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Can't play any 3D scene on Android #11693
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What OpenGL version does your device support? |
GLES: Qualcomm, Adreno (TM) 330, OpenGL ES 3.0 V@140.0 AU@ (GIT@Ia6c73e7530) |
Aparently it's a bug with my gpu model. I've tested now with other gpu model and works. |
This is also occured with Snapdragon 650, Adreno 510.. 2D scenes works fine, don't know why.. Logcat prints nothing.. |
Master branch I guess ? |
Yes
|
For me, 3D works on Android with a Samsung Galaxy S7 edge (Exynos) running Android 7.0 (tested on commit 2c5fa09). |
Tested with this model and doen't works too: |
I tested the Kinematic Character 3D demo and closes on my cellphone (it's a Xiaomi Redmi 3s Pro). GPU: Adreno 505 (OpenGLES 3) Here is the logcat log: 10-19 19:08:29.094 17646 17679 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x48 in tid 17679 (GLThread 530) |
Seems to be a duplicate of Issue #12192 |
I gave apk to a friend for testing on his cellphone and got crashed. His cellphone is a Samsung Galaxy J7. GPU: Mali T-720 (OpenGLES3) |
Let's close this one as a duplicate of the (newer, but more active) #11693. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
LG G3 (d855), Master branch (2c5fa09), GPU: Qualcomm, Adreno (TM) 330, OpenGL ES 3.0
Issue description:
I can't play any 3D scene on android, only 2D.
Godot get stucks in the logo, without logs.
Steps to reproduce:
Just deploy any 3D scene on android.
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