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Reasoning Grid

Pavle edited this page Oct 16, 2022 · 1 revision
struct SReasoningGrid
{
    TArray<SGWaypoint> m_WaypointList;
    ZBitArray m_LowVisibilityBits;
    ZBitArray m_HighVisibilityBits;
    TArray<TArray<unsigned short>> m_LowVisibility;
    TArray<TArray<unsigned short>> m_HighVisibility;
    SGProperties m_Properties;
    unsigned int m_BitVisibilityCount;
    unsigned int m_nNodeCount;
};
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