019

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  3. Merge pull request #6872 from acemod/fixVersionCheck

    version check handle minor versions below 10
    commy2 authored Mar 16, 2019
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Commits on Mar 17, 2019

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  3. Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#…

    …6822)
    
    * Rewrite rectify. Medical - Add vehicle hint when loading unconscious
    
    * Fix copy paste
    TheMagnetar authored Mar 17, 2019
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  5. Rewrite rectify convert option (#6825)

    * Rewrite Rectify - Adding option to convert vanilla medical gear
    
    * Oops
    TheMagnetar authored Mar 17, 2019
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  6. Fix missing INJURY string

    TheMagnetar committed Mar 17, 2019
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Commits on Mar 20, 2019

  1. Cleanup some functions headers and macro using (#6866)

    * Cleanup frisking
    
    * Cleanup header format
    
    * Cleanup FUNC macro using
    Dystopian authored and PabstMirror committed Mar 20, 2019
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Commits on Mar 21, 2019

  1. Formatting. Lazy eval

    TheMagnetar committed Mar 21, 2019
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  2. More trivial code cleanup (#6859)

    * Added a3 include pboprefix
    
    * Add defineDIKCodes header
    
    * defineDIKCodes include case correct
    
    * Use ui_f dikcodes
    
    * Fix fnc_checkfiles macro and dll condition
    
    * Incorrect macro usage in fnc_getVehiclePos
    
    * Incorrect macro usage in fnc_getVehiclePosComplex
    
    * Add defineResincl ui_f include
    
    * Remove include guard from defineResincl
    
    * Incorrect macro usage in fnc_handleMouseButton
    
    * Incorrect macro usage in fnc_setMarkerJIP
    
    * Semicolon after include
    
    * Add defineResinclDesign ui_f include
    
    * Incorrect macro usage fnc_rearmSuccessLocal
    
    * Incorrect macro usage fnc_rearmSuccessLocal
    
    * Stray backslash in fnc_camshake
    
    * Incorrect macro usage in fnc_startNozzleInHandsPFH
    
    * Incorrect amcro usage in fnc_tag
    
    * Incorrect macro usage in fnc_moduleGlobalSetSkill
    
    * Reenable linux checkFiles
    
    * Non-captialized requiredAddons
    
    * Non-captialized requiredAddons
    dedmen authored and PabstMirror committed Mar 21, 2019
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  3. [Docs] Update component dependencies

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  6. Fixes to unconsciousness and damageTypes systems (#6589)

    * Fixes BleedingCoef having impact on bloodloss KO
    Fixes incorrect var in setUnconscious
    
    * Changes method for checking if typeOfDamage is valid
    Adds check for if typeOfDamage is valid to extension version of woundsHandler
    
    * Changes collision wound location select to a weighted system to make it more lethal at faster collisions
    Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).
    
    * Fixes unneeded space
    
    * Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
    redbery authored and TheMagnetar committed Mar 21, 2019
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Commits on Mar 22, 2019

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Commits on Mar 23, 2019

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  2. Add public function documentation script (#5253)

    * Remove obsolete event rename script
    
    * Add initial function documenting python script
    
    - Currently only finds all public/invalid function files
    - Method "document_public" is in place to handle the data taken from a
      function header, but currently unimplemented
    
    * Add author/description/arguments processing
    
    * Improve console logging and add return processing
    
    * Use class based approach for better data handling
    
    * Add argument processing with support for notes
    
    * Implement rudimentary doc output
    
    * Add return and example processing
    
    * Fix example variable
    
    * Fix documenting no arguments/return
    
    * Fix malformed return handling
    
    * Improve control flow
    kymckay authored and thojkooi committed Mar 23, 2019
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  3. manual merge

    commy2 committed Mar 23, 2019
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Commits on Mar 24, 2019

  1. move dev funcs to folder

    PabstMirror committed Mar 24, 2019
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  2. move settings to sqf

    PabstMirror committed Mar 24, 2019
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  3. Fix some strings

    PabstMirror committed Mar 24, 2019
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  5. cleanup dragging

    commy2 committed Mar 24, 2019
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  6. fix a macro

    commy2 committed Mar 24, 2019
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  7. Merge pull request #4605 from acemod/draggingFixes

    Disable collision while carrying, Fix floating on disabled simulation objects
    commy2 authored Mar 24, 2019
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  8. Rewrite Medical GUI (#6831)

    * Add a macro for the bloodloss scaling factor
    
    * Adjust bloodloss threshold for red icon
    
    * Remove bloodloss color scaling factor
    
    The issue is actually the other way round, the factor of 20 would
    instantly make bodyparts red on taking a wound.
    
    * Implemet 10 color steps provided by ShackTac
    
    This replaces the old method of colouring the interaction menu icons
    and body image selections with a new method that has 10 distinct color
    steps (matching across the icons and the body image).
    
    * Use macros for constants
    
    * Implement blue damage colouring
    
    This re-adds visualisation for colouring based on damage. The case where
    a limb has a tourniquet will hopefully be handled by an overlayed icon.
    
    * Tidy up file structure
    
    * Move patient information display to medical_ui
    
    * Make common colour conversion code into functions
    
    * Add tourniquet icon overlay to body image
    
    * Fix mispelling I forgot to commit
    
    * Update icon paths to new white cross icon
    
    * Clean mess after rebase
    
    * Add new medical menu gui
    
    * Add updating injury list and body image
    
    * Add updating treatment category buttons
    
    * Update onMenuClose function
    
    * Delete unused functions
    
    * Add action buttons and triage card to menu
    
    * Move medical menu PFH to separate function
    
    * Move setTriageStatus to treatment
    
    * Add triage select dropdown
    
    * Add toggle button action
    
    * Fix mouse moving randomly when opening
    
    * Add logs list update and remove unused functions
    
    * Hide tourniquet icons by default
    
    * Remove CfgInGameUI (already in feedback)
    
    * Update patient info display
    
    * Update triage card display
    
    * Add settings to control interact menu actions
    
    * Cleanup files/paths
    
    * Move triage status update to common function
    
    * Add icons for interact menu actions
    
    * Modify icon color for interact menu actions
    
    * Update canOpenMenu for new setting
    
    * Hide pain information for unconscious
    
    * Stringtable cleanup
    
    * Use switch for pain text
    
    * Change minor triage status to minimal
    
    * Fix injury list to use new stringtable entry names
    
    * Fix medical actions check when disabled
    
    * Skip distance check in same vehicle
    
    * More cleanup
    
    * Fix CI error
    
    * Requested changes
    
    * Fix INJURIES string
    
    * Fix include after comment block
    
    * Fix missing ;
    
    Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
    mharis001 authored Mar 24, 2019
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Commits on Mar 25, 2019

  1. Handle old public funcs, fix strings (#6890)

    * Handle old public funcs, fix strings
    
    * Update addons/medical/XEH_preInit.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    PabstMirror authored Mar 25, 2019
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Commits on Mar 26, 2019

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Commits on Mar 29, 2019

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Commits on Mar 30, 2019

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  3. Update headers

    PabstMirror committed Mar 30, 2019
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  4. Merge pull request #4064 from acemod/medical-rewrite

    Medical rewrite
    PabstMirror authored Mar 30, 2019
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  5. [Docs] Update component dependencies

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  7. Medical Rewrite - Remove dropDownTriageCard function (#6907)

    * Remove dropDownTriageCard function
    
    * Delete fnc_updateTourniquets.sqf
    mharis001 authored and PabstMirror committed Mar 30, 2019
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Commits on Mar 31, 2019

  1. Interaction - Pass Magazine fixes (#6894)

    Use CBA_fnc_compatibleMagazines
    Fix nil return if no mags
    Ensure target canAdd
    PabstMirror authored Mar 31, 2019
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  2. Cookoff - Reword settings and move to cba (#6892)

    * Cookoff - Reword settings and move to cba
    
    * Update stringtable.xml
    PabstMirror authored Mar 31, 2019
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  3. Add tool to verify stringtable entries exist (#6889)

    * Add tool to verify stringtable entries exist
    
    * Update circle.yml
    
    * test
    
    * Allow running from root directory as well as from inside the tools directory
    PabstMirror authored Mar 31, 2019
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Commits on Apr 1, 2019

  1. Add keep engine of vehicles running after getting out (#6885)

    Adds a feature which leaves the vehicle engine running after getting out. So, it requires the driver to switch off the engine of the vehicle.
    brainslush authored and jonpas committed Apr 1, 2019
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  2. Medical - Add self interaction when needed (#6912)

    * Medical - Add self interaction when needed
    
    * Update addons/medical_gui/XEH_postInit.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    
    * Update addons/medical_gui/XEH_postInit.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    PabstMirror authored Apr 1, 2019
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  3. Fix config (#6905)

    Dystopian authored and PabstMirror committed Apr 1, 2019
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Commits on Apr 2, 2019

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Commits on Apr 3, 2019

  1. Medical - Add condition for surgicial kit (#6916)

    * Added condition canStitch
    
    * Update XEH_PREP.hpp
    
    * Update addons/medical_treatment/functions/fnc_canStitch.sqf
    
    Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com>
    
    * Added example, removed arguments information and changed > to isEqualTo
    
    * Added example in canBandage too
    Katalam authored and TheMagnetar committed Apr 3, 2019
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  2. Zeus/Medical - Fix modules for rewrite (#6914)

    * Zeus/Medical - Fix modules for rewrite
    
    * move wakeup logic to medical_treatment
    PabstMirror authored and TheMagnetar committed Apr 3, 2019
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  3. RHS Compat - Add 2 round hellfire to pylon options (#6893)

    * RHS Compat - Add 2 rnd hellfire pylon
    
    Close #5957
    
    * change magwell name
    
    * gvar->addon
    PabstMirror authored Apr 3, 2019
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  4. Fastroping - Add user setting to confirm cutting ropes (#6876)

    * Fastroping - Add user setting to confirm cutting ropes
    
    * always confirm
    
    * fix
    
    * Update stringtable.xml
    PabstMirror authored Apr 3, 2019
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  7. Merge pull request #6921 from acemod/compatCBA2DOptics

    compatibility with CBA scripted 2d optics framework
    alganthe authored Apr 3, 2019
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Commits on Apr 7, 2019

  1. Fix trivial bugs (#6922)

    PabstMirror authored and jonpas committed Apr 7, 2019
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  2. Medical activity to non local units is not logged (#6925)

    * Fixes medical events not appearing in MP (when unit is non local)
    Adds name to AUTHORS.txt (forgot to do this in other PRs)
    
    * Fixes missing oef line
    
    * Update addons/medical_treatment/XEH_postInit.sqf
    
    Co-Authored-By: redbery <rutger@meijering.me>
    
    * delete rogue character
    redbery authored and PabstMirror committed Apr 7, 2019
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Commits on Apr 9, 2019

  1. Ballistics - Remove ace mags from incompatible weapons (#6930)

    Close #6924
    
    Co-Authored-By: drofseh <drofseh@users.noreply.github.com>
    2 people authored and TheMagnetar committed Apr 9, 2019
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  2. Medical Feedback - fix heart rate effect (#6927)

    * Medical Fedback - fix heart rate effect
    
    and limit setVar for acre/tfar
    
    * Apply suggestions from code review
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    
    * Update XEH_postInit.sqf
    
    * use "task_force_radio"
    PabstMirror authored and TheMagnetar committed Apr 9, 2019
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Commits on Apr 12, 2019

  1. Fix #6935

    alganthe committed Apr 12, 2019
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  2. Merge pull request #6936 from alganthe/fixArsenalNVGBlacklist

    [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts
    alganthe authored Apr 12, 2019
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Commits on Apr 16, 2019

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Commits on Apr 19, 2019

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  2. Merge pull request #6953 from acemod/cba-disposable-compat

    compatibility with CBA disposable framework
    alganthe authored Apr 19, 2019
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Commits on Apr 25, 2019

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  2. Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)

    * Refuel - Drop nozzle at unit's feet if no valid pos found
    
    Fix #6944
    
    * Update fnc_dropNozzle.sqf
    
    * Update addons/refuel/functions/fnc_dropNozzle.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    PabstMirror authored Apr 25, 2019
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  3. Common - Don't add UAV AI to localUnits array (#6951)

    * Common - Don't add UAV AI to localUnits array
    
    * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    PabstMirror authored Apr 25, 2019
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  4. Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (

    #6932)
    
    * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion
    
    * Prevent FRIES from clipping into Ghost Hawk right door
    
    * UNequipFRIES
    
    * Remove fastroping checkVehicleThread
    
    * Document FRIES equip and unequip functions
    veteran29 authored and PabstMirror committed Apr 25, 2019
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Commits on Apr 27, 2019

  1. Fix macro argument counts (#6962)

    dedmen authored and TheMagnetar committed Apr 27, 2019
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  2. Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)

    * Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS
    
    * Keep compatibilty with old ace_medical_lastDamageSource var name
    PabstMirror authored Apr 27, 2019
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  4. Medical - Improve adjustment calcs / wound blood loss / medications (#…

    …6910)
    
    * Improve adjustment calcs / wound blood loss / medications
    
    fix func descriptions
    
    Calc wound blood loss on events
    
    reorder includes so scritpmacroMed has global effect
    
    trivial optimization for getCardiacOutput
    
    Fix var
    
    Fix wounds not reopening (nil _category)
    
    Fix surgical kit inherting canBandage conditional
    
    debug hitpoints
    
    Update ACE_Medical_Treatment_Actions.hpp
    
    Use woundBleeding for IS_BLEEDING macro
    
    rework medication vars
    
    comments
    
    Reset var in init / fullHeal
    
    Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    
    * Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
    
    Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
    PabstMirror authored Apr 27, 2019
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  5. [Docs] Update component dependencies

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    acemod-bot committed Apr 27, 2019
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