Skip to content

Releases: frondeus/fvtt-syrin-control

0.5.4 Foundry v12 support

09 Jul 19:52
ef40685
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: 0.5.3...0.5.4

Maintenance

This module is no longer maintained by @frondeus , just merging PRs made by community :)

0.5.3 Fix wrong ambient sounds being triggered

21 Jan 15:43
53bb67f
Compare
Choose a tag to compare

What's Changed

Full Changelog: 0.5.2...0.5.3

0.5.2 - Fix element triggering

25 Jul 16:43
d783a20
Compare
Choose a tag to compare

What's Changed

  • Replace headless library calls with direct API calls by @frondeus in #110

Full Changelog: 0.5.1...0.5.2

0.5.1 - Reviving the Mood-Triggering Macro Button!

05 Jul 16:38
ef6ed3e
Compare
Choose a tag to compare

What's Changed

  • Add two new buttons to the Soundsets Importer window by @Gerark in #106

New Contributors

Full Changelog: 0.5.0...0.5.1

0.5.0 - Compability with V11

13 Jun 17:55
eda3b34
Compare
Choose a tag to compare

What's changed

Not much! I just tested and approved SyrinControl for V11. Therefore I bumped the maximum version in the package manifest.

Enjoy!

0.4.3 Bugfixes

07 Apr 17:28
Compare
Choose a tag to compare

Bugfixess

  • Fix the issue with playlist sound not triggering mood #91
  • Fix the issue with missing asset #92

0.4.2 - Fixing the bug preventing Grid Configuration Tool to save changes

07 Apr 12:51
21c713e
Compare
Choose a tag to compare

What's New in Syrin Control Patch Release

Bug Fixes

  • Fixed an issue where the module prevented saving changes in the Grid Configuration Tool (#85).

Improvements

  • The way information about the syrinControl context is stored in the scene has been changed. By hiding it behind the closure, we no longer hit an infinite loop in Foundry's flattenObject utils function.

We hope these changes will improve your experience with Syrin Control in Foundry VTT. If you have any feedback or questions, please don't hesitate to let us know!

0.4.1 - polished UI

07 Apr 11:16
7899e4c
Compare
Choose a tag to compare

What's New in Syrin Control

New Features

  • Clearer playlist configuration dialog, sound configuration dialog, and ambient sound control. The new components make it easy to identify which sounds are controlled by Syrin Control and which are native to the playlist. Plus, fields that are not relevant to the Syrinscape context are hidden, so you can focus on creating the perfect mood with multiple sounds played simultaneously.

Playlist Configuration Dialog

  • Tests for unit testing and end-to-end testing.
  • Migrations to ensure a smooth upgrade process.

Improvements

  • The playlist tab now hides unnecessary buttons for Syrin Control items, such as "add," "change mode," and "play" buttons that don't work with Syrin Control. This makes it easier to navigate and manage your playlist.

Playlist Tab

Bug Fixes

  • Fixed issue #86.

We hope these changes will enhance your Syrinscape experience and make it easier to control your soundscapes in Foundry VTT. If you have any feedback or questions, please don't hesitate to let us know!

New documentation

As a part of this release, we also updated the Wiki - now it's up-to-date with 0.4.x version.

0.4.0-beta8-1

26 Mar 08:37
Compare
Choose a tag to compare
Add an option in macros to stop all sounds

0.4.0-beta8: Option to stop all moods via macro

26 Mar 08:29
Compare
Choose a tag to compare

I know, I know... I was supposed to focus on writing documentation, but this one was so easy to implement, and people really needed it!

From this version forward, you can use:

game.syrinscape.stopAll()

to stop all moods at once!