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static ZLevelManager* levelManager = Singletons::GetLevelManager(); levelManager->m_SceneTransitionData.BonusWeapon.m_iValue = 0x5deae8c9; levelManager->m_SceneTransitionData.BonusWeapon.m_bValid = true; levelManager->m_SceneTransitionData.BonusOutfit.m_iValue = 0x46730d01; levelManager->m_SceneTransitionData.BonusOutfit.m_bValid = true;