Skip to content

Set Initial Weapon And Outfit

Pavle edited this page Oct 4, 2022 · 3 revisions
static ZLevelManager* levelManager = Singletons::GetLevelManager();

levelManager->m_SceneTransitionData.BonusWeapon.m_iValue = 0x5deae8c9;
levelManager->m_SceneTransitionData.BonusWeapon.m_bValid = true;

levelManager->m_SceneTransitionData.BonusOutfit.m_iValue = 0x46730d01;
levelManager->m_SceneTransitionData.BonusOutfit.m_bValid = true;
Clone this wiki locally