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PhET code-review checklist #99
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I'm going to run a quick scan through and get a few things finished (top-level docs, etc.), and will assign when ready. |
Some additional notes/questions for the code review:
|
Code review ready to go. The majority of code is in this repository, but it is effectively a code for the 4 simulations (area-model-algebra, area-model-decimals, area-model-introduction and area-model-multiplication). The last I heard, it was going to be reviewed by @Denz1994 with potential assistance by @samreid , but I'm assigning @ariel-phet as I'm not sure what the latest plan is. I have an added checklist of items below the main checklist that consist of my main "leftover" questions. |
Also for reference, I'm fine with any combination of issues, inline |
Also I HIGHLY recommend viewing the implementation notes before reviewing (https://github.com/phetsims/area-model-common/blob/master/doc/implementation-notes.md). |
@jonathanolson said:
Perhaps you should get involved in phetsims/vegas#59. And explain what was "fully inadequate". We've just done a load of work on new vegas UI components, and it's going to be a drag if you can't use them. |
SlidingScreen should probably move to TWIXT, since it is using Easing. |
Consider changing: // @public {Array.<PartialProductsChoice>} - All values the enumeration can take.
PartialProductsChoice.VALUES = [
PartialProductsChoice.HIDDEN, // e.g. nothing shown
PartialProductsChoice.PRODUCTS, // e.g. '52'
PartialProductsChoice.FACTORS // e.g. '26 x 2'
]; to PartialProductsChoice.VALUES = _.values( PartialProductsChoice ); Same for other enums. |
That sounds overall beneficial. Presumably that NEEDS to be done before any other helper functions are added to the enum (see |
I'm seeing formatting changes in 12 files when applying my IDEA formatter. Is that as expected? Should I commit the formatting changes? |
Might be something weird on my end, I swear I formatted recently on IDEA with the PhET code style (imported in the last month or two). Perhaps a new version has slightly different rules? |
Yes, add a note about Enums that have values that may be added later. Also, why might enum values be added later? I'm seeing both of the enums in common/enum as frozen. |
The helper function would be in the values array, which would not be good: var SomeEnum = { A: 'A', B: 'B' };
SomeEnum.isA = function( v ) { return v === SomeEnum.A; };
_.values( SomeEnum ); // Array [ "A", "B", isA() ] So if you sneak in a helper function between the definition and the _.values, things go bad. |
Should we keep this comment? // "Spimd tpgg;e" was apparently what I typed. |
Good to know! |
Up to the reviewers! The full comment at least does include the intended version: // "Spimd tpgg;e" was apparently what I typed. "Sound toggle" is probably more accurate. |
@jonathanolson FYI, I think as much as possible we are going to want to make game components use the Vegas common code work, we will have a meeting with @amanda-phet and @pixelzoom this Thursday to make sure we are all on the same page. |
I created 3 new issues (linked above), and responded to several REVIEW* comments. Generally, if a REVIEW thread in the code has been removed, that means the given explanation is satisfactory and no changes for that part were needed. Currently there are:
Back to @jonathanolson. |
That.... is really weird. I had formatted ternary expressions like that because past Intellij formatting did it like that. I actually prefer the "updated" version. |
I believe this issue can be closed, since all in-code REVIEWs/TODOs have been handled, issues are opened for anything remaining, and the only other review-tagged issue is the list of a11y issues that need to be handled in common code. @samreid can this be closed? |
Looks great, nice work! |
NOTE: Please mark failed items with ❌
Build and Run Checks
ea
)fuzzMouse&ea
)Memory Leaks
dispose
function, or documentation about whydispose
is unnecessary?Property.link
is accompanied byProperty.unlink
.DerivedProperty
is accompanied bydispose
.Multilink
is accompanied bydispose
.Events.on
is accompanied byEvents.off
.Emitter.addListener
is accompanied byEmitter.removeListener
.Node.on
is accompanied byNode.off
tandem.addInstance
is accompanied bytandem.removeInstance
, or use PhetioObject constructor+disposedispose
function have one? This should expose a publicdispose
function that callsthis.disposeMyType()
, wheredisposeMyType
is a private function declared in the constructor.MyType
should exactly match the filename.to be tested separately for memory leaks. To help isolate the nature of the memory leak, this test should be run separately
from the PhET brand memory leak test. Test with the "console" and "studio" wrappers (easily accessed from phetmarks)
Performance, Usability
webgl=false
)showPointerAreas
)showPointerAreas
) Some overlap may be OK depending on the z-ordering (if the frontmost object is supposed to occlude touch/mouse areas)Internationalization
stringTest=x
, you should see nothing but 'x' strings)stringTest=double
)stringTest=long
)stringTest=X
)stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test on one desktop platform."{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
)."binaryProbability": { "value": "Binary Probability" }
."screen.{{screenName}}"
, e.g."screen.lab"
."My name is {{first}} {{last}}"
) should use keys that are unlikely to conflict with strings that might be needed in the future. For example, for"{{price}}"
consider using key"pricePattern"
instead of"price"
, if you think there might be a future need for a"price"
string.Repository structure
For a sim repository named “my-repo”, the general structure should look like this (where assets/, audio/ or images/ may be omitted if the sim doesn’t have those types of assets).
For a common-code repository, the structure is similar, but some of the files and directories may not be present if the repo doesn’t have audio, images, strings, or a demo application.
All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name). For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate the repository name, e.g.EEConstants.js
in expression-exchange. If the abbreviation is already used by another respository, then the full name must be used. For example, if the "EE" abbreviation is already used by expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used consistently within a repository - don't mix abbreviations and full names.grunt published-README
orgrunt unpublished-README
?grunt generate-config
)model.md
adequately describe the model, in terms appropriate for teachers?implementation-notes.md
adequately describe the implementation, with an overview that will be useful to future maintainers?{{REPO}}QueryParameters.js
, for example ArithmeticQueryParameters.js for the aritmetic repository.Coding Conventions
grunt update-copyright-dates
.Do the
@author
annotations seem correct?Are all constructors marked with
@constructor
? That will make them easier to search and review.For constructors, use parameters for things that don’t have a default. Use options for things that have a default value. This improves readability at the call site, especially when the number of parameters is large. It also eliminates order dependency that is required by using parameters.
For example, this constructor uses parameters for everything. At the call site, the semantics of the arguments are difficult to determine without consulting the constructor.
Here’s the same constructor with an appropriate use of options. The call site is easier to read, and the order of options is flexible.
Example:
A possible exception to this guideline is when the constructor API is improved by hiding the implementation details, i.e. not revealing that a sub-component exists. In that case, it may make sense to use new top-level options. This is left to developer and reviewer discretion.
For more information on the history and thought process around the "nested options" pattern, please see phetsims/tasks#730.
@param
annotations. The description for each parameter should follow a hyphen. Primitive types should use lower case. Constructors should additionally include the@constructor
annotation. For example:For most functions, the same form as above should be used, with a
@returns
annotation which identifies the return type and the meaning of the returned value. Functions should also document any side effects. For extremely simple functions that are just a few lines of simple code, an abbreviated line-comment can be used, for example:// Computes {Number} distance based on {Foo} foo.
If references are needed to the enclosing object, such as for a closure,
self
should be defined, but it should only be used in closures. Theself
variable should not be defined unless it is needed in a closure. Example:Generally, lines should not exceed 120 columns. Break up long statements, expressions, or comments into multiple
lines to optimize readability. It is OK for require statements or other structured patterns to exceed 120 columns.
Use your judgment!
Where inheritance is needed, use
PHET_CORE/inherit
. Add prototype and static functions via the appropriate arguments toinherit
. Spaces should exist between the function names unless the functions are all short and closely related. Example:If the expression is only one item, the parentheses can be omitted. This is the most common use case.
Naming for Property values: All
AXON/Property
instances should be declared with the suffixProperty
. For example, if a visible property is added, it should have the namevisibleProperty
instead of simplyvisible
. This will help to avoid confusion with non-Property definitions.Line comments should generally be preceded by a blank line. For example:
Line comments should have whitespace between the
//
and the first letter of the line comment. See the preceding example.Differentiate between
Property
and "property" in comments. They are different things.Property
is a type in AXON; property is any value associated with a JavaScript object.Files should be named like CapitalizedCamelCasing.js when returning a constructor, or lower-case-style.js when returning a non-constructor function. When returning a constructor, the constructor name should match the filename.
Every type, method and property should be documented.
The HTML5/CSS3/JavaScript source code must be reasonably well documented. This is difficult to specify precisely, but the idea is that someone who is moderately experienced with HTML5/CSS3/JavaScript can quickly understand the general function of the source code as well as the overall flow of the code by reading through the comments. For an example of the type of documentation that is required, please see the example-sim repository.
Visibility Annotations
Because JavaScript lacks visibility modifiers (public, protected, private), PhET uses JSdoc visibility annotations to document the intent of the programmer, and define the public API. Visibility annotations are required for anything that JavaScript makes public. Information about these annotations can be found here. (Note that other documentation systems like the Google Closure Compiler use slightly different syntax in some cases. Where there are differences, JSDoc is authoritative. For example, use
Array.<Object>
orObject[]
instead ofArray<Object>
). PhET guidelines for visibility annotations are as follows:Use
@public
for anything that is intended to be part of the public API.Use
@protected
for anything that is intended for use by subtypes.Use
@private
for anything that is NOT intended to be part of the public or protected API.Put qualifiers in parenthesis after the annotation, for example:
To qualify that something is read-only, use
@public (read-only)
. This indicates that the given property (AND its value) should not be changed by outside code (e.g. a Property should not have its value changed)To qualify that something is public to a specific repository, use (for example)
@public (scenery-internal)
Separate multiple qualifiers with commas. For example:
@public (scenery-internal, read-only)
For JSDoc-style comments, the annotation should appear in context like this:
x.y = something
:[\w]+\.[\w]+\s=
[\w]+: function\(
Math Libraries
dot.Util.roundSymmetric
is used instead ofMath.round
.Math.round
does not treat positive and negative numbers symmetrically, see fix nearest-neighbor rounding in Util.toFixed dot#35 (comment).DOT/Util.toFixed
orDOT/Util.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
is notoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.phet.joist.random
, and are doing so after modules are declared (non-statically). For example, the following methods (and perhaps others) should not be used:Math.random
_.shuffle
_.sample
_.random
new Random()
Organization, Readability, Maintainability
grunt find-duplicates
TODO
orFIXME
comments in the code? They should be addressed or promoted to GitHub issues.DerivedProperty
instead ofProperty
?PhET-iO
for the PhET-iO development process.
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