-
-
Notifications
You must be signed in to change notification settings - Fork 35.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GLTFExporter: export from compressed texture data #23321
Conversation
Also related And would make progress on / fix in the sense of supporting import for |
@hybridherbst is this PR something you're still interested in? I'm thinking that a utility in examples/jsm/TextureUtils might be the way to go. Ideally it'd take a WebGLRenderer as an optional argument so we aren't making so many GL contexts, take a THREE.CompressedTexture, and return a THREE.Texture. Then we could decide later whether to integrate it with GLTFExporter or ask users to preprocess. |
Definitely, yes! I also recently saw that there's a similar implementation in USDZExporter, so maybe all of those can be pulled in one place. |
9e885a5
to
45322ce
Compare
@donmccurdy I rebased on latest dev and got a couple questions so this PR can be completed:
|
Yes, I think so.
If
I think a helper located in jsm/utils/TextureUtils.js would operate only on a single texture, without any concept of an export session. Something like: const texture = TextureUtils.decompress( compressedTexture, renderer ); If it's the user's responsibility to call this before exporting a scene with compressed textures, they'd choose what renderer(s) to provide. If we enable it by default in GLTFExporter (preference: not right now) then we'd limit how many are created.
Let's start a new thread for this somewhere? We've never implemented KHR_mesh_quantization in GLTFExporter, which would be required here. |
I'm interested in this too! The |
81891e9
to
dc59c08
Compare
Finally got around to continue here;
Little Coffeemat looks pretty good now! Original Compressed Version (etc1s+draco) | Re-Exported Version |
a569d79
to
74223fa
Compare
614fe8b
to
a96ca87
Compare
I rebased this on latest dev now and simplified the code, some things that this PR did have already been added in the meantime. @donmccurdy I also accomodated most of your feedback above. I did not find a good alternative for the I also tested that it still works for the compressed coffeemat (which is still included in this PR as part of the sample change, but could be removed before merging). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks @hybridherbst!
plus I think that caching has some broken edgecases - the same image with different flipY settings would result in the same cache hit (and one of them wrong data), but I think that's outside the scope of this PR.
Agreed, we can think about this later.
added coffemat.etc1s.glb and etc1s+draco, etc1s+meshopt to test compressed formats only use one temp render context, clean up renderer after writing file, make metalnessMap and roughnessMap readable refactor: move to TextureUtils class and use that in GLTFExporter, respect sRGB vs. Linear, cache some generated objects cleanup simplify modifiedMap access fix formatting for TextureUtils dispose of temporary renderer remove duplicate switch entries
36b1639
to
3f1307e
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
A couple suggestions but nothing blocking, thanks @hybridherbst!
examples/misc_exporter_gltf.html
Outdated
@@ -451,6 +454,37 @@ | |||
|
|||
window.addEventListener( 'resize', onWindowResize ); | |||
|
|||
// --------------------------------------------------------------------- | |||
// Exporting compressed textures and meshes (KTX2 / Draco) (TODO: Meshopt) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Draco compression won't leave any trace in the resulting three.js objects, and Meshopt requires only KHR_mesh_quantization (which is tested for export above). So it might just be KTX2 that is a concern here, perhaps we could use the existing coffeemat.glb?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I believe when I originally started the PR Draco compression did indeed not work for roundtrips since it could still end up as int8 or so, which wasn't supported in the exporter. May not be the case anymore!
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
A couple suggestions but nothing blocking, thanks @hybridherbst!
Thanks! I'm honestly not really sure why the existing coffeemat.glb doesn't export right now — would it be possible you take a look at that? |
@hybridherbst not sure why it's only hitting the issue for one version of the model, but this patch should fix it: 4e87041 |
Excellent, that works – I removed the additional model again and now the existing coffeemat.glb is used. |
commit 9a6376aca142fbe7186f6a53bfa4dab72148f0e7 Author: Mugen87 <michael.herzog@human-interactive.org> Date: Wed Jun 7 00:31:36 2023 +0200 Updated builds. commit 6b4279a96bb2c06a8ce8fc42c089b4ec5b93b21c Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Wed Jun 7 08:00:23 2023 +0930 Remove code deprecated for 10 releases (#26175) * Remove code deprecated for 10 releases * Update Scene.js * Update BufferAttribute.js * Update BufferGeometry.js commit 860041cafa985181458211eb843150f4d3da2386 Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Wed Jun 7 01:03:36 2023 +0900 update example versions (#26203) commit 74e72fab62fbb5e3a6860833bbaa71bfde865988 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue Jun 6 10:28:46 2023 +0200 Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198) This reverts commit 33d074702a5648444e182645919c3e7040f60c9a. commit 39ab305a37b4f1e1e8709672c1078183e393a30a Author: Viktor Kovacs <viktorkovacs@gmail.com> Date: Tue Jun 6 00:47:17 2023 +0200 Loader: Add `DEFAULT_MATERIAL_NAME`. (#26188) * Default material name for 3MF and AMF loaders. * Use default material name in more loaders. * Remove material name overwrite after initialization. commit b396cc0e34f42252cad516053497771c0b10bc50 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Mon Jun 5 21:17:47 2023 +0300 Docs: Translating Loaders section into Arabic (ar). (#26194) * update list.json to include the Loaders section of arabic docs * add arabic translation for AnimationLoader page * add arabic translation for AudioLoader page * add arabic translation for BufferGeometryLoader page * add arabic translation for Cache page * add arabic translation for CompressedTextureLoader page * add arabic translation for CubeTextureLoader page * add arabic translation for DataTextureLoader page * add arabic translation for FileLoader page * add arabic translation for ImageBitmapLoader page * add arabic translation for ImageLoader page * add arabic translation for Loader page * add arabic translation for LoaderUtils page * add arabic translation for MaterialLoader page * add arabic translation for ObjectLoader page * add arabic translation for TextureLoader page commit f12623a677bdfabfb26491bd1da823b662485677 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Mon Jun 5 20:16:59 2023 +0200 Update constants.js Update revision. commit 14e12e0b05deee97a03afb5caf130b769dce5fbd Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Mon Jun 5 20:16:31 2023 +0200 Examples: Clean up. (#26193) commit 47df928c8a963c2a4b61cfd459a36103aec0db2b Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Mon Jun 5 19:17:17 2023 +0300 fix typo (#26195) commit f1b8f3c6a30a45b47544fe91e5ea1db18e7c96e9 Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Mon Jun 5 04:48:31 2023 +0000 Update dependency rollup to v3.23.1 (#26191) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit 6da2cced434bedb86e3032ee9c8547d6837d5f71 Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sun Jun 4 18:53:51 2023 +0000 Update devDependencies (non-major) (#26189) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit 52bc19c5419c370434397dbca50a931cba8b9353 Author: sunag <sunagbrasil@gmail.com> Date: Sat Jun 3 19:52:25 2023 -0300 WebGPURenderer: Don't set redundant state (#26186) * BufferAttribute: Added .uuid * WebGPURenderer: Don't set redundant state * cleanup * BufferAttribute: Fix serialization and tests * Attributes: Rename .getUUID() to .getHash() * Attributes: Rename .getHash() to .getUUID() * BufferGeometryLoader: Fix undefined uuid * cleanup * Reverting commit ed7d2caab39553663cc8548d2391043e62a6c8a1 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Sat Jun 3 01:19:03 2023 +0300 Docs: Translating Lights/shadows section into Arabic (ar). (#26182) * update list.json to include the Lights/shadows section of arabic docs * add arabic translation for DirectionalLightShadow page * add arabic translation for LightShadow page * add arabic translation for PointLightShadow page * add arabic translation for SpotLightShadow page commit c1655d49d40504c0225633a76096c1a1fa3e0c29 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sat Jun 3 00:18:25 2023 +0200 CopyShader: Assume render targets have premultiplied alpha. (#26179) * CopyShader: Assume render targets have have premultiplied alpha. * TAARenderPass: Fix accumulation issues. * Use NoBlending in EffectComposer and SavePass. commit dcf73522cfe9a44dfeeddb15906d4a33d18dea1a Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Fri Jun 2 12:07:12 2023 +0300 Docs: Translating Lights section into Arabic (ar). (#26176) * update list.json to include the Lights section of arabic docs * add arabic translation for AmbientLight page * add arabic translation for AmbientLightProbe page * add arabic translation for DirectionalLight page * add arabic translation for HemisphereLight page * add arabic translation for HemisphereLightProbe page * add arabic translation for Light page * add arabic translation for LightProbe page * add arabic translation for PointLight page * add arabic translation for RectAreaLight page * add arabic translation for SpotLight page commit cc08bac70546d09c6ca507d57c73b63d89751839 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Fri Jun 2 12:06:56 2023 +0300 add consistency in code values (#26181) commit 33d074702a5648444e182645919c3e7040f60c9a Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu Jun 1 21:58:08 2023 +0200 SSAARenderPass: Remove `unbiased` property. (#26178) commit 7cba91cee7ff1b36250c1535f717255555b6874b Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Thu Jun 1 11:18:06 2023 +0300 Docs: style numbers (en). (#26147) * fix style of code numbers * update MeshMatcapMaterial and MeshNormalMaterial commit 560c5fcba722d9b37884a6925895d64195cd675e Author: Mr.doob <info@mrdoob.com> Date: Thu Jun 1 00:22:40 2023 +0900 r153 commit bb0b7e72cdf85b7b6ec3a0f9ddf73336c80dcd8e Author: Mr.doob <info@mrdoob.com> Date: Thu Jun 1 00:05:00 2023 +0900 Clean up. commit 77c27896d36e4f9633ab44a6fe153be45b986fda Author: Mr.doob <info@mrdoob.com> Date: Thu Jun 1 00:04:51 2023 +0900 XRHandPrimitiveModel: Disable frustum culling. commit 939e458d2455b48b3ec8223c40987004d58e4ee0 Author: Mr.doob <info@mrdoob.com> Date: Wed May 31 23:37:12 2023 +0900 Updated builds. commit 95f678c9ca63fdb500e9c635d780428cb687855a Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Wed May 31 10:57:53 2023 +0300 Docs: Translating Helpers section into Arabic (ar). (#26174) * update list.json to include the Helpers section of arabic docs * add arabic translation for ArrowHelper page * add arabic translation for AxesHelper page * add arabic translation for Box3Helper page * add arabic translation for BoxHelper page * add arabic translation for CameraHelper page * add arabic translation for DirectionLightHelper page * add arabic translation for GridHelper page * add arabic translation for HemisphereLightHelper page * add arabic translation for PlaneHelper page * add arabic translation for PointLightHelper page * add arabic translation for PolarGridHelper page * add arabic translation for SkeletonHelper page * add arabic translation for SpotLightHelper page commit 517ce63ecc63e675643af6f7c16e4c94092b3e7f Author: sunag <sunagbrasil@gmail.com> Date: Tue May 30 09:09:05 2023 -0300 WebGPURenderer: CubeRenderTarget and CubeCamera (#26152) * Core: Introduce Coordinate System. * WebGPURenderer: Move hack to .coordinateSystem * cleanup * ToneMappingNode: Fix caching * Renderer Nodes: cleanup * CubeCamera: Introduce Coordinate System * NodeMaterial: Fixing currently colorSpace and environment * WebGPURenderer: Added CubeRenderTarget support * Examples: Added webgpu_cubemap_dynamic * CubeCamera: Fix .lookAt() if the object changes position. * CubeCamera: Set WebGLCoordinateSystem as default * Added totalScattering * Added envMapIntensity * Added CubeRenderTarget.fromEquirectangularTexture() * Update webgpu_loader_gltf.html * cleanup * update screenshots * revisions * cleanup * cleanup * update example description commit 78e97a9ea38734216ed0437a700eb8c20999e698 Author: sunag <sunagbrasil@gmail.com> Date: Tue May 30 07:56:50 2023 -0300 Core: Introduce Coordinate System (#26140) * Core: Introduce Coordinate System. * WebGPURenderer: Move hack to .coordinateSystem * cleanup commit d88e5f66a185a647e41409da7c2fac2a34f5772f Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 30 12:20:47 2023 +0200 Docs: Improve `CubeTextureLoader` page. (#26169) commit 6afb8595c0bf8b2e72818e42b64e6fe22707d896 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 30 09:47:47 2023 +0200 CubeTextureLoader: Return sRGB textures by default. (#26162) commit 129635bdb5cbfa11f1b31522889846e862da43d0 Author: sunag <sunagbrasil@gmail.com> Date: Mon May 29 08:10:48 2023 -0300 Nodes: Fix circular dependency (#26163) commit 51611feae56d494db5e80da5d888bd955cfa8025 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Mon May 29 10:53:48 2023 +0300 Docs: Translating Geometries section into Arabic (ar). (#26155) * update list.json to include the Geomtries section of arabic docs * add arabic translation for BoxGeometry page * add arabic translation for CapsuleGeometry page * add arabic translation for CircleGeometry page * add arabic translation for ConeGeometry page * add arabic translation for CylinderGeometry page * add arabic translation for DedecahedronGeometry page * add arabic translation for EdgesGeometry page * add arabic translation for ExtrudeGeometry page * add arabic translation for IcosahedronGeometry page * add arabic translation for LatheGeometry page * add arabic translation for OctahedronGeometry page * add arabic translation for PlaneGeometry page * add arabic translation for PolyhedronGeometry page * add arabic translation for RingGeometry page * add arabic translation for ShapeGeometry page * add arabic translation for SphereGeometry page * add arabic translation for TetrahedronGeometry page * add arabic translation for TorusGeometry page * add arabic translation for TorusKnotGeometry page * add arabic translation for TubeGeometry page * add arabic translation for WireframeGeometry page * Update list.json --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit c0bef7b4a9a18a4be0851ebd31ca80bb598a99bf Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sun May 28 20:36:40 2023 +0000 Update dependency rollup to v3.23.0 (#26159) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit f547ede05f4cfba8662eaf1cf6499de97dcef8b3 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Sun May 28 11:16:44 2023 +0300 Docs: Translating Extras/Curves section into Arabic (ar). (#26149) * add arabic translation for SplineCurve page * add arabic translation for QuadraticBezierCurve page * add arabic translation for QuadraticBezierCurve3 page * add arabic translation for LineCurve page * add arabic translation for LineCurve3 page * add arabic translation for EllipseCurve page * add arabic translation for CubicBezierCurve page * add arabic translation for CubicBezierCurve3 page * add arabic translation for CatmullRomCurve3 page * add arabic translation for ArcCurve page * update list.json to include the extras/curves section of arabic docs commit 6bc217c259de8d9e36ac2651db40173bb0c8294b Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Sun May 28 11:09:59 2023 +0300 fix indentation of code snippet on BoxGeometry page (#26156) commit f90a3aee3ca4f182e9df6a530e8c8f7576f851c3 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sat May 27 12:53:35 2023 +0200 Examples: Clean up. (#26150) commit d117331b6d27810370576b990166d5c111b4f84a Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Sat May 27 13:52:54 2023 +0300 Docs: fix missing value. (#26151) * fix missing value that the parameter index may take * fix in (it) language commit ddc59fcf1176854f5253108e8940d383661d5625 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 26 22:06:59 2023 +0200 Update VRMLLoader.js Fix referene error. commit 412e471b97c900d162df3e742a1b85908999dc5d Author: hybridherbst <felix.herbst@gmail.com> Date: Fri May 26 17:59:24 2023 +0200 GLTFExporter: export from compressed texture data (#23321) * allow exporting compressed meshes and textures (e.g. draco + ktx2) added coffemat.etc1s.glb and etc1s+draco, etc1s+meshopt to test compressed formats only use one temp render context, clean up renderer after writing file, make metalnessMap and roughnessMap readable refactor: move to TextureUtils class and use that in GLTFExporter, respect sRGB vs. Linear, cache some generated objects cleanup simplify modifiedMap access fix formatting for TextureUtils dispose of temporary renderer remove duplicate switch entries * addressing PR feedback and updating to colorSpace * remove meshopt references/test file for now * rm old import * PR feedback * GLTFExporter, TextureUtils: Minor fixes. * cleanup; use original coffeemat model; rm other coffeemat model again --------- Co-authored-by: Don McCurdy <dm@donmccurdy.com> commit cb9d1822d555454703b53cc80e4d79d13b754ba0 Author: Max <32452032+max-sym@users.noreply.github.com> Date: Fri May 26 16:43:52 2023 +0100 PositionalAudio: Implement missing `connect()` method. (#26145) * Fix PositionalAudio mistake * fix linter * Update PositionalAudio.js commit cf01605e16d4a70df58126a3cd033b3ca8da151c Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 26 17:15:38 2023 +0200 Examples: Clean up. (#26144) commit b67384c28067d6ce9632a0ec537c88bb9a4bc5ae Author: Cody Bennett <hi@codyb.co> Date: Fri May 26 07:21:48 2023 -0500 BufferAttribute: add gpuType (#26084) * Docs: add BufferAttribute.gpuType * BufferAttribute: add gpuType to base class * Docs: clarify gpuType behavior for floats * Examples: use gpuType in integer attribute example commit 183295e85c27a2a3e38f5179893d502c5919d023 Author: WestLangley <WestLangley@users.noreply.github.com> Date: Fri May 26 08:16:24 2023 -0400 Introduce ExposureShader (#26136) commit 30fae4a84367290fe70443ee020cbaf491fc9ceb Author: sunag <sunagbrasil@gmail.com> Date: Fri May 26 08:07:10 2023 -0300 WebGPURenderer: Move TextureRenderer to RenderTarget approach. (#26142) commit 3b9090b0a96bb4a271ba9a2fc0cba74544108418 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Fri May 26 13:01:05 2023 +0300 Docs: Translating Extras/Core section into Arabic (ar). (#26141) * update list.json to include the extras/core section of arabic docs * add arabic translation for Curve page * add arabic translation for CurvePath page * add arabic translation for Interpolations page * add arabic translation for Path page * add arabic translation for Shape page * add arabic translation for ShapePath page commit 555db242948c2b140e8a7240baac8bc11bfb2c41 Author: Mr.doob <info@mrdoob.com> Date: Fri May 26 11:52:59 2023 +0900 Updated builds. commit ec549b1a3712898b2fe27e62e9bd70df808bdd06 Author: mrdoob <info@mrdoob.com> Date: Thu May 25 19:51:11 2023 -0700 WebGLRenderer: Revert to drawingbuffer sized transmissionRenderTarget (#26138) * Revert "WebGLRenderer: Add pixelRatio to transmissionRenderTarget. (#26131)" This reverts commit d283449222f07bc7d122d2e94d0364f1c8ac84c1. * Revert "WebGLRenderer: Restore POT for transmission render target. (#25494)" * WebGLRenderer: Fixed missing import. * Clean up. * Updated screenshots. commit cfc782958f39f096489ca12ce77aa4bea48b34a1 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Thu May 25 20:34:49 2023 +0300 Docs: Translating Extras section into Arabic (ar). (#26132) * add arabic translation for DataUtils page * add arabic translation for Earcut page * add arabic translation for ImageUtils page * add arabic translation for PMREMGenerator page * add arabic translation for ShapeUtils page * update list.json to include the extras section of arabic docs commit 7dd56153b51c7477a7166bbd28538167a8265980 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 25 17:09:21 2023 +0200 Examples: Clean up. (#26135) * Examples: Clean up. * Examples: Update screenshots. * Examples: Clean up. * VRMLLoader: Fix typo. * Examples: Remove useless check. * VRMLLoader: Fix colors one more time. * Examples: Update screenshots. commit 673eca6de685e3ea398d3a76aaad4b90491f5f4c Author: Mugen87 <michael.herzog@human-interactive.org> Date: Thu May 25 10:11:54 2023 +0200 Updated builds. commit f65f05c36d3edb04415798aaa0beab2a213bc39e Author: WestLangley <WestLangley@users.noreply.github.com> Date: Thu May 25 04:10:49 2023 -0400 Src: Ensure tone mapped value is in-range (#26130) * Clamp returned value * Clamp returned value commit b5c3f51aa15314482f0721b6bce8effbf246c83d Author: Mr.doob <info@mrdoob.com> Date: Thu May 25 10:57:20 2023 +0900 Examples: Improved webgl_animation_skinning_ik. commit 30c3e57c042e93bb15c079c1d6cd6d07a45c0f91 Author: Mr.doob <info@mrdoob.com> Date: Thu May 25 10:51:39 2023 +0900 Examples: Improved webgl_loader_gltf_iridescence and webgl_loader_gltf_transmission. commit d283449222f07bc7d122d2e94d0364f1c8ac84c1 Author: mrdoob <info@mrdoob.com> Date: Wed May 24 18:29:31 2023 -0700 WebGLRenderer: Add pixelRatio to transmissionRenderTarget. (#26131) commit f096de7b879e47591c198dc1f722b0ae5f187b4e Author: WestLangley <WestLangley@users.noreply.github.com> Date: Wed May 24 07:46:25 2023 -0400 Shaders: Add name property (#26101) * Shaders: Add name property * Shaders: Add name property * Handle undefined shader name commit 6733877538230e6b966ea3aa23c1d9d612f4942f Author: Mr.doob <info@mrdoob.com> Date: Wed May 24 20:38:13 2023 +0900 Updated builds. commit 1a86507105e81e023b13f14a999f8d3bc749664b Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Wed May 24 14:09:46 2023 +0300 Docs: Translating Core section into Arabic (ar). (#26123) * fix typo * add arabic translation for BufferAttributeTypes page * add arabic translation for BufferAttribute page * add arabic translation for BufferGeometry page * add arabic translation for Clock page * add arabic translation for EventDispatcher page * add arabic translation for GLBufferAttribute page * add arabic translation for InstancedBufferGeometry page * add arabic translation for InstancedBufferAttribute page * add arabic translation for InstancedInterleavedBuffer page * add arabic translation for InterleavedBufferAttribute page * add arabic translation for InterleavedBuffer page * add arabic translation for Layers page * add arabic translation for Object3D page * add arabic translation for Raycaster page * add arabic translation for Uniform page * update list.json to include the core section of arabic docs * fix missing opening body tag commit a86fa2cf8b3a3fb5065b18079e3d83c19ed2c8b2 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Wed May 24 11:35:27 2023 +0200 WebGLRenderer: Fix alpha map rendering for points and sprites. (#26128) commit f9efcb74edb459b1c79f6a852b2668cb1fe0e9eb Author: Emmett Lalish <elalish@google.com> Date: Wed May 24 01:14:51 2023 -0700 updated AnisotropyBarnLamp model (#26125) commit c0f9764c0224e97f33f2487c4123b96429e18d21 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 23 20:37:23 2023 +0200 Examples: Move IFC demo to sRGB. (#26121) * Examples: Move IFC demo to sRGB. * Examples: Update screenshots. commit 60f307f6030c6de3cba3ca6978e2f0974f0359f8 Author: sunag <sunagbrasil@gmail.com> Date: Tue May 23 14:19:26 2023 -0300 Universal Renderer and WebGPUBackend (#26079) * Universal Renderer and WebGPUBackend ( WIP ) * cleanup * Rename constants.js to Constants.js * revisions * cleanup * cleanup * Rename /universal to /common * Update examples/jsm/renderers/common/Renderer.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/common/Renderer.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/common/Textures.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUTextureUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUTextureUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUPipelineUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUPipelineUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/common/nodes/Nodes.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUPipelineUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUAttributeUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/webgpu/backends/webgpu/utils/WebGPUAttributeUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Simplifies paths. * cleanup * cleanup * fix resize * update tip * update tip * Rename: webgpu/builder to webgpu/nodes * cleanup --------- Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> commit 7d32e6a1199cea47e9fbce1cc388389e11fadd94 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 23 17:53:22 2023 +0200 Examples: More sRGB migration. (#26120) * Examples: More sRGB migration. * Examples: Update screenshots. commit d732ceb51ab154b870b01b940e550b4fdb2b5ea5 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 23 12:45:18 2023 +0200 Examples: More sRGB usage. (#26119) commit 8acb815ef57c082c797cf6a2ba0221164feaa00d Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 19:00:22 2023 +0900 XRPlanes: RapierPhysics.js-friendly geometries and dispatch planeschanged event. commit 77067033c4717ca1ff42d8d4991523c7243e3b92 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Tue May 23 11:03:34 2023 +0300 Docs: Translating Constants section into Arabic (ar). (#26117) * update list.json to include the constants section or arabic docs * add arabic translation for Animation page * add arabic translation for BufferAttributeUsage page * add arabic translation for Core page * add arabic translation for CustomBlendingEquations page * add arabic translation for Materials page * add arabic translation for Renderer page * add arabic translation for Textures page commit 6b267c7e48b3e0c732b23138c8a2910b30d839c0 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:29:44 2023 +0900 Examples: Removed threejs.svg. commit 39d03f16766a073bc9fe93668d21e8ff2bda0c9c Author: ycw <ycw7788@gmail.com> Date: Tue May 23 09:26:03 2023 +0800 Update webgl_loader_svg.html (#26114) * Update webgl_loader_svg.html * ci re-run * Update webgl_loader_svg.html --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit d6fe1558c1682307d9882cb12ddd9dc4a548d0a0 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:23:56 2023 +0900 Editor: Removed unused TeapotGeometry code. commit 973d751be77019406e3e30ae424f0855bb0ada04 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:20:41 2023 +0900 Examples: Removed misc_exporter_collada. commit bf1da65052b0a8dec2a2750b81a344fec4e138af Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:13:27 2023 +0900 Examples: Removed webgl_geometry_extrude_shapes2. commit dc630b09c1c175fd610a070eb30d670a3c9df8b4 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:07:57 2023 +0900 Examples: Removed webgl_shaders_tonemapping. commit 5a408a8915e682e7ae711357d6bc89161b598029 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 10:02:17 2023 +0900 Examples: Removed webgl_performance_*. commit d666ff8903d701a514afba786f11bb8796b3152e Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:58:00 2023 +0900 Examples: Removed webgl_multiple_renderers. commit 0db73837f2849c17056497c6c6eb8f4f9ee10b02 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:57:02 2023 +0900 Examples: Removed webgl_multiple_canvases_*. commit e289dcecc04e5499405110b93a96cab9781ad49a Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:54:42 2023 +0900 Examples: Removed webgl_shader2. commit 502183211c29dc89c9b024a8705a9cf204fb8e2e Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:48:50 2023 +0900 Examples: Removed webgl_trails. commit f355d37c79d6d48df052a7156964b98aebb5e656 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:45:14 2023 +0900 Examples: Removed webgl_materials_standard. commit dd8a722e1f5b3aaaee91222f458a77690d2fb586 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:40:06 2023 +0900 Examples: Renamed webgl_materials_variations_toon to webgl_materials_toon and removed webgl_materials_variations_*. commit 37f90dd12a659d8998a60aa37de915905325e49b Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:31:47 2023 +0900 Examples: Removed webgl_materials_physical_reflectivity. commit d13f49c42050bd8d7caa9563227fd19c81b71938 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:31:28 2023 +0900 Examples: Removed webgl_materials. commit 45ef934fb952f3c9188c319babca2f316523b118 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:25:01 2023 +0900 Examples: Removed webgl_loader_prwm. commit 8d527423202fe6bd8f35cb360fccff793599ffd0 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:20:27 2023 +0900 Examples: Removed webgl_lines_sphere. commit d4116b5ad2c3e8ed3d6e638b7e6496412ce3a9c7 Author: Mr.doob <info@mrdoob.com> Date: Tue May 23 09:11:47 2023 +0900 Examples: Improved webgl_materials_car. commit 1739815e9380b992e533dc5f90f427f35f9720fd Author: ycw <ycw7788@gmail.com> Date: Tue May 23 05:44:12 2023 +0800 fixed .clone sig (#26116) commit 925d679a833cc8fea310817be98c3f34f08eafd2 Author: Ali Tan Ucer <alitanucer@gmail.com> Date: Mon May 22 07:03:49 2023 -0400 Update ViewHelper.js (#26067) * Update ViewHelper.js I tried to embed the editor's ViewHelper and the mouse events did not translate properly. Instead of using a complex code to calc the mouse.x and mouse.y, i did use event.offsetX and event.offsetY This solved my problem and fixed any embedding issues. * Update ViewHelper.js Y axis should be inversed. * Update ViewHelper.js Reverting back to the original code with one fix. rect.width should be rect.right * Update ViewHelper.js * Update ViewHelper.js --------- Co-authored-by: mrdoob <info@mrdoob.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit b9803755133ca5841bd896f9fbf3d5e845856d79 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Mon May 22 12:26:03 2023 +0200 VRMLLoader: Move to sRGB. (#26111) * VRMLLoader: Move to sRGB. * Examples: Update screenshots. commit 9c76ad6ebf6d9f769d02a5937d95422e531bbbdc Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Mon May 22 12:26:24 2023 +0900 Update dependency rollup to v3.22.1 (#26108) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit 4b78b07fe8f40bef605afb159f3f63d29af2ee73 Author: Mr.doob <info@mrdoob.com> Date: Mon May 22 09:54:32 2023 +0900 Updated builds. commit 7c26bdd852a94ed0dbdf9793f0a1c93fc9b5053d Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sun May 21 23:01:55 2023 +0200 Update devDependencies (non-major) (#26104) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit b166cc252f693682b03c942b2c0358b92fd20267 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Mon May 22 00:00:14 2023 +0300 fix style of 0 in PerspectiveCamera page (#26105) commit 6c7ff7addf2bc021b9509daffddb88e39517f785 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sun May 21 18:05:55 2023 +0200 Examples: Introduce `OutputPass`. (#26102) * Examples: Introduce `OutputPass`. * Examples: Simplify selective bloom demo. * Examples: Improve GUI in bloom demos. commit 0fb78140939d3892f809e938a105835f0ed6d1b3 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Sun May 21 11:06:09 2023 +0300 Docs: Translate the remaining parts of Cameras into arabic (ar). (#26100) * translate some missing parts in Installation page * translate some missing parts in Creating-a-scene page * translate some missing parts inFAQ page * update list.json to include the translated file/s * translating the OrthographicCamera page * translating the PerspectiveCamera page * translating the StereoCamera page commit 22810973b27f984d20b35249e8182583aadeb822 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sun May 21 03:28:18 2023 +0200 EffectComposer: Use `HalfFloatType` as default. (#26099) * EffectComposer: Use `HalfFloatType` as default. * Examples: Update screenshots. * Examples: Update screenshots. commit f77e33f5fb66ad758b9a23142aa8f00a38d3e1b1 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sat May 20 23:23:23 2023 +0200 Examples: Migrate post-processing demos to sRGB. (#26097) * Examples: Migrate post-processing demos to sRGB. * Examples: Update screenshots. commit 419bfc2061da1b7233d90a7f3773be018c4fc511 Author: mrdoob <info@mrdoob.com> Date: Sat May 20 06:41:54 2023 -0700 WebXRManager: Refactored planes code. (#26098) commit 2b09a2c05e4017ac811c46bfe9b99f5ae16ed3d9 Author: Don McCurdy <dm@donmccurdy.com> Date: Fri May 19 22:48:18 2023 -0400 KTX2Loader: Fix regression in mipmap chain upload (#26095) * KTX2Loader: Fix regression in mipmap chain upload. * clarify comment commit dab85a19cbed588e59ee21c77b798e88ff6be286 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 19 19:48:42 2023 +0200 Examples: Use color management in all WebXR demos. (#26094) * Examples: Use color management in all WebXR demos. * Examples: Update screenshots. * Examples: Enable tone mapping in VR sandbox. * Examples: Update screenshots. * Examples: Update screenshots. commit d5835f3b1a4d277b47e18700b2e5ab14d82d16e3 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 19 12:22:07 2023 +0200 Examples: More sRGB and color management fixes. (#26092) * Examples: More sRGB and color management fixes. * Examples: Update screenshots. commit 6d9dca24fe1cf5766946a972f99f1787a521b06e Author: appache163 <appache@163.com> Date: Fri May 19 18:21:15 2023 +0800 1.add TGALoader documentation in Chinese (#26093) 2.modify the SVGLoader name error commit 43f2c8b10712ab3270bb3618c6bfc272ac70dcbc Author: Mr.doob <info@mrdoob.com> Date: Fri May 19 18:43:51 2023 +0900 Editor: Added KTX2 and MeshoptDecoder to GLB parsing. commit 1f75a58371d7c34449224ca7e92e08d7564236f3 Author: Mr.doob <info@mrdoob.com> Date: Fri May 19 18:42:40 2023 +0900 Examples: Refactored webgl_morphtargets_webcam. commit 0d8676bc62f19b96749a2dd09eb423746c893a5b Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 19 10:41:08 2023 +0200 Examples: More sRGB and color management fixes. (#26090) * Examples: More sRGB and color correction fixes. * Examples: Update screenshots. * Examples: Update screenshots. commit eb4eca3723fc96ef7fc9d88db4df5ba924c6a50a Author: appache163 <appache@163.com> Date: Fri May 19 16:24:43 2023 +0800 Docs: add DataUtils Chinese documentation (#26089) * add capsuleGeometry documentation in Chinese * Update CapsuleGeometry.html * WebGL3DRenderTarget class documentation in Chinese * add WebGLArrayRenderTarget class documentation in Chinese * add DataUtils documentation --------- Co-authored-by: liugang8 <liugang8@asiainfo.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 617b79dfa29bd578d8f12524dfff7efbad8b5073 Author: Omar Khalifa <elkhalifa002@gmail.com> Date: Fri May 19 10:50:25 2023 +0300 docs: translate some missing parts(ar). (#26088) * translate some missing parts in Installation page * translate some missing parts in Creating-a-scene page * translate some missing parts inFAQ page commit 6408d6fe35c6ab84c7435ec1314d782c60693327 Author: appache163 <appache@163.com> Date: Fri May 19 15:49:50 2023 +0800 Docs: Improved Chinese translation. (#26086) * add capsuleGeometry documentation in Chinese * Update CapsuleGeometry.html * WebGL3DRenderTarget class documentation in Chinese * add WebGLArrayRenderTarget class documentation in Chinese --------- Co-authored-by: liugang8 <liugang8@asiainfo.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 5f53353d3b995823ee7add399c2f45a2aeb2dbb2 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 18 15:46:07 2023 +0200 Examples: More sRGB and color management usage. (#26085) * Examples: More sRGB and color management usage. * Examples: Update screenshots. commit fa647b06c8f10f33b91725a325617f96fc75d668 Author: appache163 <appache@163.com> Date: Thu May 18 18:42:20 2023 +0800 Docs: WebGL3DRenderTarget class documentaion (#26083) * add capsuleGeometry documentation in Chinese * Update CapsuleGeometry.html * WebGL3DRenderTarget class documentation in Chinese --------- Co-authored-by: liugang8 <liugang8@asiainfo.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 35f7a56886820144f6ea091720a63adf6bec5f93 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 18 12:41:30 2023 +0200 Examples: More sRGB and color management usage. (#26082) * Examples: More sRGB and color management usage. * Examples: Update screenshots. commit 5a32bea4f98003b27d2b027e9ad2d6a98b169e71 Author: mrdoob <info@mrdoob.com> Date: Thu May 18 02:39:34 2023 -0700 Examples: Added mediapipe face landmark detection example. (#26080) * Examples: Added mediapipe face landmark detection example. * Fixed hardcoded videomesh size. commit 908d6145a9993bb6747c38f3d720f50c131eab36 Author: appache163 <appache@163.com> Date: Thu May 18 17:28:53 2023 +0800 Docs:add capsuleGeometry documentation in Chinese (#26081) * add capsuleGeometry documentation in Chinese * Update CapsuleGeometry.html --------- Co-authored-by: liugang8 <liugang8@asiainfo.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit f702fdce35054d5c68edca251437a9b99111f5a5 Author: Mr.doob <info@mrdoob.com> Date: Thu May 18 18:17:00 2023 +0900 Updated builds. commit cb8e47380e52bb6f87576e1c22dd8939e439280f Author: LJNaN <36950529+LJNaN@users.noreply.github.com> Date: Thu May 18 16:16:55 2023 +0800 docs: translate the FramebufferTexture(zh) (#26073) * manual: fix wrong word(zh) * fix a wrong word(zh) * docs: translate the FramebufferTexture(zh) --------- Co-authored-by: 柳江南 <oncwnuA5PbQxtTysj5w_BTxJ_rRU@git.weixin.qq.com> commit 25578308a34f53fc71bb0433acc3cd42631f4e70 Author: Elvis <48666585+l123wx@users.noreply.github.com> Date: Thu May 18 16:16:19 2023 +0800 Docs: translate the Light(zh) (#26074) * Docs: Refactor strong element generation to allow chinese matching * Docs: Chinese translation of some documents in light commit 642fc7507d8f8c70289f0db68f6071cd8278070d Author: appache163 <appache@163.com> Date: Thu May 18 16:15:14 2023 +0800 Docs: Add page for `DRACOLoader` and `SVGLoader`. (#26077) * add the DRACOLoader class documentation in Chinese * SVGLoader class documentation in Chinese * Update SVGLoader.html --------- Co-authored-by: liugang8 <liugang8@asiainfo.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 1ca7eed26cce70e14c9cf728cd57f8c39826d4f2 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 18 04:28:01 2023 +0200 Examples: Move reflector/refractor demos to sRGB. (#26070) * Examples: Move reflector/refractor demos to sRGB. * Examples: Update screenshots. commit dbbdcd693057a396d31c053e14711222f49c2b3c Author: WestLangley <WestLangley@users.noreply.github.com> Date: Wed May 17 22:26:12 2023 -0400 Add define for GouraudMaterial (#26075) commit c0d63d725a589277a7002ed5f80660e9a8d4ca9b Author: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Date: Wed May 17 19:14:52 2023 -0700 Fix support for texture transform for anisotropy map (#26069) This is necessary to make glTF files that use KHR_materials_anisotropy together with KHR_texture_transform work properly. commit 29e3db579f47feb464e2ece5cd24ccf8572e48fb Author: Mr.doob <info@mrdoob.com> Date: Wed May 17 11:22:39 2023 +0900 Examples: Fixed english. commit bc5dca3e9aa18b060746b5fce3ac34b3b8cc9051 Author: mrdoob <info@mrdoob.com> Date: Tue May 16 19:17:52 2023 -0700 Update webgl_loader_gltf_anisotropy.html commit 674400e2ccf07f5fe81c287c294f0e15a199100d Author: chyy <1466387193@qq.com> Date: Tue May 16 17:06:54 2023 +0800 Matrix3: Make makeTranslation() accept Vector2 (#26054) * Matrix3: Make makeTranslation() accept Vector2 * Update Matrix3.js * Update Matrix3.js * Update Matrix3.tests.js * Update Matrix3.html * Update Matrix3.html * Update Matrix3.html commit 8156a8338af73a8ca4d251d6a8bc6bbde15cb658 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 16 11:02:00 2023 +0200 Docs: Improve light pages. (#26064) commit dd4a418d04aef2264678936a9c8cf7e0e84b01c1 Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Tue May 16 18:11:20 2023 +0930 RapierPhysics: Clean up (#26042) * RapierPhysics: Clean up * Update RapierPhysics.js * Update RapierPhysics.js * Update RapierPhysics.js * Fix * Match the original behaviour * Test reverting clock * Bring Clock back * Update screenshot * Fix screenshot * Fix again * Add to exceptions list commit fed6eeabd9de7b39fe5e41f0b46ec1846633cc33 Author: mrdoob <info@mrdoob.com> Date: Tue May 16 01:33:28 2023 -0700 OrbitControls: Added target distance check in change condition. (#26063) commit 6c94900923614f0aac130497900198ef541e2d1f Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Tue May 16 17:52:14 2023 +0930 ShaderNode: Rework ConvertType (#26025) * Rework ConvertType * Fix * Fix both bugs remaining * Fix DeepScan issue commit d1e85b099b33d90d70d52bbf90a30736f457d071 Author: Mr.doob <info@mrdoob.com> Date: Tue May 16 17:21:55 2023 +0900 Revert "OrbitControls: Removed update condition code (#26061)" This reverts commit a7c9a2056de7e89f6dc73f3e6d67e68eca1332d1. commit e77a81cd1f3330fb8083065423389d09858fe721 Author: Mr.doob <info@mrdoob.com> Date: Tue May 16 17:21:47 2023 +0900 Revert "OrbitControls: Removed unused zoomChanged variable." This reverts commit 0a97813fd293f77b7c2b5a5432a9224acd06926c. commit 72af345251b1a45a62956d0d3bfff9340600b6f5 Author: sunag <sunagbrasil@gmail.com> Date: Tue May 16 05:17:19 2023 -0300 WebGPURenderer: Added DynamicDrawUsage and revisions (#26057) * Nodes: Remove unnecessary call of .getConstNodeType() * InstanceIndexNode: Fragment stage support * RangeNode: Move bufferAttribute to buffer * NodeBuilder: Removed .isShaderStage() * WebGPURenderer: Added DynamicDrawUsage and dynamicBufferAttribute() commit 0a97813fd293f77b7c2b5a5432a9224acd06926c Author: Mr.doob <info@mrdoob.com> Date: Tue May 16 16:06:39 2023 +0900 OrbitControls: Removed unused zoomChanged variable. commit a7c9a2056de7e89f6dc73f3e6d67e68eca1332d1 Author: mrdoob <info@mrdoob.com> Date: Tue May 16 00:04:30 2023 -0700 OrbitControls: Removed update condition code (#26061) * OrbitControls: Removed update condition code. * OrbitControls: Removed unused EPS. commit 9a6c4e82bd547dbe7d29061a23a5f7e28d5abb05 Author: LJNaN <36950529+LJNaN@users.noreply.github.com> Date: Tue May 16 14:29:52 2023 +0800 manual: fix wrong word(zh) (#26059) Co-authored-by: 柳江南 <oncwnuA5PbQxtTysj5w_BTxJ_rRU@git.weixin.qq.com> commit 5db0596a1d30cf09f975e028840547ef8f3d7918 Author: mrdoob <info@mrdoob.com> Date: Mon May 15 22:20:18 2023 -0700 Examples: Improved webgl_loader_gltf_anisotropy. (#26058) commit 90858b213dcab40509d6b98f776c5e9a4b29dd83 Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sun May 14 19:19:43 2023 +0000 Update devDependencies (non-major) (#26052) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit 8981ff5907c716ef92367ffc2fcad5da7d61607f Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Sun May 14 09:48:31 2023 +0200 Examples: Use color management in lightmap example. (#26018) * Examples: Use color management in lightmap example. * Update lightmap.json commit 002acb6bbf642f65e13e157194dc2f06ad10676c Author: sunag <sunagbrasil@gmail.com> Date: Sun May 14 04:35:18 2023 -0300 Example `webgl_loader_gltf_anisotropy`: Adjustments to avoid clipping. (#26051) * Improve near/far settings. * Revert "Improve near/far settings." This reverts commit ea4aaac2c8f0f49016bba238a2aa7b78fc8bdc9b. * Update webgl_loader_gltf_anisotropy.html commit c50260e4289e43517e185136bc66e4d5a31aac03 Author: ycw <ycw7788@gmail.com> Date: Sat May 13 16:32:54 2023 +0800 fix page redir (#26033) commit 2813196629b47aadbcc0532d340c59ae5f0dd064 Author: makc <makc.the.great@gmail.com> Date: Sat May 13 10:27:27 2023 +0200 Matrix4: Make `makeTranslation()` accept `Vector3`. (#26044) * make Matrix4.makeTranslation accept Vector3 (fixes #26038) * make Matrix4.makeTranslation accept Vector3 (docs) commit 05201f9b28b0ccbbd0f280b1916638c096da543d Author: sunag <sunagbrasil@gmail.com> Date: Sat May 13 01:31:24 2023 -0300 WebGPURenderer: Fix approach to clear() (#26046) commit c4befe1e2f54179dcef2ce80592e74729faec9ac Author: Mr.doob <info@mrdoob.com> Date: Fri May 12 17:23:58 2023 +0900 Examples: Fixed webxr_vr_handinput_pointerclick. commit 79cc93ceb85530fc3b16f4e4da6b38d2f658554a Author: Mr.doob <info@mrdoob.com> Date: Fri May 12 15:59:11 2023 +0900 Examples: Improved webgl_materials_physical_transmission_alpha. commit eb0a9940c95877ced8d5666424049ef60b0c9d0f Author: Mr.doob <info@mrdoob.com> Date: Fri May 12 14:40:19 2023 +0900 Updated builds. commit f7dff100f53049ad5fcb1a7eb0e5227ba6800c83 Author: Emmett Lalish <elalish@google.com> Date: Thu May 11 22:33:42 2023 -0700 Improved transparent rendering (#25819) * improved transparent rendering * updated for premultipliedAlpha: true * revert premultiply * transmission proof-of-concept * update builds * add dragon model * CI fixes * Allow CSS background to show through model * Update builds * merging two approaches * update screenshot * addressing feedback * updating builds * added comment * added comment * update screenshot * revert files --------- Co-authored-by: WestLangley <WestLangley@users.noreply.github.com> commit 58828669d7c09d1ac8614a95dc54e2d28ca72a6e Author: mrdoob <info@mrdoob.com> Date: Thu May 11 04:37:24 2023 -0700 WebXRManager: Removed getCamera() and added setUserCamera(). (#26041) * WebXRManager: Removed getCamera() and added setCamera(). * Make sure cameraVR updates near and far. * WebXRManager: Renamed cameraVR to cameraXR. * WebXRManager: Added deprecated annotations. * WebXRManager: Renamed setCamera() to setUserCamera(). * Fixed handinput examples. commit 5f5f5a2d7c5c5ec76773c82e78ef5d8d77f79c9b Author: 0b5vr <0b5vr@0b5vr.com> Date: Thu May 11 19:21:36 2023 +0900 fix: Fix leak of morph targets (#26040) Buffers of morph targets leaked even if I call `geometry.dispose()` Fixed by WebGLGeometries.js side, I believe this is the most appropriate way to fix this See: https://github.com/mrdoob/three.js/issues/26028 Demo of the Issue: https://glitch.com/edit/#!/three-r152-morph-leaks commit 22c5f25bda2a640ab4655106dc3f97524f3f7cf0 Author: Emmett Lalish <elalish@google.com> Date: Thu May 11 01:59:10 2023 -0700 GLTF KHR_materials_anisotropy support (#25580) * plumbing * refactored tangents * fix bump map * fix bump map again * added IBL anisotropy support * added direct anisotropy support * reshuffle chunks * fix clearcoat * fix dangling endif * separate physical BRDF from blinnPhong * prod CI * move Schlick to common * fixed plumbing * fixed shader compilation * fixed mappings * fixed tangents * changed IBL mapping * fix typo * fixed direct lighting * linearized mappings * added anisotropyDirection * fixed angle direction * added references * fix anisotropy map * Angle -> Rotation * fixed tangent sign * rename anisotropyMat * fix 90 deg rotation * update to spec * updated alphaT mapping * Revert "updated alphaT mapping" This reverts commit cebace1d27762c007580ca3eb72ae8b071aa25eb. * WebGLProgram: Added missing ANISOTROPYMAP_UV define. * Reverted builds. * WebGLPrograms: Fixed typo. * update to spec * updated golden * update texture definition * added example * add build files * added screenshot --------- Co-authored-by: Mr.doob <info@mrdoob.com> commit 46754408eb02fa9b22210d391c7d45c053cbf063 Author: Mr.doob <info@mrdoob.com> Date: Thu May 11 17:00:12 2023 +0900 RapierPhysics: Clean up. commit a14dd2223cb353c7b6454b851eda577cf6c0682a Author: Sindre Yang <31204461+SindreYang@users.noreply.github.com> Date: Thu May 11 15:43:31 2023 +0800 PLYLoader: Add support for files with face color definitions. (#26014) * automatically convert mask color to vertex color automatically convert mask color to vertex color,because the ply format includes mesh and point clouds * refactor PLYLoader.js * Update PLYLoader.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 90b07d3e34efde5888c84e874f56079d72ad2397 Author: mrdoob <info@mrdoob.com> Date: Thu May 11 00:14:59 2023 -0700 Revert "RapierPhysics: Clean up (#26034)" (#26039) This reverts commit e7bce17b5ad654f2caf43644270ca7f12f682044. commit e7bce17b5ad654f2caf43644270ca7f12f682044 Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Thu May 11 16:34:34 2023 +0930 RapierPhysics: Clean up (#26034) * RapierPhysics: Clean up * Update RapierPhysics.js commit 0d9af1426c15800a12c4a148b44a9cac6926e0b0 Author: George <gmadgesdeveloper@gmail.com> Date: Thu May 11 07:51:43 2023 +0100 DracoLoader: Normalise color attributes by default (#26036) * normalise color attributes by default * set normalised if not float32 commit 374bf61c0671132d896a9c0e018deceb188de93c Author: mrdoob <info@mrdoob.com> Date: Wed May 10 02:35:59 2023 -0700 Examples: Replaced custom physics code with Rapier in webxr_xr_ballshooter (#26032) * Examples: Replaced custom physics code with Rapier in webxr_xr_ballshooter. * Update RapierPhysics.js commit 694797f23ad47f002d5a0dc294c6ed51c5f43cfb Author: ycw <ycw7788@gmail.com> Date: Wed May 10 16:13:10 2023 +0800 Update page.js (#26030) commit 7a9d78f0c0fec6c9e542a1837ebd7128c19e29a0 Author: makc <makc.the.great@gmail.com> Date: Wed May 10 10:10:38 2023 +0200 improve MeshSurfaceSampler example (#26031) commit 44ab823157bcae95b01d857e55a1ce685709448b Author: Mr.doob <info@mrdoob.com> Date: Wed May 10 12:31:47 2023 +0900 USDZExporter: Indentation clean up. commit de96b21a35b58d0cd04e43f77b63827aeed3b357 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Wed May 10 05:07:52 2023 +0200 FramebufferTexture: Remove `format` parameter. (#26027) commit cea7a35b3559f0a9e1932916899dcec006a23d2e Author: Mr.doob <info@mrdoob.com> Date: Wed May 10 11:21:17 2023 +0900 USDZExporter: Fixed inputs:scale handling. commit 46e71bf67334957d7c774d4558a3677fd2b5eb40 Author: hybridherbst <herbst@prefrontalcortex.de> Date: Wed May 10 03:31:26 2023 +0200 USDZExporter: Improve UsdTransform2d (#26023) * USDZExporter: improve UsdTransform2d * add new options parameter, `quickLookCompatible` commit ef318c007a1cd1ee578ca5baafa6f7fd2234a35d Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 9 22:36:18 2023 +0200 Update webgl_lensflares.html Fix background color. commit 3da52fa4bf49e6a22a8e6cb7255dea648a150f0c Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 9 20:35:50 2023 +0200 Update webxr_xr_sculpt.html Add missing namespace. commit df58df87447bbdd703d50820708189080746837e Author: Palash Bansal <palash14072@iiitd.ac.in> Date: Tue May 9 23:19:21 2023 +0530 Bump metadata.version from toJSON functions to 4.6. (#26026) * Bump metadata.version from toJSON functions to 4.6. * Update qunit-utils.js Updated JSON version. * Update BufferGeometry.tests.js Update JSON version. * Update Object3D.tests.js Update JSON version. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 297724e33e8c22b00a3b05a8042bbb8f874243aa Author: Mr.doob <info@mrdoob.com> Date: Tue May 9 17:17:18 2023 +0900 MarchingCubes: Added boundingSphere. commit cbb33f0d22369010d87e155624437c7e7baeb86e Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 9 03:52:07 2023 +0200 Matrix3/4: Constructor has now parameters. (#26021) commit 0a754b112ff76b17a5fedecbbe209cc8ba86afaa Author: sunag <sunagbrasil@gmail.com> Date: Mon May 8 17:33:12 2023 -0300 Update webgpu_cubemap_adjustments.html (#26022) commit 9c1c302c4595997b3135b87e658abbe5dfdfec0d Author: sunag <sunagbrasil@gmail.com> Date: Mon May 8 12:33:21 2023 -0300 WebGPURenderer: Added BufferAttributeNode (#26016) * Added BufferAttributeNode and cleanups * InstanceNode: buffer -> bufferAttribute * RangeNode: attribute -> bufferAttribute * cleanup commit a55e5a37a26a279ae4cea46394352d6c9ca24704 Author: Mr.doob <info@mrdoob.com> Date: Mon May 8 19:37:21 2023 +0900 Examples: Fixed webxr_xr_sculpt. commit a9d9227078d3ef8959fad6cc3cdcb8133a608ee0 Author: mrdoob <info@mrdoob.com> Date: Mon May 8 02:17:50 2023 -0700 USDZExporter: Use scale input to tint the texture. (#26019) commit 6a31e69520317a28919f93c13fdb02b5ff20af30 Author: Mr.doob <info@mrdoob.com> Date: Mon May 8 18:13:00 2023 +0900 Updated builds. commit e296032db56c2d238a19c3911e2fa0768b533b82 Author: Mr.doob <info@mrdoob.com> Date: Mon May 8 18:12:16 2023 +0900 Source: Added id. commit 0a006e189ecacc8c1b0ef29d2a6399d9c72dfae1 Author: mrdoob <info@mrdoob.com> Date: Mon May 8 01:24:55 2023 -0700 USDZExport: Removed redundant texture.format check. (#26017) commit a16bac7ea21ed4b7a64965a4836b9eb90358848b Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Mon May 8 10:11:19 2023 +0200 Color: Let `set()` accept RGB values. (#25999) * Color: Let `set()` accept RGB values. * Update Color.tests.js commit d6aaaa32bf4763e168ee17703d5a4d89758d8fef Author: WestLangley <WestLangley@users.noreply.github.com> Date: Mon May 8 04:10:38 2023 -0400 Improve Example (#26005) * Improve example * Update screenshot commit 7b14431f6b6603e19b2b5eb6efcca3f7ffd7d87d Author: Mr.doob <info@mrdoob.com> Date: Mon May 8 15:26:47 2023 +0900 USDZExporter: Fixed typo. commit 7dfaaa8d328429a36ef022984aee71d5a5e5095f Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Mon May 8 05:14:49 2023 +0000 Update devDependencies (non-major) (#26007) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> commit b0f51c3e40cd7c3771ce27e6397abfacf15a22ee Author: mrdoob <info@mrdoob.com> Date: Sun May 7 18:33:39 2023 -0700 USDZExporter: Added texture.rotation support. (#26013) commit e042b9cbad62ec3a525df5aa675c7723db64dacb Author: mrdoob <info@mrdoob.com> Date: Sun May 7 18:30:44 2023 -0700 USDZExporter: Support texture.wrapS and texture.wrapT. (#26012) commit 25716e574f4bff419c2a32de83726413d41ac98e Author: sunag <sunagbrasil@gmail.com> Date: Sun May 7 22:20:52 2023 -0300 WebGPURenderer: Static adapter for `hasFeature()` (#26006) * WebGPURenderer: Static Adapter * Update webgpu_loader_gltf_compressed.html commit cf707905066f51fc0a691f9b81ca73f210e7cf06 Author: mrdoob <info@mrdoob.com> Date: Sun May 7 18:20:42 2023 -0700 USDZExporter: Add basic texture.colorSpace support. (#26011) commit 1fc687fc312d636ddbe839063cffa1f4660c9584 Author: Mr.doob <info@mrdoob.com> Date: Mon May 8 10:02:19 2023 +0900 USDZExporter: Change three import. commit faf95b2dcbb13b343be3e2f42f00470c45b2d990 Author: hybridherbst <herbst@prefrontalcortex.de> Date: Mon May 8 02:55:15 2023 +0200 USDZExporter: add MaterialBindingAPI schema, fix primvars:st data type, add colorspace for normal map (#26009) commit e6e95d523b51b09660594221e526d32c54c7dba9 Author: Mr.doob <info@mrdoob.com> Date: Sun May 7 15:51:14 2023 +0900 Fixed E2E (bis) commit 9a18d344ec86dda5ca8615ab536410aebb650627 Author: Mr.doob <info@mrdoob.com> Date: Sun May 7 15:07:24 2023 +0900 Fixed E2E commit bea24b475d19f59abd8676ae465195285dd87832 Author: Mr.doob <info@mrdoob.com> Date: Sun May 7 14:24:39 2023 +0900 WebGPU: Set available only when able to requestAdapter(). commit 783185aba3707d9ce6a0e4a69e6887900e7f4983 Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Sun May 7 07:56:34 2023 +0700 Examples: Use new gpuType field in GPU Picking, fix bugs (#26001) * Fix attribute merging * Use new int attribute type * Fix firefox gpu picking commit efdd7def1f7391566e736eea7f7273663c79d0ea Author: ycw <ycw7788@gmail.com> Date: Sun May 7 01:42:51 2023 +0800 Update WebGLRenderer.html (#26002) fixed malformed param commit 379b49e3aefc13a735cdaa17efaa381f83b8b579 Author: mrdoob <info@mrdoob.com> Date: Fri May 5 20:24:29 2023 -0700 USDZExporter: Added texture.channel support (#25996) * USDZExporteer: Added texture.channel support. * USDZExporter: Support 4 uv sets. commit eeae9a628692fa14625edf05573a61229af2d145 Author: Mr.doob <info@mrdoob.com> Date: Sat May 6 06:16:03 2023 +0900 USDZExporter: Clean up. commit fbf6d9de8d652105b27666a85498b3221c5d7daa Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 5 19:24:03 2023 +0200 Examples: Clean up. (#25994) * Examples: More clean up. * Update screenshots. * Update screenshots. commit 7fdb969649fd475841fe3f6669f1bc15c7bd78f4 Author: Cory Stegelmeier <cstegel@gmail.com> Date: Fri May 5 07:17:02 2023 -0700 GLTFLoader: Preserve unknown glTF extensions on "mesh" properties (#25948) commit 37c862ed1e74b3b6ab7532aac49b6c9da009a5b9 Author: Mr.doob <info@mrdoob.com> Date: Fri May 5 20:26:59 2023 +0900 Updated builds. commit 94c43c95c831882f42cef2199cbdc64695d8e8d6 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 5 13:06:32 2023 +0200 WebGLRenderer: Improve interger attribute support. (#21606) * WebGLRenderer: Improve interger attribute support. * BufferAttribute: Fix property definition. * BufferAttribute: Honor `integer` in `copy()`. * BufferAttribute: Use `gpuType` instead of `integer`. commit 2c6cf61fa2a63adad0a5d3b65d6dbadf20a22d3b Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 5 12:59:30 2023 +0200 Examples: Remove `webgl_skinning_simple`. (#25992) commit 7c764c2cf6b2fb46423dcdaa79462fa7913986fe Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 5 10:11:54 2023 +0200 Update webgl_buffergeometry_uint.html commit 2bab94aac4213c7491e21b5e6935abc7f7829eb3 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Fri May 5 10:09:54 2023 +0200 Examples: Clean up. (#25991) * Examples: Clean up. * Examples: Clean up. commit 4ae9a47c400d1f9dfb4df8dfe9b8b62a25835405 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 4 19:25:31 2023 +0200 Examples: More clean up. (#25988) commit 5fdde173b32caa1c4f00eae046baff28807c4330 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 4 16:14:14 2023 +0200 Examples: Clean up. (#25986) commit 6ed7c24295a09b93fabce969d06ee3e2b5b4828a Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Thu May 4 21:13:56 2023 +0700 Add support for Uint32 and Int32 to normalize / denormalize (#25984) commit b46de21c1be45b0c1c97943e3a13aa1e360a70a7 Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Thu May 4 20:14:57 2023 +0700 Example: Update GPU picking to use integer Ids, target (#25983) * Use an integer buffer * Clean up * Cleanup * Remove unnecessary int cast * Remove need for disabling autoclear commit 8c54bb813549db1c582cd25bf535b0f8b93f5e05 Author: sunag <sunagbrasil@gmail.com> Date: Thu May 4 07:55:45 2023 -0300 WebGPURenderer: Fix skinning bone multiplication order (#25987) * SkinningNode: Fix multiplication order * ModelViewProjectionNode: Move to construct() commit f75bc4e1de5b84706b52275299a810c3fe37c5f4 Author: Renaud Rohlinger <renaud.rohlinger@gmail.com> Date: Thu May 4 11:39:21 2023 +0900 WebGLInfo: Decouple info.render.frame from info.autoReset (#25978) * make render.frame independent of info.autoReset * apply the same behavior to webgpu * Update WebGLRenderer.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit bfc9470e474e00b869c49e509dfdcbed91f730bf Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Thu May 4 03:45:53 2023 +0200 WebGLRenderer: Deprecate WebGL 1 support. (#25959) * WebGLRenderer: Deprecate WebGL 1 support. * Update WebGLRenderer.js commit 1d91a4aef112895cc4212068ae6deba7d63befe8 Author: Mugen87 <michael.herzog@human-interactive.org> Date: Wed May 3 10:52:28 2023 +0200 Updated builds. commit b71d3f4340f9793faaf73aec26caacca5cf58784 Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Wed May 3 15:51:00 2023 +0700 WebGLRenderer: Allow for clearing integer render targets (#22351) * Add support for clearing an integer buffer * Handle draw to screen case * Explicitly check if a uint type is being used * Add "COLOR" build value * Check all unsigned types * Remove unexported constants * fix condition commit 79c0f7559c2d3e87c4596fe4b5cc1ad2d0e81f60 Author: Don McCurdy <dm@donmccurdy.com> Date: Wed May 3 04:46:42 2023 -0400 GLTFLoader: Ensure cache misses if primitives share attributes but not morph targets. (#25976) commit 4f397c783777db9514a05357f5fd4cff385abe42 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Wed May 3 10:45:35 2023 +0200 WebGLRenderer: Use correct bounding volume for depth sorting. (#25974) commit 1cf0b74118e31292bb4eeacb30d587257b53e944 Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Wed May 3 18:44:58 2023 +1000 WebGLPrograms: Simplify `getChannel` (#25972) * WebGLPrograms: Simplify `getChannel` * Update WebGLPrograms.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> commit 58c2f5a8f41e2d709c1af03583bc80b827486c9a Author: Garrett Johnson <garrett.kjohnson@gmail.com> Date: Wed May 3 00:00:10 2023 +0700 add sampleFaceIndex function (#25970) commit fd734347286d646c0b823bd883b459fc2c8a6a14 Author: Don McCurdy <dm@donmccurdy.com> Date: Tue May 2 09:18:52 2023 -0700 KTX2Loader: Support compressed cube textures. (#25909) commit 2ca91c7499aa062d854a4ee10c9742aef370df9a Author: Emmanuel Lee <eman.j.lee@gmail.com> Date: Tue May 2 12:16:02 2023 -0400 KTX2Loader: Support THREE.DataTexture mipmaps field. (#25871) Co-authored-by: Don McCurdy <dm@donmccurdy.com> Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> commit e105adb7684b873ee9533b1f05df15c4806478f8 Author: benwest <ben.s.west@gmail.com> Date: Tue May 2 17:18:24 2023 +0200 Optimise GLTFParser.createUniqueName (#25969) * Optimise GLTFParser.createUniqueName --------- Co-authored-by: Don McCurdy <dm@donmccurdy.com> commit 98ac0cd727e2efc274194fa60b648be3bc2b2cca Author: Yao Hsiao <tomtogo1260@gmail.com> Date: Tue May 2 21:52:21 2023 +0800 Update README.txt (#25975) I found this link is expired. So just update it. commit ddd2a85068d76e9a20f92b2ad53949247a34a2f6 Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 2 10:23:20 2023 +0200 InstancedMesh/SkinnedMesh: Honor bounding volumes in `copy()`. (#25973) commit 7fb2a4482616b6ab6d16d897ed4cf41d2ac8aaba Author: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> Date: Tue May 2 17:49:21 2023 +1000 Mesh: Add deprecation comment in `checkGeometryIntersection` (#25971) commit 43c701c69aa7f5f690d521a9272f9d69f625c67f Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 2 09:42:25 2023 +0200 Update DepthTexture.html commit 36a15cd97794a5946136cbf01e43cd9f151785fb Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Tue May 2 04:54:27 2023 +0200 CSM: Remove default parameter for `data`. (#25968) commit b905e279516c89c4cb71d43f0d17a1f1077f470c Author: Michael Herzog <michael.herzog@human-interactive.org> Date: Mon May 1 23:42:44 2023 +0200 Update DepthTexture.html commit ad3cf1ce299497fd05a3c02a667dc18fab38002b Author: sunag <sunagbrasil@gmail.com> Date: Mon May 1 17:26:15 2023 -0300 TSL: loop() (#25967) * TSL: loop() * TSL: Auto shader() function * TSL: Add loop() example * cleanup * cleanup * Update examples/webgpu_materials.html Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> --------- Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> commit ea321889db20480c22062d643164c3c495d8bfe4 Author: Takahiro <hogehoge@gachapin.jp> Date: Mon May 1 13:25:13 2023 -0700 WebGPURenderer: Prevent duplicated init requests (#25964) Currently WebGPURenderer init() requests can be duplicated for example by contiguous .render() …
@hybridherbst I implemented your |
* USDZExporter: export from compressed texture data #23321 * add screenshot, update files.json * Update USDZExporter.js Clean up. * remove usdz compressed example * Update USDZExporter.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
…b#27382) * USDZExporter: export from compressed texture data mrdoob#23321 * add screenshot, update files.json * Update USDZExporter.js Clean up. * remove usdz compressed example * Update USDZExporter.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
Description
Currently, GLTFExporter can only export RGBATextures and basic meshes. For example, loading a GLTF mesh that has KTX2 textures and/or Draco compression will prevent exporting the scene. A similar issue happens when auto-converting to USDZ for AR viewing, where the compressed textures are also breaking conversion.
This draft PR attempts to mitigate that by blitting any textures that are not RGBA into new textures that can then be exported.
It's very much draft because I'd like to learn: both
I understand that there's efforts for a new texture type to potentially keep the CPU data for the loaded texture in memory so it might be possible to just "pass it through" for export, however I think that's not always desired (e.g. I might want to export a file without KTX2 and Draco compression even if my scene contains some models that do). Also, I don't think keeping the data around on the CPU just because someone might export it later makes sense; with blitting any type of 2D texture, no matter the source, could be exported.
Current Status
I added a
etc1s
compressed version ofcoffeemat.glb
,coffeemat.etc1s.glb
, that does not use meshopt compression, to only deal with textures for now.I added this coffemat to the
misc_exporter_gltf
sample scene, together with a button to export it:Without this PR, clicking that button will simply abort exporting because the
CompressedTexture
can't be read. With this PR, the export works without warning, and a glb file is produced that contains textures.The textures look correct when inspected with https://gltf.report, with the exception of the
baseColor
texture, that seems to be in a wrong color space:Exporting the fully compressed coffeemat (meshopt + etc1s) results in an invalid model with gltf.report outputting numerous errors about wrong attribute formats (displaying a black model with correct vertices but broken UVs), so I think this is out of scope for this PR.
I attempted adding mesh export support for the meshopt coffeemat by adding
Int8
export support, which leads to a black mesh instead of nothing, but fails at properly exporting various attributes; my understanding is that some of them would need to be converted back to non-meshopt formats (e.g.byte normalized
back tofloat
for vertex positions)TODO / Feedback needed
Creating the full renderer feels wrong, is there a better way to blit any texture into a new, readable one?
The place feels wrong, making a texture readable by blitting it would also be beneficial for other exporters
The baseColor texture ends up having the wrong color space - it does actually already look wrong on the HTML page, so not sure if there's another issue hidden here
The Int8/Byte support needs to be stripped out again and potentially moved into a different PR
Feedback very welcome 🙏
CC @elalish as I think you might be interested in better USDZ autoconversion as well
Related Issues
#20474