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Build failure after the abb985e commit #27

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vladkolotvin opened this issue Feb 11, 2014 · 5 comments
Closed

Build failure after the abb985e commit #27

vladkolotvin opened this issue Feb 11, 2014 · 5 comments

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@vladkolotvin
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subj abb985e

log:
http://hastebin.com/xidinoroni.md

@antarktikali
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I confirm this on 32-bit Debian stable. I compiled with webp=no and the editor runs okay so far.

@reduz
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reduz commented Feb 11, 2014

does it still happen? I think i removed the files from git but they may still be in there, guess I probably made a mistake using git (not very used to it)

@Ed-von-Schleck
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master still fails for me (on Fedora 20, x86_64). Disabling webp works.

@Terseus
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Terseus commented Feb 12, 2014

Same problem here in Archlinux x86_64, I fixed it by changing wrong includes in some of the "drivers/webp" directory headers.
I posted the patch in the Godot forum: http://www.godotengine.org/forum/viewtopic.php?f=11&t=29

@adolson
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adolson commented Dec 9, 2014

pretty sure this is fixed and can be closed

@reduz reduz closed this as completed Dec 9, 2014
hungrymonkey referenced this issue in hungrymonkey/godot Sep 30, 2017
AndreaCatania added a commit to GodotECS/godot that referenced this issue Aug 10, 2021
lawnjelly added a commit to lawnjelly/godot that referenced this issue Apr 13, 2023
…_rect_name_change

Change name of canvas item get bounding rect
MisterPuma80 pushed a commit to MisterPuma80/just_a_game_engine that referenced this issue Oct 18, 2024
Fix mono glue generation with .NET 6 (targeting blazium-dev)
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6 participants