Remove iPhone
/iPhoneSimulator
platform configurations and fix iOS build workflow
#29350
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iPhone
/iPhoneSimulator
platform configurations osu-framework#6351 (see dependencies there)Lots of things happened.
First of all is this error:
Which specifies that the pinned version of Xcode that we are using is too old for the latest .NET iOS workload to work with, therefore we have to remove the pinning and use latest versions.
We did that, and we also switched macOS to run to arm64, which triggered this:
This is because the new runner uses arm64, and the script does not specify a specific runtime identifier or the
iPhone
/iPhoneSimulator
platform that we have existing in the project, therefore .NET usediossimulator-arm64
as the runtime identifier, which we were not supporting.Rather than sticking to x64 runners, or forcing
iossimulator-x64
, I've decided that it's time we just update our toolchain by removing all of these no-longer-needed configurations and add support foriossimulator-arm64
(the support consists of just having ppy/veldrid-spirv#8 in place).