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Crowd Map Data
Pavle edited this page Dec 3, 2021
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2 revisions
struct SCrowdMapData
{
unsigned int m_nVersion;
SVector4 m_vCellConsts;
unsigned int m_nGridSizeX;
unsigned int m_nGridSizeY;
unsigned int m_nCellSizeX;
unsigned int m_nCellSizeY;
TArray<ZCrowdGridPoint> m_GridMap;
float m_fGridMapHeightOffsetsScale;
float m_fGridMapHeightOffsetsBias;
TArray<SCrowdCells> m_CellFlags;
TArray<SCrowdFlowChannel> m_aFlowChannels;
float m_nGridCellSize;
SMatrix m_mObjectToWorld;
SVector3 m_vGlobalSize;
float m_nGridGeneratorOffset;
};