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[RFC][Sim] Add triggered simulation procedures #7676

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@fzi-hielscher fzi-hielscher commented Oct 8, 2024

Continuing the series of #7314 and #7335 (and hoping to finally get to lower the sim.proc.print operation) this PR adds trigger-related types and operations to the Sim Dialect. The primary point is to be able to express the execution order of side-effecting ops and procedures without having to rely on operation order within a HWModule's graph region. As added benefits, triggers allow us to:

  • Call procedures on simulation start without using register initializers
  • Have explicitly concurrent procedures within a single HWModule
  • Impose an execution order on operations in different modules and instances
  • Efficiently look-up the order, if any, of two given triggers

Triggers span virtual clock trees. Their root node is either an edge event of a "real" clock (sim.on_edge) or the start of simulation (sim.on_init). When the root event occurs, all leaf operations of the given tree are triggered. In contrast to normal clock trees, trigger trees impose a partial order on their leaf nodes from which we can derive their execution order. Two leaf nodes are unordered (incomparable) if they are not part of the same trigger tree. They are concurrent (equal) if their lowest common ancestor operation is not a TriggerSequenceOp. If the lowest common ancestor is a TriggerSequenceOp the order depends on the result indices of the sequence op.

So... in practice:

%init = sim.on_init
%sequenced:2 = sim.trigger_sequence %init, 2 : !sim.trigger.init
sim.triggered on (%sequenced#0 : !sim.trigger.init) {
  // This first
}
sim.triggered on (%sequenced#1 : !sim.trigger.init) {
  // This second (concurrent with below)
}
sim.triggered on (%sequenced#1 : !sim.trigger.init) {
  // This also second (concurrent with above)
}

sim.triggered provides a region in which we can place procedural operations. These operations can have side-effects. However, they are required to make forward progress and eventually terminate independently of all other procedures and simulation events. This means that concurrent procedures are not actually required to be run in parallel. Any chosen serialization should be legal / dead-lock free. Note that during lowering previously unordered procedures can become concurrent, e.g., by CSEing their root triggers.

TriggeredOps can also produce results via the sim.yield_seq terminator. The "seq" is to indicate an implicit register at the output. I.e., results are produced in a clock synchronous fashion. At some point we"ll probably need an asynchronous sim.yield_comb. But this can create all sorts of complex interactions, so I try to put it off as long as I can 😅.
All results of sim.triggered must have an explicit tie-off constant specified. These are used both as results outside of simulation contexts (i.e., synthesis), and as (pre)initial value of the implicit register.

I have a very much proof-of-conceptish implementation of an arcilator lowering in my github fork. It can compile this little gadget, showing how to do sequenced calls to a side-effecting procedure during initialization across module instances (and print stuff).

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Interesting, thank you for working on this! Introducing triggered to core dialects might be controversial since it essentially represents behavioral constructs. I have couple questions:

  1. How does this relate do LLHD? LLHD is I think really good at this kind of representation and is more flexible, is it possible to promote LLHD to core dialect and use it for behavioral.
  2. on_init as an operation seems a bit weird to me. Also when on_init is provided to TriggeredSeqeneceOp it must be the first element, correct? it may be more reasonable to put on_init as an attribute on TriggeredOp.
  3. TriggeredOp could capture values outside I think it's fairly easy to cause race conditions. If the two triggered ops are trigged at the same edge and one triggered op depend another triggered op results, what is expected behavior? Also I think there is a same problem as what we talked about seq.to_immutable. If a triggered op operand is a port, there is initialization ordering problem.

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fabianschuiki commented Oct 10, 2024

Really cool 😎!

I'm wondering how this relates to seq.initial and its !seq.immutable<T> wrapper type. Might that already do what you need? You could return a dummy value to have multiple seq.initials get ordered in a predefined way. We might even want to introduce something like a void type for that purpose. Or use i0? If seq.initial also works, we could extend hw.triggered with a similar !hw.triggered<T> wrapper and ability to return results, and thus allow you to schedule side-effecting op execution on a clock edge. What do you think?

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fzi-hielscher commented Oct 14, 2024

Thank you both for your feedback, yet another time. Let's see if I can defend my design decisions - apologies if it is getting a bit longer:

Introducing triggered to core dialects might be controversial since it essentially represents behavioral constructs.

I would argue that sim is the place in the core dialects to put behavioral constructs in, so we can keep them out of the other dialects. Initializers are a difficult corner case, but more on that later. I also would not necessarily call it "behavioral", I'd plainly call it "software". The body of sim.triggered can be used to describe software which becomes part of the simulator and which is very explicitly not meant for synthesis. That's why there is a mandatory tieoff constant for each result, so we have well-defined behavior for both simulation and synthesis. We have to live with the fact that there will be differences in behavior. My goal is to make them obvious and explicit rather than hidden and subtle, as they often tend to be in Verilog. Ideally, if you only use hw, comb and seq ops, you should have a guarantee that simulated behavior matches synthesized behavior.
Using sim.triggered you can then do somthing like this:

%init = sim.on_init
%isSimulation = sim.triggered () on (%init : !sim.trigger.init)  tieoff [0 : i1] {
  %true = hw.constant true
  sim.yield_seq %true : i1
} : () -> i1

In SV this would become:

logic isSimulation = 1'b0;
`ifndef SYNTHESIS
initial isSimulation <= 1'b1;
`endif

I'm not saying that you should do that, but at least the difference clearly originates from a sim operation.

How does this relate do LLHD? LLHD is I think really good at this kind of representation and is more flexible, is it possible to promote LLHD to core dialect and use it for behavioral.

I have to shamefully admit that I only have superficial knowledge of LLHD. But from what I have picked up so far, it is mostly aimed at event queue and time based simulation. It's great that we can do that if we must. But for frontends like FIRRTL, which don't really have a concept of time, it seems like overkill to me. For sim I'm aiming for a mechanism, that can cover most basic use-cases, but is restrictive enough to remain easy to analyze and to lower with different backends. Let me try to outline it:

  • Every trigger tree has an event as its root. If, and only if, the event occurs, the entire trigger tree is executed.
  • The exact conditions and time at which an event 'occurs' are determined by the simulation environment. The only requirement is that it is the same mechanism which is used to trigger the sampling and updating of registers.
  • During the execution of a trigger tree, simulation time (if it exists) is suspended.
  • For any two operations contained in the same tree, we can determine whether they are executed before, after or concurrently to each other.
  • Operations in a trigger tree must make forward progress independently of all other operations in the model. Notably, they must not wait for any event originating form within the model.
  • Side-effects of operations in a triggered operation must not be observable by operations outside of the same operation, unless they are passed as a result.

So, I guess the body of a TriggeredOp is pretty much the same as a "function" in LLHD. Thinking of arcilator, I recon the difference between using Sim vs. LLHD would be like the difference between using --no-timing vs. --timing for verilator. But I'll happily let @fabianschuiki have the last word here. 😅

on_init as an operation seems a bit weird to me. Also when on_init is provided to TriggeredSeqeneceOp it must be the first element, correct? it may be more reasonable to put on_init as an attribute on TriggeredOp.

on_init is kind of like a clock that pulses exactly once before all other clocks. I'm not sure I get what you mean by "the first element". TriggerSequenceOp takes precisely one trigger argument that defines its parent trigger. This can be an on_init or an on_edge root, or the result of another sequence. Having an on_init attribute on TriggeredOp would break the single root event concept.

TriggeredOp could capture values outside I think it's fairly easy to cause race conditions. If the two triggered ops are trigged at the same edge and one triggered op depend another triggered op results, what is expected behavior?

TriggeredOps simultaneously capture their argument at the occurrence of their root event. A chain of TriggeredOps on the same clock/event would behave like a shift register or a clocked pipeline. This is meant to avoid race conditions. If I ended up creating them, I did something wrong. 😬
Generally, I'd expect the majority of trigger user ops to not carry results. My primary motivation for adding this option was to be able to model the current behavior of clocked DPI calls with a procedural call operation inside a TriggeredOp. I'd like to have a unified mechanism to deal with clock synchronous function calls, independently of them being defined inline, at the top-level or externally.

Also I think there is a same problem as what we talked about seq.to_immutable. If a triggered op operand is a port, there is initialization ordering problem.

Yes. It is frustrating but at least for SV I'm afraid we cannot avoid it. As I mentioned in the other PR, I think our best option here is some sort of interface contract, either encoded by type or by an attribute, promising that any initialization of the port has occurred before the initial processes are started. For the Arc backend I don't see this as much of a problem. We should be able to insert a hook between state allocation and invocation of the initializer function that allows user code to specify the "pre-initial" value of input ports.

I'm wondering how this relates to seq.initial and its !seq.immutable wrapper type. Might that already do what you need? You could return a dummy value to have multiple seq.initials get ordered in a predefined way.

There is definitely a functional overlap with seq.initial, but I would argue that conceptually a register initializer and a procedure called at the start of simulation are different things. The former is tied to a physical register while the latter is purely a simulation artifact. Initializers occupy this weird space where they may or may not be synthesizable depending on whether you are targeting ASICs or FPGAs. Since we do not specify a tie-off value for seq.initial my interpretation of it is that it provides a (potentially) synthesizable "elaboration-time constant". On the other hand sim.triggered provides a "simulation runtime constant" with an explicit constant tie-off for synthesis. A not-too-accurate analogy could be constexpr vs. const in C++.

We might even want to introduce something like a void type for that purpose. Or use i0? If seq.initial also works, we could extend hw.triggered with a similar !hw.triggered wrapper and ability to return results, and thus allow you to schedule side-effecting op execution on a clock edge. What do you think?

If I understand you correctly you are suggesting to schedule operations via the topological order of their arguments and results, like @uenoku did for seq.initial, right? If so, my primary concern here is that we would need to handle !hw.triggered<T> operands differently depending on whether they are produced on the same or a different event as the TriggererdOp consuming them. If we were to wait on a result produced on a different clock edge, we would deadlock. If we fail to wait for a result on our "own" clock edge, we mess up execution order. This becomes especially a problem when we start passing them through module boundaries, as this dependency might change depending how the IOs are connected in the parent module. In contrast, the tree structure guarantees that we only depend on a single, well-defined parent trigger.
Note that it is fairly easy to convert the tree structure to a topological dependency graph, while the other way around is generally not possible. I implemented this "unraveling" in my arc lowering prototype. But it happens after module inlining, when we can see the entire picture. I would have talked more about this, but given your recent wave of PRs, I need to first check how much of it has become obsolete. 😉
I would also argue that, for a middle-end representation, a tree has some minor "ergonomic" benefits, like not having to deal with unit value results for print and similar operations, and more efficient look-up of order between two arbitrary operations (assuming trigger trees will be mostly flat).
The only real drawback I can see so far is the inability to pass values between TriggeredOps "immediately", i.e. on the same clock edge. There are ways around it, but they would violate the "side-effects are not observable outside of the current op" property. I think in many real-world cases where this becomes necessary we should also be able to just merge the TriggeredOps.

TL;DR: I like trees. 🌲

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After letting this settle for a month I still think it is a viable approach (which, for me, is somewhat unusual 😅). So, let me nudge it out of draft mode. My condensed argument in favor of trigger trees instead of a token-flow approach would be that they structurally guarantee deadlock freedom even through opaque interfaces, while clinging to the familiar concept of clock trees. The only new concept that is added is sim.trigger_sequence.

I think it is worth highlighting that sim.triggered cannot be used to initialize (hardware) registers and was never meant to do that. I've grown increasingly convinced that it would make sense to add a sim.initial op that can work in tandem with seq.initial to have a clean separation between non-synthesizable and synthesizable register initialization. But that's for another PR.

The problem of non-deterministic initialization order in SV remains a pain point. I don't know how much of that should bleed into the core dialects. At the moment my gut-feeling is to avoid being overly restrictive in the middle-end and then have a legalization/sanitizer pass try to convert it into deterministic behavior during SV lowering.

I haven't gotten around writing a lowering for the new arc passes, yet. I've been eyeing the discussion on arc.task in #7650. At first glace it looks to me like a good fit to lower sim.triggered to, even if we don't actually want to do multi threading.

@fzi-hielscher fzi-hielscher marked this pull request as ready for review November 4, 2024 22:26
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Starting to go through this. Is it simpler to say that the ordering of tasks is the in-order traversal of the tree from the root of trigger-sequences with multiple leaves on the same edge being unordered?

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Starting to go through this. Is it simpler to say that the ordering of tasks is the in-order traversal of the tree from the root of trigger-sequences with multiple leaves on the same edge being unordered?

Going by my nomenclature above leaves on the same edge would be "concurrent". "Unordered" would imply that they are not part of the same tree. But other than that, yes. In-order traversal always provides a legal order. Iff no trigger value has more than one user, it is the only legal order.

Pure,
DeclareOpInterfaceMethods<InferTypeOpInterface, ["inferReturnTypes"]>
]> {
let summary = "Invoke a trigger on a clock edge event.";
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nit: invoke -> create ?

def YieldSeqOp : SimOp<"yield_seq",[
Terminator, HasParent<"circt::sim::TriggeredOp">
]> {
let summary = [{Yield results form a triggerd region with 'seq'
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nit form -> from

(i.e. register-like) semantics."}];
let description = [{
Terminates a triggered region and produces the given list of values.
The results only become visible after all triggers and register updates
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What does register updates mean here? Registers in seq are not tied to these triggers.

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This relates to what I've tried to formulate in my comment above:

The exact conditions and time at which an event 'occurs' are determined by the simulation environment. The only requirement is that it is the same mechanism which is used to trigger the sampling and updating of registers.

That point is crucial to ensure we don't get any race conditions when mixing registers and the results of TriggeredOps. In practice this means for a a legal SV lowering the results must be produced via a non-blocking assignment that is evaluated at the same timestep and in the same scheduling region as registers updated on the clock that the given trigger is sensitive to.

^bb0(%arg0: i8):
%cst1 = hw.constant 1 : i8
%inc = comb.add bin %arg0, %cst1 : i8
sim.yield_seq %inc : i8
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yield significantly overlaps with registers. It makes sense to be able to get values out of triggered regions, but do we want trigger regions to have implicit storage?

%r = reg %v
%v = sim.triggered() on ... {
  %inc = comb.add bin $r, const(1)
  sim.yield %inc
}

performs the same thing without introducing redundant ways to store values.

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True, it would make for tidier semantics. But I'm afraid the register-like behavior of yield is required to not turn sim.triggered into a massive footgun. My points of concern are:

  • Since TriggeredOp only provides a defined value at the point(s) in time when the trigger's root event occurs, what would be the observed result values outside of these points. I.e., what happens if the clock of the trigger does not match the clock of the register? It would be possible to use the tieoff values here, but I'm not sure that's a good idea.
  • What would be the appropriate clock for a register at the output of an initially triggered procedure?
  • Without an appropriately formed register at the output, a valid SV lowering may become next to impossible. We'd have to explicitly sequence/synchronize every single use of the result value with the producing procedure. How would we possibly do this with e.g., non-procedural continuous assignments?

For non-simulation flows the results are replaced by their tie-off values.
}];
let arguments = (ins AnyTriggerType:$trigger,
Optional<I1>:$condition,
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Isn't the condition redundant with an if inside the body?

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Yes. But without the condition on the outside, we'd have to loop back the results of the TriggeredOp to its arguments, so the if on the inside can switch between the old and the new value. It's basically the same discussion as having an explicit enable on a register vs. muxing the current value into the input. At this level of abstraction I'd prefer to avoid back-edges when possible.
Anyhow - I've removed the condition for now. But I intend to replace it with something else. See my comment below.

root event occurs.
The body region must complete without 'consuming' simulation time. It
may not run indefinitely or wait for any simulation event. It is allowed to
have side-effects and produce results.
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what does side-effect mean here?

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That's the million-dollar question. 😬
To quote myself from above:

Side-effects of operations in a triggered operation must not be observable by operations outside of the same operation, unless they are passed as a result.

That requirement is both confusingly phrased and overly conservative. Maybe a better way of thinking about this is to separate between the hardware model (i.e., anything written in hw, comb, seq) and the environment (everything else, including the body of TriggeredOps, the simulator, the OS, etc.) The requirement would then be, that all information flow between the model and the environment has to be relayed either through the top-level IOs, or the results and arguments of sim operations (maybe also inner symbols ?!?). At that point the body regions of TriggerdOps would be pretty much free to do whatever they want, unless it causes an effect that is observable from within the model.

But I cannot say I've nailed this down, yet.

may not run indefinitely or wait for any simulation event. It is allowed to
have side-effects and produce results.
For every result a 'tieoff' constant must be provided. It specifies the
respective result's value before the body is first invoked.
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how is a tie off different from an on_init trigger? This also seems to be a mechanism to make these sequences encode registers.

Can we have a clean separation of state and triggers or do we really need to go down the verilog style inferred registers path?

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Tie-offs provide a pre-initial value, i.e., the value an on_init triggered procedure observes when looking at its own results. They are closely coupled to the "initialization at declaration" in SV (Section 10.5 of the spec). The tie-off and implied state make sure we have a defined value for the results at any point of execution. IMHO that's the lesser of evils.

@@ -40,6 +41,12 @@ Operation *SimDialect::materializeConstant(::mlir::OpBuilder &builder,
::mlir::Type type,
::mlir::Location loc) {

// Delegate non 'sim' types to the HW dialect materializer.
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I'm curious why this is necessary? Are hw constant requests really winding up here? Why?

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This is necessary materialize the tie-off integer attributes of TriggeredOps as hw.constant when they get folded.

I've just removed the fold method for the moment, as it relied on the condition argument. But I'd keep this section for future use, if you don't mind.

// leave it to the parent's canonicalization.
if (auto parentSeq = op.getParent().getDefiningOp<TriggerSequenceOp>()) {
if (parentSeq == op) {
op.emitWarning("Recursive trigger sequence.");
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Isn't this a failure? Shouldn't it be covered by the verifier? What about multi-op sequences which are circular?

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In practice a cyclic trigger graph is almost certainly a bug. But theoretically it is still well-formed: It has no root event, thus it is never invoked. There is no good way of handling this right now, but that should change with the soon to be added sim.never op, which just creates a constant "dead" trigger.

Multi-op circular graphs will be opportunistically handled by the flattening DFS. I'm not sure it is worth spending any effort on making sure all cycles are detected and replaced.

if (!canBeChanged)
return failure();

// DFS for inlinable values.
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Can this be done instead on an op-by-op canonicalizer which doesn't walk the IR? having DFS in a canonicalizer is a good way to have n^2 behavior.

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This is how I've implemented it originally, but I think the current variant is more efficient. Note that:

  • The first thing the canonicalizer does it to check, whether the current op can be inlined by the parent. If so, it bails out immediately. That way we can guarantee that the DFS only is performed from the root of a collapsible sub-tree and the entire sub-tree is collapsed with a single op rewrite.
  • The DFS will only enter a child node if it will be inlined. Thus, it should not do any more traversal than an op-by-op canonicalizer would also need to do.
  • The DFS itself is pretty cheap. Since all nodes are guaranteed to have a single predecessor we do not need to maintain a set of visited nodes to prevent walking into a cycle.

My motivation to replace the original implementation was to minimize the number of op rewrites. Since a TriggerSequenceOp can have a lot of results and users, I didn't want to substitute them repeatedly. The DFS makes sure this happens in one shot. Given all this, I do not see how this would cause a performance regression. But maybe I'm missing something?

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I think this is on a good track. My biggest concern is the implicit register representation being redundant with seq.

Minor questions about n^2 behavior in canonicalization.

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Thanks a lot for your review. I hope, I could provide a somewhat convincing motivation for my decisions in the comments.

I have removed the condition argument for TriggeredOps for the moment. My intent is to replace them with the sim.trigger_gate op, that can be inserted into the tree to selectively disable the entire sub-tree below. To me, this has turned out to be the more useful mechanism when writing the lowerings. It can be seen in action in #7973 . I'll add a more helpful description to that PR tomorrow. It is meant to illustrate how a full lowering pipeline form FIRRTL to SV using triggers can look like.

Comment on lines +16 to +20
include "mlir/Interfaces/SideEffectInterfaces.td"
include "mlir/Interfaces/FunctionInterfaces.td"
include "circt/Dialect/Sim/SimDialect.td"
include "circt/Dialect/Sim/SimTypes.td"
include "circt/Dialect/Seq/SeqTypes.td"
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Duplicates

Comment on lines +412 to +413
let summary = [{Yield results from a triggerd region with 'seq'
(i.e. register-like) semantics."}];
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Extra " at the end. Summary should probably also be short enough to fit in one 80 col line. Everything else can go in 'description'.

Comment on lines +30 to +42
def EdgeTriggerType : SimTypeDef<"EdgeTrigger"> {
let summary = "Trigger derived from an edge event.";
let parameters = (ins "::circt::hw::EventControl":$edgeEvent);
let mnemonic = "trigger.edge";
let assemblyFormat = "`<` $edgeEvent `>`";
}

def InitTriggerType : SimTypeDef<"InitTrigger"> {
let summary = "Trigger derived from the simulation start event.";
let mnemonic = "trigger.init";
}

def AnyTriggerType : AnyTypeOf<[EdgeTriggerType, InitTriggerType]>;
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Why do we need separate types for init and edge and why does edge need an event control attr? Why would a procedural region care by which trigger it was invoked?

}

def TriggeredOp : SimOp<"triggered", [
IsolatedFromAbove,
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Just wondering about why you decided to isolate it from above and pass through inputs explicitly?

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