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get weird #6

Merged
merged 765 commits into from
Nov 11, 2023
Merged

get weird #6

merged 765 commits into from
Nov 11, 2023

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strubium
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Blixibon and others added 30 commits November 21, 2021 11:00
samisalreadytaken and others added 29 commits November 17, 2022 10:27
Consistent and descriptive variable names, simplified calculations.
- Edited collision groups to act more like in HL1
- Now the first two squad slots will run right towards the player while the others will get LOS on your LKP
- CJ: fixed up a couple small things, overall should be a much smoother enemy
- Cief: Added new particle effects for squad damage
This reverts commit d1f728e.
Cleanup before PR
ML19 features + spring cleaning
…gui-patch

vscript vgui HUD visibility control
- Changed hull to HULL_MEDIUM to allow them to move through doorways.
- Latest PBR shader changes from WRD. PCC support, envmap hsv, general optimization, fixes, among other things.

From:
WhiteRedDragons@25244e4
PBR shader changes from WRD | Small houndeye fix
@strubium strubium merged commit 066420a into strubium:weirdo Nov 11, 2023
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10 participants