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Issues: rendajs/Renda
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A way to find out whether a texture is loaded by a renderer.
topic: WebGPU Renderer
Related to the WebGpuRenderer
Deprecate and remove Simple changes that shouldn't take too much time when you're already familiar with the codebase
toVec2
, toVec3
and toVec4
on math types.
effort: Casual
remove Simple changes that shouldn't take too much time when you're already familiar with the codebase
once
from SingleInstancePromise
effort: Casual
Sending a nonexistent message type should throw
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: TypedMessenger
Related to the TypedMessenger class.
vec4.w should not be 1 by default
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
screenSize view uniform should be an integer
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: WebGPU Renderer
Related to the WebGpuRenderer
Allow middle mouse zooming orbit controls using the meta key
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: Orbit controls
Related to the OrbitControls api and its behaviour.
Use strings as properties to allow property mangling.
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
Make it possible to disable engine defines when bundling scripts with studio
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: Tasks
Related to configuring and running tasks.
Generate .d.ts files
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
Support for meshes without index buffers
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: WebGPU Renderer
Related to the WebGpuRenderer
Clean up studio connections when they are closed
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Serialized remote file system messages are not sent in the right order
effort: Difficult
Good luck.
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Close studio connections when switching to a different project
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Opening a remote project before studio has loaded does not cause the connections window to show up
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Automatically block incoming connections when internal/external discovery preference is disabled
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Mesh components with multiple materials draws the mesh multiple times.
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: WebGPU Renderer
Related to the WebGpuRenderer
Mat4.setScale should take a single scalar
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
Use codecov upload token
topic: DevOps
Related to ci and scripts meant for running during development
Handle inspector connection errors
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: Studio Connections
Related to messaging connection discovery between studio instances or inspectors.
Don't destroy placeholder texture references until the end of a frame.
effort: Casual
Simple changes that shouldn't take too much time when you're already familiar with the codebase
topic: WebGPU Renderer
Related to the WebGpuRenderer
More control over how glTF files with multiple scenes are loaded
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
Better error message when creating a VertexState with invalid arrayStride
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
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