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Synchronize light texture settings with main texture in PointLight2D #68

Synchronize light texture settings with main texture in PointLight2D

Synchronize light texture settings with main texture in PointLight2D #68

Triggered via push May 27, 2024 07:53
Status Failure
Total duration 32m 30s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
5m 14s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
4m 11s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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52 errors and 2 warnings
🐧 Linux / Minimal template (target=template_release, everything disabled): drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'class GLES3::TextureStorage' has no member named 'get_light_texture'; did you mean 'get_canvas_texture'?
🐧 Linux / Minimal template (target=template_release, everything disabled): drivers/gles3/rasterizer_canvas_gles3.cpp#L2256
'texture' was not declared in this scope; did you mean 'Texture'?
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'class GLES3::TextureStorage' has no member named 'get_light_texture'; did you mean 'get_canvas_texture'?
🐧 Linux / Template w/ Mono (target=template_release): drivers/gles3/rasterizer_canvas_gles3.cpp#L2256
'texture' was not declared in this scope; did you mean 'Texture'?
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'class GLES3::TextureStorage' has no member named 'get_light_texture'; did you mean 'get_canvas_texture'?
🐧 Linux / Editor w/ Mono (target=editor): drivers/gles3/rasterizer_canvas_gles3.cpp#L2256
'texture' was not declared in this scope; did you mean 'Texture'?
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'get_light_texture': is not a member of 'GLES3::TextureStorage'
🏁 Windows / Template (target=template_release): drivers/gles3/rasterizer_canvas_gles3.cpp#L2262
'PFNGLBINDTEXTUREPROC': too few arguments for call
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'get_light_texture': is not a member of 'GLES3::TextureStorage'
🏁 Windows / Editor (target=editor, tests=yes): drivers/gles3/rasterizer_canvas_gles3.cpp#L2262
'PFNGLBINDTEXTUREPROC': too few arguments for call
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.