Releases: frondeus/fvtt-syrin-control
0.5.4 Foundry v12 support
What's Changed
- Support for Foundry V12. by @alessiocali in #119
New Contributors
- @alessiocali made their first contribution in #119
Full Changelog: 0.5.3...0.5.4
Maintenance
This module is no longer maintained by @frondeus , just merging PRs made by community :)
0.5.3 Fix wrong ambient sounds being triggered
0.5.2 - Fix element triggering
What's Changed
Full Changelog: 0.5.1...0.5.2
0.5.1 - Reviving the Mood-Triggering Macro Button!
0.5.0 - Compability with V11
What's changed
Not much! I just tested and approved SyrinControl for V11. Therefore I bumped the maximum version in the package manifest.
Enjoy!
0.4.3 Bugfixes
0.4.2 - Fixing the bug preventing Grid Configuration Tool to save changes
What's New in Syrin Control Patch Release
Bug Fixes
- Fixed an issue where the module prevented saving changes in the Grid Configuration Tool (#85).
Improvements
- The way information about the syrinControl context is stored in the scene has been changed. By hiding it behind the closure, we no longer hit an infinite loop in Foundry's flattenObject utils function.
We hope these changes will improve your experience with Syrin Control in Foundry VTT. If you have any feedback or questions, please don't hesitate to let us know!
0.4.1 - polished UI
What's New in Syrin Control
New Features
- Clearer playlist configuration dialog, sound configuration dialog, and ambient sound control. The new components make it easy to identify which sounds are controlled by Syrin Control and which are native to the playlist. Plus, fields that are not relevant to the Syrinscape context are hidden, so you can focus on creating the perfect mood with multiple sounds played simultaneously.
- Tests for unit testing and end-to-end testing.
- Migrations to ensure a smooth upgrade process.
Improvements
- The playlist tab now hides unnecessary buttons for Syrin Control items, such as "add," "change mode," and "play" buttons that don't work with Syrin Control. This makes it easier to navigate and manage your playlist.
Bug Fixes
- Fixed issue #86.
We hope these changes will enhance your Syrinscape experience and make it easier to control your soundscapes in Foundry VTT. If you have any feedback or questions, please don't hesitate to let us know!
New documentation
As a part of this release, we also updated the Wiki - now it's up-to-date with 0.4.x version.
0.4.0-beta8-1
Add an option in macros to stop all sounds
0.4.0-beta8: Option to stop all moods via macro
I know, I know... I was supposed to focus on writing documentation, but this one was so easy to implement, and people really needed it!
From this version forward, you can use:
game.syrinscape.stopAll()
to stop all moods at once!