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@kylebarron kylebarron commented Dec 28, 2025

As discovered in #102, I'm not sure why but passing in a Texture to RasterLayer works while passing down bare TextureProps do not. Because of this, we pass in device into the loadTexture so that the user callback can call device.createTexture and we change the type hint of the callback so it returns Texture.

Prep for #109

@kylebarron kylebarron changed the title feat: Pass device to loadTexture in COGLayer fix: Ensure loadTexture returns Texture, not TextureProps Dec 28, 2025
@kylebarron kylebarron merged commit 20ce0c0 into main Dec 28, 2025
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@kylebarron kylebarron deleted the kyle/feat-pass-device-into-load-texture branch December 28, 2025 04:44
@ds-release-bot ds-release-bot bot mentioned this pull request Jan 26, 2026
kylebarron pushed a commit that referenced this pull request Jan 26, 2026
🤖 I have created a release *beep* *boop*
---


<details><summary>0.2.0</summary>

##
[0.2.0](v0.1.0...v0.2.0)
(2026-01-26)


### Features

* Mosaic tile layer
([#184](#184))
([acc6904](acc6904))
* Update land-cover example text
([#163](#163))
([790b5f5](790b5f5))


### Bug Fixes

* handle lowercase units
([#195](#195))
([918c241](918c241))


### Performance Improvements

* remove unnecessary object creation
([#181](#181))
([62c0c23](62c0c23))
</details>

<details><summary>deck.gl-geotiff: 0.2.0</summary>

##
[0.2.0](deck.gl-geotiff-v0.1.0...deck.gl-geotiff-v0.2.0)
(2026-01-26)


### Features

* Allow user-defined texture loader in COGLayer
([#101](#101))
([010e800](010e800))
* Direct rendering of paletted COG in Land Cover example
([#102](#102))
([5d8d6f1](5d8d6f1))
* Generic projection handler & NLCD example
([#81](#81))
([f2bf383](f2bf383))
* **geotiff:** Set up texture mapping from tiff tags to luma.gl texture
format
([#98](#98))
([9e766c3](9e766c3))
* Infer default COG render pipeline based on GeoTIFF metadata
([#154](#154))
([8fddeec](8fddeec))
* Mosaic tile layer
([#184](#184))
([acc6904](acc6904))
* Parse GeoTIFF ColorMap tag
([#116](#116))
([0bb7eed](0bb7eed))
* Pass geographic bounds in onGeoTIFFLoad callback
([#130](#130))
([d0e3677](d0e3677))
* Set up namespace exports
([#148](#148))
([933561c](933561c))
* Shader module system and dynamic injection
([#120](#120))
([7f40813](7f40813))
* Stabler `renderPipeline` inference with props placeholder
([#157](#157))
([61a46cc](61a46cc))
* Support varied input for GeoTIFF source
([#128](#128))
([cbcd1e4](cbcd1e4))


### Bug Fixes

* Ensure `loadTexture` returns `Texture`, not `TextureProps`
([#113](#113))
([20ce0c0](20ce0c0))
* handle lowercase units
([#195](#195))
([918c241](918c241))
* throw error when maxError is non-positive
([#151](#151))
([e57d17e](e57d17e)),
closes
[#18](#18)


### Performance Improvements

* Only compute COG bounds when the user supplies onGeoTIFFLoad callback
([#137](#137))
([125de6f](125de6f))
* remove unnecessary object creation
([#181](#181))
([62c0c23](62c0c23))
</details>

<details><summary>deck.gl-raster: 0.2.0</summary>

##
[0.2.0](deck.gl-raster-v0.1.0...deck.gl-raster-v0.2.0)
(2026-01-26)


### Features

* combine debug layer into main layer
([#49](#49))
([4d388df](4d388df))
* Extract TileMatrixSet definition from GeoTIFF object
([#50](#50))
([bde296c](bde296c))
* Generic projection handler & NLCD example
([#81](#81))
([f2bf383](f2bf383))
* Infer default COG render pipeline based on GeoTIFF metadata
([#154](#154))
([8fddeec](8fddeec))
* initial RasterLayer and RasterDebugLayer
([#40](#40))
([4a28770](4a28770))
* Set up namespace exports
([#148](#148))
([933561c](933561c))
* Set up shader injection through RasterLayer
([#99](#99))
([d7714e3](d7714e3))
* Shader module system and dynamic injection
([#120](#120))
([7f40813](7f40813))
* Stabler `renderPipeline` inference with props placeholder
([#157](#157))
([61a46cc](61a46cc))
* Update land-cover example text
([#163](#163))
([790b5f5](790b5f5))


### Bug Fixes

* Fix off-by-one error in RasterLayer mesh generation
([#63](#63))
([8d3f288](8d3f288))
* move deck.gl dependencies to peer dependencies
([#43](#43))
([4877f2f](4877f2f))
* throw error when maxError is non-positive
([#151](#151))
([e57d17e](e57d17e)),
closes
[#18](#18)
</details>

<details><summary>deck.gl-zarr: 0.2.0</summary>

##
[0.2.0](deck.gl-zarr-v0.1.0...deck.gl-zarr-v0.2.0)
(2026-01-26)


### Features

* Set up namespace exports
([#148](#148))
([933561c](933561c))


### Bug Fixes

* move deck.gl dependencies to peer dependencies
([#43](#43))
([4877f2f](4877f2f))
</details>

<details><summary>raster-reproject: 0.2.0</summary>

##
[0.2.0](raster-reproject-v0.1.0...raster-reproject-v0.2.0)
(2026-01-26)


### Features

* Set up namespace exports
([#148](#148))
([933561c](933561c))


### Bug Fixes

* move deck.gl dependencies to peer dependencies
([#43](#43))
([4877f2f](4877f2f))
* throw error when maxError is non-positive
([#151](#151))
([e57d17e](e57d17e)),
closes
[#18](#18)
</details>

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: ds-release-bot[bot] <116609932+ds-release-bot[bot]@users.noreply.github.com>
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2 participants