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167: Call error messages, `gdext` rename r=Bromeon a=Bromeon Improves the diagnostics when calling into Godot APIs. Also updates documentation to reflect the rename to `gdext` (from whatever the name was before 😀). Makes `Debug` impl for `GodotString`, `StringName` and `NodePath` more consistent: * `"string"` * `&"name"` * `^"path"` Co-authored-by: Jan Haller <bromeon@gmail.com>
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