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Apply source build patches #8338

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merged 3 commits into from
Jan 14, 2022
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@lbussell lbussell commented Jan 12, 2022

This PR applies two patches that source-build is currently using to build arcade, see dotnet/source-build#2708.

Summary of changes:

  • Use the net6.0 target framework for Microsoft.DotNet.Build.Tasks.Workloads during source build
    • This also required updating an obsolete managed SHA256 usage to avoid a syslib0021 error
  • Override the hardcoded path for DotNetSharedFrameworkTaskDir during source build

@lbussell lbussell force-pushed the apply-source-build-patches branch from 618e885 to 68226bd Compare January 12, 2022 19:08
@lbussell lbussell marked this pull request as ready for review January 12, 2022 20:00
@lbussell lbussell requested review from tmat and tkapin and removed request for tmat January 13, 2022 00:03
@lbussell lbussell merged commit e3ab734 into dotnet:main Jan 14, 2022
@lbussell lbussell deleted the apply-source-build-patches branch January 14, 2022 18:31
akoeplinger added a commit that referenced this pull request Jan 18, 2022
…#8355)

After #8338 we saw a build error in a dotnet/runtime build job that tries to validate source-build but still uses the non-source-built arcade packages:

```
 /__w/1/s/artifacts/source-build/self/src/src/libraries/ref.proj(68,5): error MSB4062: The "CreateFrameworkListFile" task could not be loaded from the assembly /__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/sdk/../tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll. Could not load file or assembly '/__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll'. The system cannot find the file specified.
```

This is because the non-source-built arcade packages use netcoreapp3.1 libraries instead of  net6.0, but we're still setting DotnetBuildFromSource=true in those builds.

Instead of using DotnetBuildFromSource to switch between libraries we can check for the existence of the net6.0 folder which works in both scenarios.
ericstj pushed a commit to ericstj/arcade that referenced this pull request Mar 11, 2022
…dotnet#8355)

After dotnet#8338 we saw a build error in a dotnet/runtime build job that tries to validate source-build but still uses the non-source-built arcade packages:

```
 /__w/1/s/artifacts/source-build/self/src/src/libraries/ref.proj(68,5): error MSB4062: The "CreateFrameworkListFile" task could not be loaded from the assembly /__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/sdk/../tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll. Could not load file or assembly '/__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll'. The system cannot find the file specified.
```

This is because the non-source-built arcade packages use netcoreapp3.1 libraries instead of  net6.0, but we're still setting DotnetBuildFromSource=true in those builds.

Instead of using DotnetBuildFromSource to switch between libraries we can check for the existence of the net6.0 folder which works in both scenarios.
mmitche pushed a commit that referenced this pull request Mar 11, 2022
…#8355) (#8597)

After #8338 we saw a build error in a dotnet/runtime build job that tries to validate source-build but still uses the non-source-built arcade packages:

```
 /__w/1/s/artifacts/source-build/self/src/src/libraries/ref.proj(68,5): error MSB4062: The "CreateFrameworkListFile" task could not be loaded from the assembly /__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/sdk/../tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll. Could not load file or assembly '/__w/1/s/artifacts/source-build/self/package-cache/microsoft.dotnet.sharedframework.sdk/7.0.0-beta.22064.25/tools/net6.0/Microsoft.DotNet.SharedFramework.Sdk.dll'. The system cannot find the file specified.
```

This is because the non-source-built arcade packages use netcoreapp3.1 libraries instead of  net6.0, but we're still setting DotnetBuildFromSource=true in those builds.

Instead of using DotnetBuildFromSource to switch between libraries we can check for the existence of the net6.0 folder which works in both scenarios.

Co-authored-by: Alexander Köplinger <alex.koeplinger@outlook.com>
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3 participants