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feat: Mosaic tile layer #184
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This was referenced Jan 15, 2026
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kylebarron
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Jan 26, 2026
🤖 I have created a release *beep* *boop* --- <details><summary>0.2.0</summary> ## [0.2.0](v0.1.0...v0.2.0) (2026-01-26) ### Features * Mosaic tile layer ([#184](#184)) ([acc6904](acc6904)) * Update land-cover example text ([#163](#163)) ([790b5f5](790b5f5)) ### Bug Fixes * handle lowercase units ([#195](#195)) ([918c241](918c241)) ### Performance Improvements * remove unnecessary object creation ([#181](#181)) ([62c0c23](62c0c23)) </details> <details><summary>deck.gl-geotiff: 0.2.0</summary> ## [0.2.0](deck.gl-geotiff-v0.1.0...deck.gl-geotiff-v0.2.0) (2026-01-26) ### Features * Allow user-defined texture loader in COGLayer ([#101](#101)) ([010e800](010e800)) * Direct rendering of paletted COG in Land Cover example ([#102](#102)) ([5d8d6f1](5d8d6f1)) * Generic projection handler & NLCD example ([#81](#81)) ([f2bf383](f2bf383)) * **geotiff:** Set up texture mapping from tiff tags to luma.gl texture format ([#98](#98)) ([9e766c3](9e766c3)) * Infer default COG render pipeline based on GeoTIFF metadata ([#154](#154)) ([8fddeec](8fddeec)) * Mosaic tile layer ([#184](#184)) ([acc6904](acc6904)) * Parse GeoTIFF ColorMap tag ([#116](#116)) ([0bb7eed](0bb7eed)) * Pass geographic bounds in onGeoTIFFLoad callback ([#130](#130)) ([d0e3677](d0e3677)) * Set up namespace exports ([#148](#148)) ([933561c](933561c)) * Shader module system and dynamic injection ([#120](#120)) ([7f40813](7f40813)) * Stabler `renderPipeline` inference with props placeholder ([#157](#157)) ([61a46cc](61a46cc)) * Support varied input for GeoTIFF source ([#128](#128)) ([cbcd1e4](cbcd1e4)) ### Bug Fixes * Ensure `loadTexture` returns `Texture`, not `TextureProps` ([#113](#113)) ([20ce0c0](20ce0c0)) * handle lowercase units ([#195](#195)) ([918c241](918c241)) * throw error when maxError is non-positive ([#151](#151)) ([e57d17e](e57d17e)), closes [#18](#18) ### Performance Improvements * Only compute COG bounds when the user supplies onGeoTIFFLoad callback ([#137](#137)) ([125de6f](125de6f)) * remove unnecessary object creation ([#181](#181)) ([62c0c23](62c0c23)) </details> <details><summary>deck.gl-raster: 0.2.0</summary> ## [0.2.0](deck.gl-raster-v0.1.0...deck.gl-raster-v0.2.0) (2026-01-26) ### Features * combine debug layer into main layer ([#49](#49)) ([4d388df](4d388df)) * Extract TileMatrixSet definition from GeoTIFF object ([#50](#50)) ([bde296c](bde296c)) * Generic projection handler & NLCD example ([#81](#81)) ([f2bf383](f2bf383)) * Infer default COG render pipeline based on GeoTIFF metadata ([#154](#154)) ([8fddeec](8fddeec)) * initial RasterLayer and RasterDebugLayer ([#40](#40)) ([4a28770](4a28770)) * Set up namespace exports ([#148](#148)) ([933561c](933561c)) * Set up shader injection through RasterLayer ([#99](#99)) ([d7714e3](d7714e3)) * Shader module system and dynamic injection ([#120](#120)) ([7f40813](7f40813)) * Stabler `renderPipeline` inference with props placeholder ([#157](#157)) ([61a46cc](61a46cc)) * Update land-cover example text ([#163](#163)) ([790b5f5](790b5f5)) ### Bug Fixes * Fix off-by-one error in RasterLayer mesh generation ([#63](#63)) ([8d3f288](8d3f288)) * move deck.gl dependencies to peer dependencies ([#43](#43)) ([4877f2f](4877f2f)) * throw error when maxError is non-positive ([#151](#151)) ([e57d17e](e57d17e)), closes [#18](#18) </details> <details><summary>deck.gl-zarr: 0.2.0</summary> ## [0.2.0](deck.gl-zarr-v0.1.0...deck.gl-zarr-v0.2.0) (2026-01-26) ### Features * Set up namespace exports ([#148](#148)) ([933561c](933561c)) ### Bug Fixes * move deck.gl dependencies to peer dependencies ([#43](#43)) ([4877f2f](4877f2f)) </details> <details><summary>raster-reproject: 0.2.0</summary> ## [0.2.0](raster-reproject-v0.1.0...raster-reproject-v0.2.0) (2026-01-26) ### Features * Set up namespace exports ([#148](#148)) ([933561c](933561c)) ### Bug Fixes * move deck.gl dependencies to peer dependencies ([#43](#43)) ([4877f2f](4877f2f)) * throw error when maxError is non-positive ([#151](#151)) ([e57d17e](e57d17e)), closes [#18](#18) </details> --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: ds-release-bot[bot] <116609932+ds-release-bot[bot]@users.noreply.github.com>
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Change list
MosaicLayerdeck.gl layer that renders multiple items based on what's on screen. Under the hood it uses a TileLayerAbortSignalinput intoCOGLayercc @gadomski