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Inflow Object Settings
Ryan Guy edited this page Mar 17, 2018
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Inflow objects are emit fluid into the domain continuously. Inflow objects must be Blender mesh objects and must be Manifold in order to work correctly and predictably within the FLIP Fluids simulator. If the mesh object is animated, the mesh must not change topology between frames. This means that the mesh vertices are always connected to the same neighbouring vertices.
Enabled | Whether the object is active and emitting fluid into the simulation domain. |
Inflow Velocity Mode | The method in which the velocity of the emitted fluid will be set. Manual Set the inflow velocity vector manually. Target Set the inflow velocity vector towards a target object. |
Inflow Velocity | The inflow velocity vector (in m/s). This setting is only available if the Inflow Velocity Mode is set to Manual. |
Inflow Speed | The inflow fluid speed towards the target object (in m/s). This setting is only available if the Inflow Velocity Mode is set to Target. |
Target Object | The target object that will be used to calculate the fluid velocity direction. This setting is only available if the Inflow Velocity Mode is set to Target. |
Export Animated Target | Export the target object mesh as an animated one. This setting is only available if the Inflow Velocity Mode is set to Target. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |
Add Object Velocity to Inflow | Add the object velocity to the inflow fluid velocity. The object mesh must be rigid (non-deformable) for this option to work correctly. |
Export Animated Mesh | Export the inflow object mesh as an animated one. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |