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Newsletter 20 #531
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got emerald 👍 |
I'll take Egregoria :) |
I'd like to mention starframe's recent physics progress and the blog post about it published the other day 👋 |
I don't even remember what's new in the GL crates that was an entire months ago. It's better than before somehow, I'm sure. |
I’d like to write about sm64js. |
I'll write about A/B Street |
I'll write about "rkyv is faster than {...}". 🙂 |
My project isn't a game as such as I don't think I would have much to contribute anyway |
I'll write about building-blocks v0.6.0. |
I want to write about Aladin Lite |
Would a template repository for bevy games fit in here (maybe under Learning materials)? |
Hey, thanks for putting Paddlers on the list again! Nothing new released or published this month, though. (0.2.1 was released at the end of February) |
I'll claim this one. Thanks! |
I will take |
I'll write about Reverse-Engineering NES Tetris to add Hard Drop. |
I'd like to write about some Stellary 2 updates :) |
I'll take Mun's update |
No imgui-rs update this month! Thanks though :) |
Will do pGLOWrpg. |
I'll be submitting a section for Graphite development progress (probably relevant under the Libraries & Tooling Updates section, unless we renamed Game Updates to Game/App Updates. |
i have a question - if i publish oxygengine + raui update today does it counts as entry for this month newsletter or i have to wait for next month? |
I can write something for |
Thanks for considering that Robo Instructus article. I don't think I'll have time to raise a pr this time, so feel free to leave it out. |
@hecrj that would be great! @alexheretic 👌 that's a cool article though, I'll try to write some summary myself :) |
Wasn't sure about the time zones and how much time I could squeak by :) We finished up a big milestone last night so I've been writing the Graphite section on and off this morning. It's surprisingly hard to condense a lot of details into under 1k characters. I'm aiming to have it done within the next couple hours. |
@Keavon yeah, writing a good overview is hard sometimes.
It's likely that the final draft will be ready in something like 20 hrs so there's no need to rush that much :) |
Grabbing "Disguiser", "secbot", "rusty-bomber", "Outer Wonders", and "Robo Instructus article".
There're ~15 more free sections if anyone wants to help. |
Oxygengine & RAUI updates pushed :D |
Taking "Writing a 3D Shooter using rg3d" and "Using tests to speed up your feedback loop" learning sections. Some cool library stuff is also not written, so going to take a few more library&tools sections later today and will publish the final draft closer to the evening (in my timezone). |
Taking the last bunch of sections: genesis, Shipyard, rust-gpu. |
|
Final PR - #583 - everyone is invited to review |
🎉 https://rust-gamedev.github.io/posts/newsletter-020 As always, huge thanks to all editors, contributors, and reviewers! 🦀🦀🦀 |
Feel free to suggest sections about any March rust gamedev news and updates!
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336)Quoting @AngelOnFira from the last month's coordination issue:
Current Schedule
The soft deadline for all section PRs is 2021.04.06.
Review and Release will take place on 2021.04~~.08~~
.09.10.Only one image (<300kb) or GIF (<2.5mb) before the text. With an optional caption and a mandatory alt text.
All the (rendered) text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
Third-person perspective.
80 chars per MD line and no other markdownlint warnings on CI.
Only the following simple templates are allowed:
See the templates
For games/apps/libs:
For articles/videos/etc:
CONTRIBUTING.md
isn't updated for this yet.Current Structure & Status
If you have your own project that you want to write about, just make a comment on this issue!
(I'll try to keep this updated)
Final steps:
Editors: @ozkriff @17cupsofcoffee @AngelOnFira
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