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Drawable Bash Implementation (Input only) #516
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Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
smoogipoo
changed the title
Taiko bash drawable
Drawable Bash Implementation (Input only)
Mar 20, 2017
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
… to their hierarchy themselves. CreateCircle() lends itself to a few issues: - It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor. - Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1. - Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
peppy
reviewed
Mar 25, 2017
/// A list of keys which this HitObject will accept. These are the standard Taiko keys for now. | ||
/// These should be moved to bindings later. | ||
/// </summary> | ||
private List<Key> validKeys { get; } = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K }); |
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Conflicts: osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
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Prereqs:
Basic bash drawable. Note: This doesn't contain the actual "drawable" part of the objects just yet - I wanted to push this out before that since it's already getting pretty big. A lot of this code is a combination of both the old taiko branch and osu-stable.