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Retry binding TCP Socket in remote-test-server #104146
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(rustbot has picked a reviewer for you, use r? to override) |
I'm not sure that a retry flag is needed; I think we can just make the retry behavior unconditional. It seems like in most cases it's either harmless or helpful. |
Sure, I can do that. How many retries should be done before giving up? For UEFI, I mostly use 5. |
Five seems fine. |
This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
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@bors r+ rollup |
…n514 Retry binding TCP Socket in remote-test-server This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
…n514 Retry binding TCP Socket in remote-test-server This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
…n514 Retry binding TCP Socket in remote-test-server This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
…n514 Retry binding TCP Socket in remote-test-server This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
…n514 Retry binding TCP Socket in remote-test-server This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning. This was orignally implemented in rust-lang#100316 Signed-off-by: Ayush Singh <ayushsingh1325@gmail.com>
Rollup of 9 pull requests Successful merges: - rust-lang#100633 (Consider `#[must_use]` annotation on `async fn` as also affecting the `Future::Output`) - rust-lang#103445 (`#[test]`: Point at return type if `Termination` bound is unsatisfied) - rust-lang#103924 (Fix broken link in description of error code E0706) - rust-lang#104146 (Retry binding TCP Socket in remote-test-server) - rust-lang#104169 (Migrate `:target` rules to use CSS variables) - rust-lang#104202 (Fix ICE rust-lang#103748) - rust-lang#104216 (Don't ICE on operator trait methods with generic methods) - rust-lang#104217 (Display help message when fluent arg was referenced incorrectly) - rust-lang#104245 (Reduce default configuration's dependency upon static libstdcpp library (rust-lang#103606)) Failed merges: r? `@ghost` `@rustbot` modify labels: rollup
This allows retrying binding TCP Socket multiple times. This is useful when using emulators as network might not be available in the beginning.
This was orignally implemented in #100316
Signed-off-by: Ayush Singh ayushsingh1325@gmail.com