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* upstream/master: (52 commits)
  `qmk generate-make-dependencies` improvements (qmk#21001)
  scramble: Add XOSC delay for startup (qmk#20991)
  [Keyboard] Add Fancytech Fancyalice66 (qmk#20647)
  Define RGB_DI_PIN directly instead of using another define (qmk#20983)
  Add Cepstrum Rev. 1 Keyboard (qmk#20721)
  [Keyboard] Add Moondrop Dash75 (qmk#20890)
  Revert to last known working version (qmk#20967)
  Bump anothrNick/github-tag-action from 1.64.0 to 1.65.0 (qmk#20964)
  Update tg4x RGB LED count (qmk#20955)
  Fix EEPROM_DRIVER=legacy_stm32_flash (qmk#20457)
  Generate `make` dependency file during build for info.json's etc. (qmk#20451)
  hazel/bad_wings update  (qmk#20947)
  jotix keymap update (qmk#20902)
  Far better VSCode intellisense support using clangd. (qmk#20382)
  Add new keyboard "Ergomirage" (qmk#20655)
  [Keyboard] Add Zwag75 keyboard (qmk#20757)
  [Keyboard] Add kibou/fukuro (qmk#20771)
  [Keyboard] Add Teleport TKL (qmk#20469)
  momokai tap_* rgb modes and bootmagic key update (qmk#20126)
  [Keymap] Add caps word enable to dshields keymaps (qmk#20862)
  ...
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sudish committed May 21, 2023
2 parents 4130864 + 420e35f commit 55d4dab
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4 changes: 4 additions & 0 deletions .clangd
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@@ -0,0 +1,4 @@
CompileFlags:
Add: [-Wno-unknown-attributes, -Wno-maybe-uninitialized, -Wno-unknown-warning-option]
Remove: [-W*, -mcall-prologues]
Compiler: clang
1 change: 1 addition & 0 deletions .github/workflows/auto_tag.yml
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Expand Up @@ -4,6 +4,7 @@ permissions:
contents: write

on:
workflow_dispatch:
push:
branches:
- master
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2 changes: 1 addition & 1 deletion .vscode/extensions.json
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Expand Up @@ -3,7 +3,7 @@
"recommendations": [
"EditorConfig.EditorConfig",
"xaver.clang-format",
"ms-vscode.cpptools",
"llvm-vs-code-extensions.vscode-clangd",
"bierner.github-markdown-preview",
"donjayamanne.git-extension-pack"
]
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7 changes: 5 additions & 2 deletions .vscode/settings.json
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Expand Up @@ -26,6 +26,9 @@
},
"python.formatting.provider": "yapf",
"[json]": {
"editor.formatOnSave": false
}
"editor.formatOnSave": false
},
"clangd.arguments": [
"--header-insertion=never"
]
}
9 changes: 9 additions & 0 deletions builddefs/build_keyboard.mk
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Expand Up @@ -343,6 +343,15 @@ $(KEYBOARD_OUTPUT)/src/default_keyboard.h: $(INFO_JSON_FILES)

generated-files: $(KEYBOARD_OUTPUT)/src/info_config.h $(KEYBOARD_OUTPUT)/src/default_keyboard.c $(KEYBOARD_OUTPUT)/src/default_keyboard.h

generated-files: $(KEYMAP_OUTPUT)/src/info_deps.d

$(KEYMAP_OUTPUT)/src/info_deps.d:
@$(SILENT) || printf "$(MSG_GENERATING) $@" | $(AWK_CMD)
$(eval CMD=$(QMK_BIN) generate-make-dependencies -kb $(KEYBOARD) -km $(KEYMAP) -o $(KEYMAP_OUTPUT)/src/info_deps.d)
@$(BUILD_CMD)

-include $(KEYMAP_OUTPUT)/src/info_deps.d

.INTERMEDIATE : generated-files

# Userspace setup and definitions
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4 changes: 2 additions & 2 deletions builddefs/common_features.mk
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Expand Up @@ -213,10 +213,10 @@ else
SRC += eeprom_driver.c eeprom_spi.c
else ifeq ($(strip $(EEPROM_DRIVER)), legacy_stm32_flash)
# STM32 Emulated EEPROM, backed by MCU flash (soon to be deprecated)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_STM32_FLASH_EMULATED
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_LEGACY_EMULATED_FLASH
COMMON_VPATH += $(PLATFORM_PATH)/$(PLATFORM_KEY)/$(DRIVER_DIR)/flash
COMMON_VPATH += $(DRIVER_PATH)/flash
SRC += eeprom_driver.c eeprom_stm32.c flash_stm32.c
SRC += eeprom_driver.c eeprom_legacy_emulated_flash.c legacy_flash_ops.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
# Transient EEPROM implementation -- no data storage but provides runtime area for it
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
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8 changes: 4 additions & 4 deletions docs/feature_advanced_keycodes.md
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Expand Up @@ -37,9 +37,9 @@ For more information on bitwise operators in C, click [here](https://en.wikipedi

In practice, this means that you can check whether a given modifier is active with `get_mods() & MOD_BIT(KC_<modifier>)` (see the [list of modifier keycodes](keycodes_basic.md#modifiers)) or with `get_mods() & MOD_MASK_<modifier>` if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace `get_mods()` with `get_oneshot_mods()`.

To check that *only* a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: `get_mods() & <mod mask> == <mod mask>`.
To check that *only* a specific set of mods is active at a time, use a simple equality operator: `get_mods() == <mod mask>`.

For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.
For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.

The full list of mod masks is as follows:

Expand Down Expand Up @@ -91,7 +91,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {

case KC_ESC:
// Detect the activation of only Left Alt
if ((get_mods() & MOD_BIT(KC_LALT)) == MOD_BIT(KC_LALT)) {
if (get_mods() == MOD_BIT(KC_LALT)) {
if (record->event.pressed) {
// No need to register KC_LALT because it's already active.
// The Alt modifier will apply on this KC_TAB.
Expand Down Expand Up @@ -184,4 +184,4 @@ This page used to encompass a large set of features. We have moved many sections

## Key Overrides :id=key-overrides

* [Key Overrides](feature_key_overrides.md)
* [Key Overrides](feature_key_overrides.md)
2 changes: 1 addition & 1 deletion docs/feature_combo.md
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Expand Up @@ -58,7 +58,7 @@ const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
const uint16_t PROGMEM qw_combo[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM sd_combo[] = {KC_S, KC_D, COMBO_END};

combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB),
[QW_SFT] = COMBO(qw_combo, KC_LSFT),
Expand Down
69 changes: 69 additions & 0 deletions docs/feature_pointing_device.md
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Expand Up @@ -434,6 +434,75 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
This allows you to toggle between scrolling and cursor movement by pressing the DRAG_SCROLL key.
### Advanced Drag Scroll
Sometimes, like with the Cirque trackpad, you will run into issues where the scrolling may be too fast.
Here is a slightly more advanced example of drag scrolling. You will be able to change the scroll speed based on the values in set in `SCROLL_DIVISOR_H` and `SCROLL_DIVISOR_V`. This bit of code is also set up so that instead of toggling the scrolling state with set_scrolling = !set_scrolling, the set_scrolling variable is set directly to record->event.pressed. This way, the drag scrolling will only be active while the DRAG_SCROLL button is held down.
```c
enum custom_keycodes {
DRAG_SCROLL = SAFE_RANGE,
};
bool set_scrolling = false;
// Modify these values to adjust the scrolling speed
#define SCROLL_DIVISOR_H 8.0
#define SCROLL_DIVISOR_V 8.0
// Variables to store accumulated scroll values
float scroll_accumulated_h = 0;
float scroll_accumulated_v = 0;
// Function to handle mouse reports and perform drag scrolling
report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) {
// Check if drag scrolling is active
if (set_scrolling) {
// Calculate and accumulate scroll values based on mouse movement and divisors
scroll_accumulated_h += (float)mouse_report.x / SCROLL_DIVISOR_H;
scroll_accumulated_v += (float)mouse_report.y / SCROLL_DIVISOR_V;
// Assign integer parts of accumulated scroll values to the mouse report
mouse_report.h = (int8_t)scroll_accumulated_h;
mouse_report.v = (int8_t)scroll_accumulated_v;
// Update accumulated scroll values by subtracting the integer parts
scroll_accumulated_h -= (int8_t)scroll_accumulated_h;
scroll_accumulated_v -= (int8_t)scroll_accumulated_v;
// Clear the X and Y values of the mouse report
mouse_report.x = 0;
mouse_report.y = 0;
}
return mouse_report;
}
// Function to handle key events and enable/disable drag scrolling
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DRAG_SCROLL:
// Toggle set_scrolling when DRAG_SCROLL key is pressed or released
set_scrolling = record->event.pressed;
break;
default:
break;
}
return true;
}
// Function to handle layer changes and disable drag scrolling when not in AUTO_MOUSE_DEFAULT_LAYER
layer_state_t layer_state_set_user(layer_state_t state) {
// Disable set_scrolling if the current layer is not the AUTO_MOUSE_DEFAULT_LAYER
if (get_highest_layer(state) != AUTO_MOUSE_DEFAULT_LAYER) {
set_scrolling = false;
}
return state;
}
```


## Split Examples

The following examples make use the `SPLIT_POINTING_ENABLE` functionality and show how to manipulate the mouse report for a scrolling mode.
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2 changes: 1 addition & 1 deletion docs/feature_wpm.md
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@@ -1,4 +1,4 @@
# Word Per Minute (WPM) Calculcation
# Word Per Minute (WPM) Calculation

The WPM feature uses time between keystrokes to compute a rolling average words per minute rate and makes this available for various uses.

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35 changes: 35 additions & 0 deletions docs/isp_flashing_guide.md
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Expand Up @@ -35,6 +35,40 @@ To use a 5V/16MHz Pro Micro as an ISP flashing tool, you will first need to load

!> Note that the `10` pin on the Pro Micro should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Pro Micro to the `RESET` on the keyboard.


### Arduino Uno / Micro as ISP

[Arduino Uno](https://store.arduino.cc/products/arduino-uno-rev3)
[Arduino Micro](https://store.arduino.cc/products/arduino-micro)

A standard Uno or Micro can be used as an ISP flashing tool using the [example "ArduinoISP" sketch](https://docs.arduino.cc/built-in-examples/arduino-isp/ArduinoISP#load-the-sketch) to emulate an STK500 ISP. Also works with Sparkfun Pro Micros and clones.

**AVRDUDE Programmer**: `stk500v1`
**AVRDUDE Port**: Serial

#### Wiring

|Uno |Keyboard|
|-----------|--------|
|`5V` |`VCC` |
|`GND` |`GND` |
|`10` (`B2`)|`RESET` |
|`13` (`B5`)|`SCLK` |
|`11` (`B3`)|`MOSI` |
|`12` (`B4`)|`MISO` |

|Micro |Keyboard|
|-----------|--------|
|`5V` |`VCC` |
|`GND` |`GND` |
|`10` (`B6`)|`RESET` |
|`15` (`B1`)|`SCLK` |
|`16` (`B2`)|`MOSI` |
|`14` (`B3`)|`MISO` |

!> Note that the `10` pin on the Uno/Micro should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Uno/Micro to the `RESET` on the keyboard.


### Teensy 2.0 as ISP

[PJRC Teensy 2.0](https://www.pjrc.com/store/teensy.html)
Expand All @@ -57,6 +91,7 @@ To use a Teensy 2.0 as an ISP flashing tool, you will first need to load a [spec

!> Note that the `B0` pin on the Teensy should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Teensy to the `RESET` on the keyboard.


### SparkFun PocketAVR / USBtinyISP

[SparkFun PocketAVR](https://www.sparkfun.com/products/9825)
Expand Down
51 changes: 10 additions & 41 deletions docs/other_vscode.md
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Expand Up @@ -92,59 +92,28 @@ No, really, that's it. The paths needed are already included when installing th

There are a number of extensions that you may want to install:

* [Git Extension Pack](https://marketplace.visualstudio.com/items?itemName=donjayamanne.git-extension-pack) -
This installs a bunch of Git related tools that may make using Git with QMK Firmware easier.
* [Git Extension Pack](https://marketplace.visualstudio.com/items?itemName=donjayamanne.git-extension-pack) - This installs a bunch of Git related tools that may make using Git with QMK Firmware easier.
* [clangd](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) - _[Optional]_ - This is the language server for C/C++ that VS Code uses. It provides IntelliSense and other features.
* [EditorConfig for VS Code](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) - _[Optional]_ - Helps to keep the code to the QMK Coding Conventions.
* [GitHub Markdown Preview](https://marketplace.visualstudio.com/items?itemName=bierner.github-markdown-preview) - _[Optional]_ - Makes the markdown preview in VS Code more like GitHub's.
* [VS Live Share Extension Pack](https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare-pack) - _[Optional]_ - This extension allows somebody else to access your workspace (or you to access somebody else's workspace) and help out. This is great if you're having issues and need some help from somebody.

Restart once you've installed any extensions
Restart once you've installed any extensions.

# Configure VS Code for QMK

1. Click <kbd><kbd>File</kbd> > <kbd>Open Folder</kbd></kbd>
2. Open the QMK Firmware folder that you cloned from GitHub.
2. Open the QMK Firmware folder that you cloned from GitHub.
3. Click <kbd><kbd>File</kbd> > <kbd>Save Workspace As...</kbd></kbd>

## Configuring VS Code

Using the [standard `compile_commands.json` database](https://clang.llvm.org/docs/JSONCompilationDatabase.html), we can get VS code C/C++ extension to use the exact same includes and defines used for your keyboard and keymap.
Using the [standard `compile_commands.json` database](https://clang.llvm.org/docs/JSONCompilationDatabase.html), we can get the VS code _clangd_ extension to use the correct includes and defines used for your keyboard and keymap.

1. Run `qmk generate-compilation-database -kb <keyboard> -km <keymap>` to generate the `compile_commands.json`.
1. Create `.vscode/c_cpp_properties.json` with the following content:
```
{
"configurations": [
{
"name": "qmk",
"compilerArgs": ["-mmcu=atmega32u4"],
"compilerPath": "/usr/bin/avr-gcc",
"cStandard": "gnu11",
"cppStandard": "gnu++14",
"compileCommands": "${workspaceFolder}/compile_commands.json",
"intelliSenseMode": "linux-gcc-arm",
"browse": {
"path": [
"${workspaceFolder}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
}
],
"version": 4
}
```
Change values in `.vscode/c_cpp_properties.json` for your environment:
1. Copy the `-mmcu` argument from `compile_commands.json` into your `compilerArgs`. This is to work around a [bug in vscode c/c++ extension](https://github.com/microsoft/vscode-cpptools/issues/6478).
1. Use the `compilerPath` from `compile_commands.json`.
1. Modify `cStandard`, `cppStandard` and `intelliSenseMode` values to the correct values for your platform. See [this section](https://code.visualstudio.com/docs/cpp/c-cpp-properties-schema-reference#_configuration-properties) for reference. For WSL, it should still be gcc-x64.
And now you're ready to code QMK Firmware in VS Code
## Troubleshooting VSCode C/C++ extension
1. Inside VS code, press <kbd><kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>P</kbd></kbd> (macOS: <kbd><kbd>Command</kbd> + <kbd>Shift</kbd> + <kbd>P</kbd></kbd>) to open the command palette.
1. Start typing `clangd: Download Language Server` and select it when it appears. Note that this only needs to be done once on clangd extension installation, if it didn't already ask to do so.
1. Inside VS code, press <kbd><kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>P</kbd></kbd> (macOS: <kbd><kbd>Command</kbd> + <kbd>Shift</kbd> + <kbd>P</kbd></kbd>) to open the command palette.
1. Start typing `clangd: Restart Language Server` and select it when it appears.

If the defines are not matching what you expect, open the source code and run action `C/C++: Log Diagnostics`. This will list the exact list of defines and include paths defined in `compile_commands.json`, and if it's not part of your compilation database, it will tell you so.
Now you're ready to code QMK Firmware in VS Code!
71 changes: 71 additions & 0 deletions keyboards/1upkeyboards/pi50/config.h
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@@ -0,0 +1,71 @@
// Copyright 2023 ziptyze
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define OLED_DISPLAY_128X32
#define I2C1_SCL_PIN GP11
#define I2C1_SDA_PIN GP10
#define I2C_DRIVER I2CD1
#define OLED_BRIGHTNESS 128
#define OLED_FONT_H "keyboards/1upkeyboards/pi50/lib/glcdfont.c"

#define RGB_DI_PIN GP0
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGBLIGHT_LIMIT_VAL 150
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
4 changes: 4 additions & 0 deletions keyboards/1upkeyboards/pi50/grid/config.h
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@@ -0,0 +1,4 @@
// Copyright 2023 ziptyze (@ziptyze)
// SPDX-License-Identifier: GPL-2.0-or-later

#define RGB_MATRIX_LED_COUNT 60
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