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Issues list

WebGlRenderer: Sort meshes by depth topic: WebGL Renderer Related to the WebGlRenderer
#954 opened Sep 24, 2024 by jespertheend V1.0
Deprecate and remove toVec2, toVec3 and toVec4 on math types. effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase
#945 opened Aug 12, 2024 by jespertheend V1.0
remove once from SingleInstancePromise effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase
#939 opened Jun 11, 2024 by jespertheend V1.0
binaryToUuid expects a wrong type Bug It's a bug.
#934 opened Apr 25, 2024 by jespertheend backlog
Sending a nonexistent message type should throw effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: TypedMessenger Related to the TypedMessenger class.
#926 opened Apr 11, 2024 by jespertheend V1.0
vec4.w should not be 1 by default effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase
#922 opened Apr 7, 2024 by jespertheend MVP
screenSize view uniform should be an integer effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: WebGPU Renderer Related to the WebGpuRenderer
#921 opened Apr 6, 2024 by jespertheend V1.0
Allow middle mouse zooming orbit controls using the meta key effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: Orbit controls Related to the OrbitControls api and its behaviour.
#920 opened Mar 30, 2024 by jespertheend backlog
Use strings as properties to allow property mangling. effort: Moderate Will take a good amount of time and experience with the codebase, but feasible.
#901 opened Mar 14, 2024 by jespertheend V1.0
Make it possible to disable engine defines when bundling scripts with studio effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: Tasks Related to configuring and running tasks.
#900 opened Mar 11, 2024 by jespertheend V1.0
Generate .d.ts files effort: Moderate Will take a good amount of time and experience with the codebase, but feasible.
#894 opened Mar 9, 2024 by jespertheend backlog
Support for meshes without index buffers effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: WebGPU Renderer Related to the WebGpuRenderer
#858 opened Jan 8, 2024 by jespertheend MVP
Clean up studio connections when they are closed effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#857 opened Jan 7, 2024 by jespertheend V1.0
Serialized remote file system messages are not sent in the right order effort: Difficult Good luck. topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#855 opened Jan 5, 2024 by jespertheend backlog
Close studio connections when switching to a different project effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#848 opened Dec 18, 2023 by jespertheend V1.0
Opening a remote project before studio has loaded does not cause the connections window to show up effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#846 opened Dec 17, 2023 by jespertheend backlog
Automatically block incoming connections when internal/external discovery preference is disabled effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#843 opened Dec 13, 2023 by jespertheend backlog
Mesh components with multiple materials draws the mesh multiple times. effort: Moderate Will take a good amount of time and experience with the codebase, but feasible. topic: WebGPU Renderer Related to the WebGpuRenderer
#834 opened Dec 1, 2023 by jespertheend MVP
Mat4.setScale should take a single scalar effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase
#831 opened Nov 29, 2023 by jespertheend V1.0
Use codecov upload token topic: DevOps Related to ci and scripts meant for running during development
#827 opened Nov 28, 2023 by jespertheend backlog
Handle inspector connection errors effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: Studio Connections Related to messaging connection discovery between studio instances or inspectors.
#825 opened Nov 26, 2023 by jespertheend backlog
Don't destroy placeholder texture references until the end of a frame. effort: Casual Simple changes that shouldn't take too much time when you're already familiar with the codebase topic: WebGPU Renderer Related to the WebGpuRenderer
#823 opened Nov 24, 2023 by jespertheend backlog
More control over how glTF files with multiple scenes are loaded effort: Moderate Will take a good amount of time and experience with the codebase, but feasible.
#820 opened Nov 22, 2023 by jespertheend V1.0
Better error message when creating a VertexState with invalid arrayStride effort: Moderate Will take a good amount of time and experience with the codebase, but feasible.
#818 opened Nov 21, 2023 by jespertheend backlog
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