Synchronize light texture settings with main texture in PointLight2D #68
Annotations
3 errors
Compilation:
drivers/gles3/rasterizer_canvas_gles3.cpp#L2254
'class GLES3::TextureStorage' has no member named 'get_light_texture'; did you mean 'get_canvas_texture'?
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Compilation:
drivers/gles3/rasterizer_canvas_gles3.cpp#L2256
'texture' was not declared in this scope; did you mean 'Texture'?
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Compilation
Process completed with exit code 2.
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