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Merge pull request #6 from map-labs-source/master
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get weird
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strubium authored Nov 11, 2023
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2 changes: 1 addition & 1 deletion .gitattributes
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66 changes: 66 additions & 0 deletions .github/CONTRIBUTING.md
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This file details how to contribute to the Mapbase project on GitHub:
https://github.com/mapbase-source/source-sdk-2013

For the original Source SDK 2013 contribution guidelines, click here:
https://github.com/ValveSoftware/source-sdk-2013/blob/master/CONTRIBUTING

---

Mapbase is a project which many Source modders draw from, so it has its own unique standards
for contributions which differ from other projects, but it is still an open-source repository
that is always open to contributions.

Whenever you contribute to the Mapbase repository, you must keep in mind that any contributions
made could be deployed to all mods utilizing Mapbase, which can include everything from high-profile
Steam mods to amateur HL2 maps. Many contributions can also end up being available in both SP and MP
if the contributions are not obviously exclusive to one of the two.

All contributions must follow the following rules:

* A contribution must be aligned with Mapbase's goals and priorities and should not be "subjective"
or related to a specific mod or type of mod. For example, fixing an existing issue or adding a
new tool for mappers to use is usually fine, but adding a new custom weapon with its own assets
is usually not fit for Mapbase.

* All content in a contribution must be either already legally open-source or done with the
full permission of the content's original creator(s). If a license is involved, the contributor
should ensure Mapbase conforms to its terms.
* **NOTE:** Due to concerns with mods which do not wish to be open-source, content using GPL licenses (or any
license with similar open-source requirements) are currently not allowed to be distributed with Mapbase.
Contributions which can draw from them without actually distributing the licensed content may be excepted
from this rule.

* Contributions must not break existing maps/content or interfere with them in a negative or non-objective way.

* Code contributions are not obliged to follow Mapbase's preprocessor conventions (e.g. #ifdef MAPBASE),
although following them is usually acceptable.

* Code contributions which modify or add onto existing code should generally match its syntax and shouldn't
change the spacing unless necessary.

* If you are contributing a file you created yourself specifically for Mapbase, you are required to
use the custom "Mapbase - Source 2013" header used in other Mapbase files as of Mapbase v5.0.
You are encouraged to append an "Author(s)" part to that header in your file in order to clarify who wrote it.

* Do not modify the README to add attribution for your contribution. That is handled by Mapbase's maintainers.

Contributions which do not follow these guidelines cannot be accepted into Mapbase. Attempting to contribute content
which seriously violates the rules above can lead to being blocked from contributing, especially if done repeatedly.

---

Mapbase uses GitHub Actions to help manage issues and pull requests. Some of these workflows build the code of incoming
contributions to make sure they compile properly. The code is compiled separately for Visual Studio 2022 and GCC/G++ 9 (Linux)
and on both Debug and Release configurations.

If these workflows fail, don't freak out! Accidents can happen frequently due to compiler syntax differences and conflicts
from other contributions. You can look at a failed workflow's log by clicking "Details", which will include the build's output
in the "Build" step(s). Any errors must be resolved by you and/or by code reviewers before a pull request can be merged.

If your contribution is accepted, you may be listed in Mapbase's credits and the README's external content list:
https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits#Contributors
https://github.com/mapbase-source/source-sdk-2013/blob/master/README

You may also receive the "Contributor" or "Major Contributor" role on Mapbase's Discord server if you are
a member of it.

25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---code.md
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---
name: Bug report - Code
about: Create a bug report related to the source code itself. (e.g. a compile error)
title: "[CODE] "
labels: Bug
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' set to something
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---game.md
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---
name: Bug report - Game
about: Create a bug report related to game behavior.
title: "[GAME] "
labels: Bug
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' in the map
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---misc.md
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---
name: Bug report - Miscellaneous
about: Create a bug report not related to any of the other subjects.
title: "[MISC] "
labels: Bug
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Do '...'
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---npc.md
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---
name: Bug report - NPCs
about: Create a bug report related to NPCs.
title: "[NPCs] "
labels: Bug
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' do something
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---tools.md
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---
name: Bug report - Tools
about: Create a bug report related to compile tools, editor stuff, etc.
title: "[TOOLS] "
labels: Bug, Tools
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' in the map
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
29 changes: 29 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---visuals-graphics.md
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---
name: Bug report - Visuals/Graphics
about: Create a bug report related to visual issues. (e.g. shaders, projected textures,
etc.)
title: "[VISUAL] "
labels: Bug
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' in the map
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

### Media
Any related screenshots, videos, etc. which show the bug.

---

### Additional context
(Optional) Add any other context about the problem here.
25 changes: 25 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report---vscript.md
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---
name: Bug report - VScript
about: Create a bug report related to VScript.
title: "[VSCRIPT] "
labels: Bug, VScript
assignees: ''

---

### Describe the bug
A clear and concise description of what the bug is.

### Steps to reproduce
Steps to reproduce the behavior:
1. Have '...' in the script
2. ???
3. See error

### Expected behavior
A clear and concise description of what you expected to happen.

---

### Additional context
(Optional) Add any other context about the problem here.
22 changes: 22 additions & 0 deletions .github/ISSUE_TEMPLATE/feature-request---code.md
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---
name: Feature request - Code
about: Suggest an idea related to the source code itself. (e.g. a new utility function)
title: "[CODE] "
labels: Enhancement
assignees: ''

---

### Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

### Describe the solution you'd like
A clear and concise description of what you want to happen.

### Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

---

### Additional context
(Optional) Add any other context or screenshots about the feature request here.
22 changes: 22 additions & 0 deletions .github/ISSUE_TEMPLATE/feature-request---game.md
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---
name: Feature request - Game
about: Suggest an idea related to game behavior.
title: "[GAME] "
labels: Enhancement
assignees: ''

---

### Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

### Describe the solution you'd like
A clear and concise description of what you want to happen.

### Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

---

### Additional context
(Optional) Add any other context or screenshots about the feature request here.
22 changes: 22 additions & 0 deletions .github/ISSUE_TEMPLATE/feature-request---misc.md
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---
name: Feature request - Miscellaneous
about: Suggest an idea not related to any of the other subjects.
title: "[MISC] "
labels: Enhancement
assignees: ''

---

### Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

### Describe the solution you'd like
A clear and concise description of what you want to happen.

### Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

---

### Additional context
(Optional) Add any other context or screenshots about the feature request here.
22 changes: 22 additions & 0 deletions .github/ISSUE_TEMPLATE/feature-request---npc.md
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---
name: Feature request - NPCs
about: Suggest an idea related to NPCs.
title: "[NPCs] "
labels: Enhancement
assignees: ''

---

### Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

### Describe the solution you'd like
A clear and concise description of what you want to happen.

### Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

---

### Additional context
(Optional) Add any other context or screenshots about the feature request here.
22 changes: 22 additions & 0 deletions .github/ISSUE_TEMPLATE/feature-request---tools.md
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---
name: Feature request - Tools
about: Suggest an idea related to compile tools, editor stuff, etc.
title: "[TOOLS] "
labels: Enhancement, Tools
assignees: ''

---

### Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

### Describe the solution you'd like
A clear and concise description of what you want to happen.

### Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

---

### Additional context
(Optional) Add any other context or screenshots about the feature request here.
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