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3.2 Core profile renders some PBR materials darker than Compatibility profile #1903

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stephengold opened this issue Jan 10, 2023 · 24 comments

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@stephengold
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I recently discovered this issue recently in JME 3.6.0-alpha1 and created a test case.
Here's how it renders with the 3.2 Core profile:
Core

Here's how it renders with Compatibility profile:
Compatibility

Here's the test-case java:

/**
 * Reproduces an issue where PBR materials render much darker with the Core 3.2
 * profile than with the Compatibility profile.
 *
 * <p>
 * This test also uses 4 textures (AO, Diffuse, GL Normal, and Rough), all at 2K
 * resolution in PNG format, which can be downloaded from
 * https://polyhaven.com/a/marble_01 and unpacked to the
 * src/main/resources/marble_01/textures directory.
 *
 * <p>
 * This test also uses a precomputed light probe which can be obtained from
 * https://github.com/stephengold/jme-vehicles/blob/master/MavCommon/src/main/resources/Textures/skies/moon/probe-day.j3o
 * and saved to the src/main/resources directory.
 */
public class TestIssue extends SimpleApplication {

    public static void main(String[] args) {
        boolean loadDefaults = true;
        AppSettings appSettings = new AppSettings(loadDefaults);
        appSettings.setGammaCorrection(true);
//        appSettings.setRenderer(AppSettings.LWJGL_OPENGL2); // to test Compatibility profile
        appSettings.setRenderer(AppSettings.LWJGL_OPENGL32); // to test Core 3.2 profile

        TestIssue application = new TestIssue();
        application.setSettings(appSettings);
        application.start();
    }

    @Override
    public void simpleInitApp() {
        flyCam.setDragToRotate(true);

        // Attach a 9x9 quad at the origin.
        Mesh mesh = new CenterQuad(9f, 9f);
        Geometry quad = new Geometry("quad", mesh);
        rootNode.attachChild(quad);

        // Apply a PBR material to the quad.
        String materialAssetPath = "marble_01.j3m";
        Material material = assetManager.loadMaterial(materialAssetPath);
        quad.setMaterial(material);

        // Add a LightProbe.
        String probeAssetPath = "probe-day.j3o";
        LightProbe probe = (LightProbe) assetManager.loadAsset(probeAssetPath);
        rootNode.addLight(probe);
    }
}

Here's the "marble_01.j3m" material for the test case:

Material marble_01: /Common/MatDefs/Light/PBRLighting.j3md {
    MaterialParameters {
        BaseColor: 1.4 1.4 1.4 1
        BaseColorMap: Repeat marble_01/textures/marble_01_diff_2k.png
        LightMap: Repeat marble_01/textures/marble_01_ao_2k.png
        LightMapAsAOMap: true
        Metallic: 0.01
        NormalMap: Repeat marble_01/textures/marble_01_nor_gl_2k.png
        NormalType: 1
        RoughnessMap: Repeat marble_01/textures/marble_01_rough_2k.png
    }
    AdditionalRenderState {
        FaceCull Off
    }
}

My configuration: x86_64 Mint Linux 21.1 (Ubuntu 5.15.0-57-generic) single monitor

Jan 10, 2023 11:18:25 AM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.6.0-SNAPSHOT
 * Branch: master
 * Git Hash: b0bd1a5
 * Build Date: 2023-01-10
Jan 10, 2023 11:18:26 AM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: LWJGL 2.9.3 context running on thread jME3 Main
 * Graphics Adapter: null
 * Driver Version: null
 * Scaling Factor: 1
Jan 10, 2023 11:18:26 AM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
INFO: OpenGL Renderer Information
 * Vendor: NVIDIA Corporation
 * Renderer: GeForce GT 545/PCIe/SSE2
 * OpenGL Version: 3.2.0 NVIDIA 390.157
 * GLSL Version: 1.50 NVIDIA via Cg compiler
@stephengold
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I reproduced this issue using JME v3.5.2-stable, so I don't consider it a regression. However, due to PR #1752, we'll soon have a lot more developers using the OpenGL 3.2 Core profile.

Further effort to characterize the issue:

  • I failed to reproduce the issue using a textureless PBR material ("jme3test/light/pbr/pbrMat.j3m")
  • I reproduced the issue without "BaseColor: 1.4 1.4 1.4 1" (deleted the line from "marble_01.j3m")
  • I reproduced the issue without "BaseColorMap"
  • I reproduced the issue without "LightMap"
  • Without "LightMapAsAOMap" the differences between profiles are more subtle: Compatibility profile renders some areas with a slight greenish cast, while 3.2 Core renders similar brightness but without the greenish cast.

@Ali-RS
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Ali-RS commented Jan 10, 2023

Are you using assets from test data? I can not find probe-day.j3o and textures used in marble_01.j3m.

@stephengold stephengold added the bug Something that is supposed to work, but doesn't. More severe than a "defect". label Jan 10, 2023
@stephengold
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stephengold commented Jan 10, 2023

/**
 * This test also uses 4 textures (AO, Diffuse, GL Normal, and Rough), all at 2K
 * resolution in PNG format, which can be downloaded from
 * https://polyhaven.com/a/marble_01 and unpacked to the
 * src/main/resources/marble_01/textures directory.
 *
 * <p>
 * This test also uses a precomputed light probe which can be obtained from
 * https://github.com/stephengold/jme-vehicles/blob/master/MavCommon/src/main/resources/Textures/skies/moon/probe-day.j3o
 * and saved to the src/main/resources directory.
 */

@zzuegg
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zzuegg commented Jan 10, 2023

As far i remember i stumbled also on this when switching to core profile. Not sure and not at the pc to test but i think adding a a post processor fixed it. Without tracking the issue further down and without checking the specs i kind of assumed additive blending is not allowed in core profile on the 0 framebuffer. imho not an issue since most games beside test projects use a postprocessor and in a hdr pipeline it is kind of required.

As a note. All scenes with multiple lights render also wrong without fpp (core profile only)

@Ali-RS
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Ali-RS commented Jan 10, 2023

Downloaded texture from the said URL but there were no marble_01_ao_2k.png in there so I removed LightMap param from the material file also except marble_01_disp_2k.png the others were not in png format so I converted them to png using gimp.

In my case, the output is the same in both LWJGL_OPENGL2 and LWJGL_OPENGL32.

Screenshot_2023-01-11_00-41-26

@Ali-RS Ali-RS added this to the v3.6.0 milestone Jan 10, 2023
@Ali-RS
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Ali-RS commented Jan 10, 2023

Can you please also try TestPBRLighting with both core and compatibility profiles?

@stephengold
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Downloaded texture from the said URL but there were no marble_01_ao_2k.png

Sorry! Poly Haven uses a fancy download interface which requires you to specify the textures/formats you want. In the right sidebar, specify 2K resolution and ZIP archive, then open the hamburger menu button and tick the checkboxes for the 4 textures in PNG format.

@stephengold
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Can you please also try TestPBRLighting with both core and compatibility profiles?

I tried this and didn't see any difference between the 2 profiles.

@Ali-RS
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Ali-RS commented Jan 11, 2023

Sorry! Poly Haven uses a fancy download interface which requires you to specify the textures/formats you want. In the right sidebar, specify 2K resolution and ZIP archive, then open the hamburger menu button and tick the checkboxes for the 4 textures in PNG format.

Ok, grabbed the textures as you explained above.

In my case, the output is still the same in both profiles. They both look dark.

@stephengold
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In my case, the output is still the same in both profiles. They both look dark.
Not what I expected!

I continue to investigate...

  • I reproduced the issue without "Metallic"
  • I failed to reproduce the issue without "NormalMap"
  • I reproduced the issue without "NormalType"
  • Without "RoughnessMap", the differences between profiles are increased: 3.2 Core renders even darker than with the original material parameters.
  • I reproduced the issue without "AdditionalRenderState"

On my system, the following J3M file is sufficient to reproduce the issue:

Material TestIssue1903: Common/MatDefs/Light/PBRLighting.j3md {
    MaterialParameters {
        Metallic: 0.01
        NormalMap: Repeat marble_01/textures/marble_01_nor_gl_2k.png
    }
}

1903sidebyside

Increasing "Metallic" reduces the difference between the render output of the 2 profiles.
I therefore suspect that the issue is connected with how PBR uses normals in non-metallic materials.

@zzuegg
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zzuegg commented Jan 11, 2023

I cant reproduce this. Could you test if this happens with other light types then a light probe too?

Actually since you mentioned it. If increasing metallic reduces the issue it might be a mipmap issue.

@pspeed42
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Random thought... this reminds me of the cases where things that the material requires are left unset. Then it becomes up to the specific graphics card + driver to decide what values to stick there (or leave garbage or whatever). Like leaving a tangent buffer out when using normal maps will look odd but work on some cards and be totally black on others.

I haven't been following closely enough to know if that's the case in these examples.

@stephengold
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stephengold commented Jan 11, 2023

I reproduced the issue using a texture and light probe from jme3-testdata. For convenience, I've committed the simplified test to the "master" branch of the project repo.

Note that these tests rely on AppSettings configured in main(). Therefore they shouldn't be run from the jme3-examples TestChooser!

@stephengold
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stephengold commented Jan 11, 2023

Could you test if this happens with other light types then a light probe too?

For PBR, a light probe is required. I discovered the issue using Probe+Ambient+Direct.

@zzuegg
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zzuegg commented Jan 12, 2023

The probe is not required to render. If rendering without a probe works as expected it would rule out all framebuffer/srgb/normals/tangent related stuff. It would come down to the access/upload/format of the specularEnvMap.

I have access to other computer at the weekend, intry to reproduce then and launch the debugger

@Ali-RS
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Ali-RS commented Jan 12, 2023

For convenience, I've committed the simplified test to the "master" branch of the project repo.

My result

compatibility-vs-core-profile

As mentioned by pspeed42, might be a graphics card + driver issue.

@stephengold
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To test whether the issue is hardware-, system-, or driver-dependent, I ran the tests on my Windows 11 laptop with GeForce RTX 2070 and LWJGL v3. (All my previous test were with Mint Linux and a GeForce GT 545.)

I reproduced it with ease:
image

@zzuegg please provide screenshots for comparison.

@stephengold
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The probe is not required to render. If rendering without a probe works as expected it would rule out all framebuffer/srgb/normals/tangent related stuff. It would come down to the access/upload/format of the specularEnvMap.

When I replaced the probe with an AmbientLight, both renders were solid black, as I expected.

@zzuegg
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zzuegg commented Jan 13, 2023

Yeah. AmbientLight is the only one not working. Not sure if intentional or not since that one should be replaced by the light probe. However the code is in there guarded by a define. i test and report back today evening.

Notes: (mostly to myself for the testing)
a possible reason could also be the use of gl_FragColor.
Following the specs it should not be availabe in a core profile
Especially when reading from FragColor.
I remember having the same issue when not using a floating point render targert when switching to gl4 core profile. (only wih jme shaders, my own rendered the same)

@stephengold
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It occurred to me that there's a commonality between my Windows 11 laptop and my Mint Linux desktop: both have NVDIA graphics adapters.

@zzuegg and @Ali-RS, what brand(s) of graphics adapter did you test?

@Ali-RS
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Ali-RS commented Jan 13, 2023

what brand(s) of graphics adapter did you test?

Advanced Micro Devices, Inc. [AMD/ATI] Robson CE [Radeon HD 6370M/7370M]

and

Intel Corporation 2nd Generation Core Processor Family Integrated Graphics

@zzuegg
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zzuegg commented Jan 13, 2023

Seems again that the issue comes down to nvidia+windows beeing the worst programming environment. The nividia driver somehow managed in compat mode to work around missing tangents.

If you add:
MikktspaceTangentGenerator.generate(quad);

The results are bright as they should be.

@pspeed42
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From me above: "Random thought... this reminds me of the cases where things that the material requires are left unset. Then it becomes up to the specific graphics card + driver to decide what values to stick there (or leave garbage or whatever). Like leaving a tangent buffer out when using normal maps will look odd but work on some cards and be totally black on others."

nVidia is really nice to program on in one respect because it will take anything you throw at it and "just work". Nice for prototyping and they are great performers even outside of the "one path that most games use". Great solid cards, in general.

But yeah, when you want to deploy on something else then you better not be testing in compatibility mode anymore.

re: Tangents, I think nvidia initializes missing tangent buffers to 1,0,0 or something while other cards just leave it at 0,0,0. So tangents will look like they work from certain directions. It's been a long time, though.

@stephengold
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If you add:
MikktspaceTangentGenerator.generate(quad);
The results are bright as they should be.

Indeed they are. Thank you, @zzuegg and @pspeed42!

I hadn't realized tangents were required for PBR.

Is there anything more to be done here? Perhaps:

  • documentation in the Wiki that tangents are required for PBR, or
  • a diagnostic message when tangents are not provided for PBR, or
  • a better default for tangents?

@stephengold stephengold removed the bug Something that is supposed to work, but doesn't. More severe than a "defect". label Jan 13, 2023
@Ali-RS Ali-RS modified the milestones: v3.6.0, Future Release Mar 21, 2023
bob0bob added a commit to bob0bob/jmonkeyengine that referenced this issue May 31, 2023
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* Added setter for FilterPostProcessor.depthFormat

* Added getter for FilterPostProcessor.depthFormat

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* jme3-jogg:  upgrade the j-ogg-all library to v1.0.2

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* jme3-plugins:  update the "gson" library to v2.9.1

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Signed-off-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>

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* update wrapper-validation-action to v1.0.5 (one more place)

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* Fix: formatting

* Fix: formatting

* Fix: copyright year

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* JmeSurfaceView: migration to new package (com.jme3.view.surfaceview)

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* Remove redundant check.

* Added documentation for getFullscreenDisplayMode method.

* When in VR attach the debug scene to the two eye's scenes. Fix#1795  (jMonkeyEngine#1888)

* jMonkeyEngine#1795 When in VR attach the debug scene to the two eye's scenes

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* jMonkeyEngine#1795 Whitespace corrections

* jMonkeyEngine#1795 Further whitespace corrections

* jMonkeyEngine#1795 Yet more whitespace corrections

* jMonkeyEngine#1795 Add explanatory comment as to why VR and non-VR have totally different approaches

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* add the Spatial.addControlAt() method (jMonkeyEngine#1899)

* JmeContext:  add a getSystemListener() method (jMonkeyEngine#1894)

* jme3-examples:  add tests for issue jMonkeyEngine#1903

* Refactored Advanced PBR Terrain to use new for-loops (jMonkeyEngine#1904)

* Refactored Advanced PBR Terrain to use new for-loops

Similar to my recent pull request doing the same for the base PbrTerrain shader (jMonkeyEngine#1901) this PR also adds for-loop support to the advanced version of the pbr shader that uses texture arrays

* Update PBRTerrain.frag

* Update AdvancedPBRTerrain.frag

* Update AfflictionLib.glsllib (jMonkeyEngine#1905)

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* common.gradle: set class files compatible with Java 8 using "release" option (jMonkeyEngine#1907)

* common.gradle: set class files compatible with Java 8. This will keep java 8 compatibility when it is compiled with newer java versions.

* Merge with existing block.

* Reformat code.

* common.gradle: add "Created-By" jar manifest to show Java version and vendor name (jMonkeyEngine#1913)

* common.gradle: add Created-By in jar manifest to show java version used to create the jar.

* Also add vendor name.

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* add 4 getters to JmeContext for screen position and frame-buffer size (jMonkeyEngine#1911)

* test and fix for jMonkeyEngine#1909 (NPE while generating tangents) (jMonkeyEngine#1910)

* add a JUnit test for issue 1909 (NPE while generating tangents)

* solve issue jMonkeyEngine#1909 (NPE while generating tangents)

* jme3-lwjgl: bump to lwjgl 2.9.5 (jMonkeyEngine#1914)

* Fix jMonkeyEngine#1917 (RendererException in ScreenshotAppState: Attempting to upload empty buffer) (jMonkeyEngine#1918)

* PBRLighting: fix comment describing packed MetallicRoughnessMap (jMonkeyEngine#1921)

Updated a comment about the MetallicRoughness map that previously said the Red channel is unused - changed to instead say that the red channel of MR map stores the AO value if AoPackedInMRMap is true.

* solve issue jMonkeyEngine#1919 (underflow while generating tangents) (jMonkeyEngine#1920)

* jme-core:  add a test for issue jMonkeyEngine#1919 (underflow generating tangents)

* MikktspaceTangentGenerator: solve jMonkeyEngine#1919 (underflow generating tangents)

* main.yml: deploy with jdk17 (jMonkeyEngine#1922)

* Fix jMonkeyEngine#1923 (OSSRH artifacts are build with different java version) (jMonkeyEngine#1924)

* main.yml: build on pushes to the new v3.6 branch

* gradle.properties: next release from "master" branch should be v3.7.0

* resolve issue jMonkeyEngine#1926 (unnecessary dependencies) (jMonkeyEngine#1927)

* buildscript: move def of "niftyVersion" to "common.gradle" (shared between projects)

* jme3-testdata:  rm dependency on "nifty-style-black" (redundant with "jme3-niftygui")

* buildscript: mv "nifty-examples" dependency from "jme3-testdata" to "jme3-examples"

* solve issue jMonkeyEngine#1928 (OutOfMemoryError in FBX importer) (jMonkeyEngine#1929)

* solve issue jMonkeyEngine#1928 (OutOfMemoryError in FBX importer)

* tweak the new javadoc

* solve issue jMonkeyEngine#1930 (NPE in FbxLayerElement) (jMonkeyEngine#1931)

* solve issue jMonkeyEngine#1932 (class cast exceptions in FBX importer) (jMonkeyEngine#1934)

* solve issue jMonkeyEngine#1933 (unsupported operation in FbxNode) (jMonkeyEngine#1936)

* solve issue jMonkeyEngine#1937 (NPE in FbxObject) (jMonkeyEngine#1938)

* solve issue jMonkeyEngine#1939 [NPE in FbxMesh.applyCluster()] (jMonkeyEngine#1940)

* FBXCluster:  create empty arrays if the cluster contains no keyframes

* FbxLoader:  don't construct an animation if there are no keyframes

* update Groovy to v3.0.15

* Update Application.start javadoc. (jMonkeyEngine#1947)

* Update RenderState.setLineWidth javadoc. (jMonkeyEngine#1948)

* Fix jMonkeyEngine#1945 (IllegalStateException when running TestAWTPanels with LWJGL 3) (jMonkeyEngine#1949)

* solve issue jMonkeyEngine#1879 (compile-time error in Skinning.glsllib) (jMonkeyEngine#1942)

* Fix issue jMonkeyEngine#1558 (TestAWTPanels crashes with LWJGL v3 on Linux) (jMonkeyEngine#1944)

* TestAwtPanels: apply swing system LAF. This is needed to prevent JVM crash on Linux and LWJGL 3. (See issue jMonkeyEngine#1558)

* Use single class imports.

* solve issue jMonkeyEngine#1806 (global FrameInterpolator violates threading model) (jMonkeyEngine#1943)

* solve issue jMonkeyEngine#1806 (global FrameInterpolator violates threading model)

* FrameInterpolator:  deprecate the global instance

* Fix a typo in LwjglWindow (jMonkeyEngine#1953)

* Add WaterFilter.getReflectionView method (jMonkeyEngine#1951)

* Added WaterFilter.getReflectionView method.

* Update javadoc.

* README.md:  delete a dead link (Maker's Tale)

* README.md:  add a link to Wild Magic

* resolve issue jMonkeyEngine#1955 (Can not play vorbis audio on Android API 31+) (jMonkeyEngine#1956)

* android-native-vorbis: fix double asset file descriptor closure

* NativeVorbis: better names and javadocs

* NativeVorbisFile#readIntoBuffer: specifies the start and the end of the read

* NativeVorbisFile: better explanation for the output buffer on read functions

* com_jme3_audio_plugins_NativeVorbisFile.c: refactored logs

* NativeVorbisFile: some docs enhances

* NativeVorbisLoader: added updated jme3-copyright

* [skip ci] update natives snapshot

* jme3-jogg: remove dependency on Java Media Framework (jMonkeyEngine#1962)

* solve issue jMonkeyEngine#1960 (use jme3-jogg for loading ogg files on android) (jMonkeyEngine#1961)

* solve issue jMonkeyEngine#1963 (TestMusicPlayer fails to load AL library on lwjgl2) (jMonkeyEngine#1964)

* TestMusicPlayer: fix UnsatisfiedLinkError when using lwjgl2. Solves issue jMonkeyEngine#1963

* Add missing load function for "openal" natives.

* Removed the unnecessary check for lwjgl 2 in classpath.

* Fix comment

* Replace Exception with warning in TerrainPatch (jMonkeyEngine#1966)

* Replace Excpetion with warning in TerrainPatch

PR following up on the discussion in this thread: 
https://hub.jmonkeyengine.org/t/terrain-collision-exception/46491/6

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Cleanup NativeLibraryLoader & fix wrong library path  (jMonkeyEngine#1967)

* Cleanup NativeLibraryLoader

* Fix wrong library path

* solve issue jMonkeyEngine#1969:  missing check in GLRenderer.clearVertexAttribs() (jMonkeyEngine#1970)

* solve issue jMonkeyEngine#1975:  TestAttachDriver doesn't reset properly (jMonkeyEngine#1976)

* Improve NativeLibraryLoader (jMonkeyEngine#1973)

* Improve NativeLibraryLoader.

* Add javadoc.

* Moved library extraction requirement check into a separate method.

* Fix javadoc.

* Refactor library extraction check method.

* Extract natives to system temp directory retrieved by System.getProperty("java.io.tmpdir") instead of working directory.

* Renamed enum "Openal" to "OpenAL" and added javadoc on NativeLibraries.

* Update comments.

* Deploy master branch commits as snapshot (jMonkeyEngine#1983)

* Deploy main branch commits as snapshot

* Snapshot builds don't have a Release artifact

* restrict snapshot to actual commits on master branch

* Deploy steps don't actually use test-run maven artifacts

* Partial Revert. We need that artifact

* Fix sonatype snapshots repo url

as mentioned in https://central.sonatype.org/publish/publish-guide/

* Allow use of Emissive color as a multiplier with EmissiveMap in PBRLighting (jMonkeyEngine#1979)

* Add support for NormalScale in PBRLighting & GltfLoader (jMonkeyEngine#1980)

* Added NormalScale factor in PBRLighting. The scalar parameter applied to each normal vector of the normal map. This value scales the normal vector in X and Y directions using the formula: `scaledNormal =  normalize((<sampled normal texture value> * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0))`.

* Add support for reading NormalScale in GltfLoader.

* Add support for AoStrength in PBRLighting & GltfLoader (jMonkeyEngine#1981)

* Added AoStrength factor in PBRLighting. A scalar multiplier controlling the amount of occlusion applied.

* Add support for reading AoStrength in GltfLoader.

* Fix ao calculation to follow gltf specs.

* Update comment on AoStrength mentioning the min and max values.

* Clamp ao to 0 for negative values that might cause by applying AoStrength > 1.

* Use glsl clamp instead of max.

* update Groovy to v3.0.16

* Some javadoc cleanup (jMonkeyEngine#1986)

* Fix some invalid HTML tags

* Correct deprecation annotations

* Doc-comments cleanup

- Corrected some typos, grammar, etc.
- reflowed egregiously long comment lines to comply with column limits

* README.md: latest stable version of Engine

* LwjglContext: re-initialize renderer on context restart (lwjgl 2) (jMonkeyEngine#1988)

* LwjglContext: initialize renderer on context restart (lwjgl 2).

* Reset GL objects in renderer when context restart.

* README.md:  add Mravelous Marbles to the list of JME-powered games

* update the LWJGL3 libraries from v3.3.1 to v3.3.2

* update Groovy to v3.0.17

* correctly handle negative IDs in getUniqueId() methods (jMonkeyEngine#1991)

* NativeLibraryLoader:  more detailed exception in computeNativesHash() (jMonkeyEngine#2001)

* README.md:  add "Boxer" to the project list

* solve issue jMonkeyEngine#2003 (ParticleDepositionHeightMap.load return value) (jMonkeyEngine#2005)

* solve issue jMonkeyEngine#2002 (TerrainGridTileLoaderTest fails to load tiles) (jMonkeyEngine#2006)

* solve issue jMonkeyEngine#2002 (TerrainGridTileLoaderTest fails to load tiles)

* TerrainGridTileLoaderTest:  add a clarifying comment

* solve issue jMonkeyEngine#2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (jMonkeyEngine#2009)

* fix system crush issue when set desktop AppSetting.setRenderer below 3.2

* Revert "fix system crush issue when set desktop AppSetting.setRenderer below 3.2"

This reverts commit 11b7c9e.

* fix system crush issue when set desktop AppSetting.setRenderer below 3.2. This fix is reedited by instruction of ali_rs

---------

Co-authored-by: ray <raymond.yang@cottonwoodanalytics.com>

* solve issue jMonkeyEngine#2007 (instanced objects are culled when using WaterFilter) (jMonkeyEngine#2008)

* Fix issue with InstancedGeometry that uses the wrong camera for "instance culling" check.

* Minor javadoc update.

* Variables should start with lower-case. (jMonkeyEngine#2013)

New PullRequest as suggested in jMonkeyEngine#2012

Co-authored-by: Starcommander <starcommander@gmx.at>

* solve issue jMonkeyEngine#1992: better messages in spatial assertions (jMonkeyEngine#1993)

* jMonkeyEngine#1992 Improve the messages being reported from spatial assertions

* jMonkeyEngine#1992 Make clear what name is in the assertion messages

* jMonkeyEngine#1992 Whitespace correction

* solve issue jMonkeyEngine#2015 (Picture class lacks 2 getters)

* CloneableSmartAsset:  clarify the setKey() javadoc (jMonkeyEngine#2018)

* update Gradle to v7.6.1

---------

Signed-off-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>
Co-authored-by: Scrappers Team <60224159+Scrappers-glitch@users.noreply.github.com>
Co-authored-by: Github Actions <actions@users.noreply.github.com>
Co-authored-by: Riccardo Balbo <riccardo0blb@gmail.com>
Co-authored-by: Scrappers <scrappers.tm@gmail.com>
Co-authored-by: Stephen Gold <sgold@sonic.net>
Co-authored-by: Florian Frankenberger <f.frankenberger@mobiuscode.de>
Co-authored-by: Wyatt Gillette <jefferydeaver2010@gmail.com>
Co-authored-by: Lukas-Habring <102620478+Lukas-Habring@users.noreply.github.com>
Co-authored-by: Lukas Habring <lukas@Lukas-PC>
Co-authored-by: JosiahGoeman <31492985+JosiahGoeman@users.noreply.github.com>
Co-authored-by: Paul Speed <pspeed42@users.noreply.github.com>
Co-authored-by: Ali-RS <ali_codmw@yahoo.com>
Co-authored-by: Toni Helenius <helenius.toni@gmail.com>
Co-authored-by: Jan Schäfer <j@nschaefer.net>
Co-authored-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>
Co-authored-by: Michael Zuegg <zzuegg@users.noreply.github.com>
Co-authored-by: manuelrmo <118840772+manuelrmo@users.noreply.github.com>
Co-authored-by: Manuel <Manuel@DESKTOP-6RJH3UF>
Co-authored-by: Noeri Huisman <8823461+mrxz@users.noreply.github.com>
Co-authored-by: richardTingle <6330028+richardTingle@users.noreply.github.com>
Co-authored-by: Ryan McDonough <peanut64646@gmail.com>
Co-authored-by: Sailsman63 <lukejsails@gmail.com>
Co-authored-by: Raymond Young <gongxi83@163.com>
Co-authored-by: ray <raymond.yang@cottonwoodanalytics.com>
Co-authored-by: Paul Kashofer <soundmodul@gmx.at>
Co-authored-by: Starcommander <starcommander@gmx.at>
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