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Crowd Map Data

Pavle edited this page Dec 3, 2021 · 2 revisions
struct SCrowdMapData
{
    unsigned int m_nVersion;
    SVector4 m_vCellConsts;
    unsigned int m_nGridSizeX;
    unsigned int m_nGridSizeY;
    unsigned int m_nCellSizeX;
    unsigned int m_nCellSizeY;
    TArray<ZCrowdGridPoint> m_GridMap;
    float m_fGridMapHeightOffsetsScale;
    float m_fGridMapHeightOffsetsBias;
    TArray<SCrowdCells> m_CellFlags;
    TArray<SCrowdFlowChannel> m_aFlowChannels;
    float m_nGridCellSize;
    SMatrix m_mObjectToWorld;
    SVector3 m_vGlobalSize;
    float m_nGridGeneratorOffset;
};
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