Fixes TreeItem minimum width calculations #84186
Closed
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TreeItem::get_minimum_size
.Tree::get_column_minimum_width
that was using the next visible item's depth when calculating the current item's minimum width.Current:
godot.windows.editor.dev.x86_64_tr8DjP1Rml.mp4
After:
godot.windows.editor.dev.x86_64_xeqjPXrnb0.mp4
Fixes #84015.