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Newsletter 10: Coordination/Tracking #139
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Excited for this month! Veloren had a big release 😃 |
Where is the list of free sections? For gfx-rs/wgpu this month I don't think we are going to share any updates. There is a lot going on in the pipeline, but no releases were made. cc @grovesNL |
📜 Updated the structure/list of sections! |
I'll take care of For The Quest again :) |
I'll work on Sailing Simulator Prototype.. but I will need a little help to understand how this works. I'll probably wait a bit to see some games in there and copy? |
Someone could add the safe_arch 0.3 announcement. I hope to already have a 0.4 out sometime during next month (avx2!), but the 0.3 post is relevant because I can still use more grunts to help with just the scale of the project (hundreds and hundreds of functions involved). Usability feedback (in terms of how easy it is to build abstractions on top of |
Hi, I'd like to add a game I've been working on, sandbox. It's a falling sand game like sandspiel or powder toy. Here's some gameplay showcasing a few different elements. The streamable link dosen't provide the best quality though, so I'm open to suggestions on where to host the video. I'll write and overview for it and submit a PR later! |
Hey @ozkriff thanks for noticing my jam project, Cosmic Cantina. I ended up getting ill at the end and honestly bit off more than I could chew too. I'm still going to be doing the essence of that project, but it's on hold for now. If you want to point people at it feel free, but it's not really an actual game at the stage the code was left at lol Once I've gotten a bit more about my new project up and going I'll drop you a line! |
I will take CrateBeforeAttack. |
Thanks for the mention @ozkriff, I'd love to write an entry for my project. However, I'll earliest be able to do it and submit a PR on Wednesday. |
I'll try to come up with something about Paddlers by today or tomorrow. Thanks for the invite/mention! |
Taking "On FPS Game Progress" and "Stellary". |
@ecton removed the section from the current newsletter, ping me when you feel comfortable sharing about your project! :) |
Heya, I'll take Adding WASM Support to a Native Apps and Amethyst ✌️ |
I'll grab disescape. |
I'll grab Akigi |
Taking "gfx-hal & vulkan basics", "Pong tutorial with ggez", "beehive", "rustsim survey", "safe_arch" and "svg_face". |
Picking up 'cute-c2' and 'KAS v0.4'. |
@Ratysz |
@ozkriff the new version was released like an hour ago, yes. I'll tackle it for the June issue at some point, then. Thanks! |
Taking "Mind's Eye", "datoh's Life", and "vkeyes-demo-rs". |
Didn't refresh the page since yesterday 😛 : Taking "TTF Saga", and |
@AngelOnFira nope, the Godot section is free atm |
Taking "bracket-lib & roguelike book", "Point of WebGPU on native", "Iced" |
Woo-hoo! We're ready for the final PR: #169 ("Newsletter 10") - everyone is invited to review! ⏲️ Hope to merge this tomorrow +- at 17:00 UTC (in ~20 hrs from now). |
🎉 https://rust-gamedev.github.io/posts/newsletter-010 🎉 A huge thanks to all contributors and reviewers! :) |
Next coordination issue: #172 ("Newsletter 11: Coordination/Tracking") |
Feel free to suggest sections.
If you want to help writing the newsletter:
source
branch (example: Newsletter 7: Rhea, Oxidator, Dwarfs, Univer, Cat #75)I'm hoping to release this newsletter in the middle of the next week, so a soft deadline for all section PRs is Wednesday.Ok, now I'm hoping to have a final fraft on Sunday and publish it on Monday.
Current structure/status (I'll try to keep this updated):
goods
assets library #141[ ] miniquad & macroquad (1) - 🚧 WIP by @not-fl3Final steps:
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