Releases: thedmd/imgui-node-editor
v0.9.3 - bugfix release
Bugfix release that mainly address problems with ImCanvas after internals of ImGui changed their behavior.
- CHANGE: Canvas: Use ImDrawCallback_ImCanvas macro as draw callback sentinel (#256), thanks @nspitko
- BUGFIX: Canvas: Ensure SentinelDrawCallback cleanup (#255)
- BUGFIX: Editor: Don't call Reasume/Suspend on invisible canvas (#255)
Full Changelog: v0.9.2...v0.9.3
v0.9.2 - stable branch
This is a release of stable v0.9.x branch. As time goes one v0.10.x will introduce breaking changes that require work from users to adjust.
Bugfixes will be merged back in subsequent v0.9.x releases until v0.10 will be out.
Non-breaking features may be merged back if feasible.
Note:
This release contain fix for broken clipping present when editor is combined with Dear ImGui 1.89+
v0.9.2 (2023-09-01):
- NEW: Editor: Add offset of hover/select to style (thanks @MultiPain)
- NEW: Editor: Add IMGUI_NODE_EDITOR_API to support building editor as a shared library (#189)
- NEW: Canvas: Add IMGUIEX_CANVAS_API to support building canvas as a shared library (#189)
- CHANGE: Editor: Support ImGui r18836 after SetItemUsingMouseWheel removal (#218), thanks @ocornut
- CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
- CHANGE: Examples: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
- CHANGE: Canvas: Don't use deprecated SetItemAllowOverlap (#250)
- CHANGE: Examples: Don't use deprecated SetItemAllowOverlap (#250)
- CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
- CHANGE: Editor: Unary operator- for ImVec2 is defined by ImGui since r18955 (#248)
- BUGFIX: Editor: Correctly initialize 'width' for view resize code (thx @gnif)
- BUGFIX: Examples: Handle node deletion before links (#182)
Deleting node queue connected links for deletion. - BUGFIX: Examples: Simplify and fix drawing of node header line (#180)
- BUGFIX: Editor: Cleanup tabs.
- BUGFIX: Editor: Use ImGuiKey directly with ImGui r18822 (#183)
- BUGFIX: Examples: Use ImGuiKey directly with ImGui r18822 (#183)
- BUGFIX: Examples: Use ImGuiKey_KeypadEnter with ImGui r18604 (#183)
- BUGFIX: Examples: Add missing include for std::intptr_t (#199)
- BUGFIX: Examples: Don't use empty string as identifier
- BUGFIX: Editor: Clean long to int implicit cast warning in crude_json
- BUGFIX: Canvas: Ensure canvas draw commands are separated from other ImGui draw commands (#205, #250)
- BUGFIX: Editor: Don't call Canvas.End() when Canvas.Begin() failed (#186), thanks @pthom, @TheZoc
v0.9.1 (2022-08-27):
- CHANGE: Remove unwanted extra frame height from node bottom
- CHANGE: Allow to specify if links of deleted node should also be automatically deleted
Now it is possible to delete only node without automatically serving links,
application can choose to do this operation by itself and for example
short circuit flow links ot do any other special operation. - CHANGE: Canvas: Allow to overlap canvas widget
- CHANGE: Natvis: Move crude_json natvis to separate file
- CHANGE: Natvis: Show readable NodeId/PinId/LinkId
- CHANGE: Make Navigate action to honor duration
- CHANGE: Travis: Use Ubuntu Bionic (18.04) for CI, to get newer version of GLFW3
- CHANGE: Editor: Make action button internally configurable
- CHANGE: Make Node Editor forward compatible with ImGui 1.80+ (#112)
We're keeping backward compatibility with pre 1.8x versions. - CHANGE: Update internal copy ImGui to 1.84 (WIP) (3512f2c2c283ec86) (#107)
Internal copy has two PR's merged:
https://github.com/thedmd/imgui/tree/feature/layout - used in blueprints example only
https://github.com/thedmd/imgui/tree/feature/extra-keys - optional: used by Node Editor if present - CHANGE: Use github actions instead of Travis and AppVeyor (#113)
- CHANGE: Delete operation on node/link will remove internal object (#173)
- CHANGE: Natvis: Add crude_json::value visualization
- NEW: All source components are now versioned
- NEW: Make view state independent of window resolution.
- NEW: Editor can now break links connected specified node or pin
New API:
int BreakLinks(NodeId nodeId);
int BreakLinks(PinId pinId);
- NEW: Editor can now tell if node or pin has any links attached
New API:
bool HasAnyLinks(NodeId nodeId);
bool HasAnyLinks(PinId pinId);
- NEW: Editor can be queried if particular node or link is selected
New API:
bool IsNodeSelected(NodeId nodeId);
bool IsLinkSelected(LinkId linkId);
- NEW: Editor now can return pins of the link
New API:
bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId);
`startPinId` and `endPinId` may be null if caller is not interested
in particular id.
- NEW: Editor now return ids of hovered node/pin/link
New API:
NodeId GetHoveredNode();
PinId GetHoveredPin();
LinkId GetHoveredLink();
- NEW: Add SetGroupSize() to explicitly set group size
New API:
void SetGroupSize(NodeId nodeId, const ImVec2& size);
-
NEW: crude_json: Add save() and load()
When CRUDE_JSON_IO == 1 value will have load() and save()
function implemented using stdio.h FILE. -
NEW: crude_json: Add erase() and get_ptr()
-
NEW: Application overhaul
- Convert from function based to inheritable class
- Add ability to close app and change title from code
- Add ability to control main window flags (ex. show menubar)
- Save ImGui state to ini file
- Render using pre-multiplied alpha textures
- Add extra fonts to examples.
-
NEW: User can now override button indices for various actions (#88)
New API in Config:
int DragButtonIndex; // Mouse button index drag action will react to (0-left, 1-right, 2-middle)
int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
- NEW: Flow direction can now be picked per flow (#104)
New API:
enum class FlowDirection
{
Forward,
Backward
};
void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
- NEW: Editor can now return number of submitted nodes (#81)
New API:
int GetNodeCount(); // Returns number of submitted nodes since Begin() call
- NEW: Editor can now return nodes in order they are drawn (#81)
New API:
int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set.
Returns actual size of filled id's.
-
NEW: Editor now allow to set Z position for nodes (#109)
Nodes with higher Z position are drawn on top of ones with lower.
New API:
void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
-
NEW: Editor: SaveReasonFlags now inform about node creation/deletion
-
NEW: Editor: Expose button index background was clicked with
New API:
ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none -
NEW: Editor: Expose configuration editor was created with
New API:
const Config& GetConfig(EditorContext* ctx = nullptr); -
NEW: Editor: Add highlighting of Links connected to selected Node (#175)
New API:
StyleColor_HighlightLinkBorder
StyleVar_HighlightConnectedLinks -
NEW: Editor: Add ability to snap link origin to pin direction (#167)
New API:
StyleVar_SnapLinkToPinDir -
NEW: Editor: Add way to override default zoom levels (#174)
New API:
ImVector Config::CustomZoomLevels; -
NEW: Editor: Add canvas size mode (#170)
Config can now decide how editor should resize view when changing size.
New API:
enum class CanvasSizeMode;
Config::CanvasSizeMode;
- BUGFIX: Avoid crash while destroying editor.
- BUGFIX: Save draw list used by editor between Begin() and End()
There is a chance ImGui::GetWindowDrawList() will return different draw list
while nodes are being composed. To avoid troubles of manipulating incorrect
draw list one obtained in Begin() is remembered and used. - BUGFIX: Avoid division by zero in ImCubicBezierBoundingRect
- BUGFIX: Don't stuck in delete action if user does not handle it
- BUGFIX: Enable use channel splitter inside Begin/End for node and pin. #28
- BUGFIX: Don't manipulate channels when editor is suspended #28
- BUGFIX: Fix ObjectId serialization
- BUGFIX: GroupNode resize instead of move on low zoom #87
- BUGFIX: Make Canvas work with Viewports (#91, #90)
- BUGFIX: Explicitly choose embedded GL3W as OpenGL extension loader (#96)
- BUGFIX: Application: Don't apply HiDPI logic for (-FLT_MAX,-FLT_MAX) mouse position
- BUGFIX: Editor: Clamp over-the-edge drag distance to prevent scrolling to infinity on focus lost
- BUGFIX: Editor: Consume scroll event (#73) (require ImGui 17909 or later)
- BUGFIX: Editor: Respect window focus while handling actions (#99)
- BUGFIX: Examples: Correct case of
data
directory (#97) - BUGFIX: Canvas: Save/Restore CursorMaxPos only in Begin/End (#101)
- BUGFIX: Editor: Don't implicitly capture keyboard (#83)
- BUGFIX: Application: Reset key down state after loosing keyboard focus
- BUGFIX: Editor: Make off-screen dragging work again
- BUGFIX: ImGui: Disable obsolete functions (#103)
- BUGFIX: Editor: Allow nodes with zero size (#134)
- BUGFIX: Canvas: Update call ImGui::IsClippedEx() on ImGui > 18415 (#138)
- BUGFIX: Canvas: Disable pink debug outline around widg...
Initial release
This is pre 1.0 release with a goal of:
- tidying things up
- exposing current version over prototype in releases
Marking this 0.9 leave some room for:
- making a documentation
- cleaning up public API if necessary
Let's summarize changes:
- editor now compile and works with vanilla ImGui 1.72+
- no external dependencies beside ImGui
- editor sources are contained inside
NodeEditor
directory - editor no longer use child window, now it acts like regular widget
Major changes from prototype stage:
- "NodeEditor" was renamed to "imgui_node_editor", both in term of project
name and header file name (this is one change visible to the user) - imgui_canvas - widget was factored out from editor and now is an independent
piece of code, it will live along node editor - imgui_extra_math - various utilities and extra operators that I found
missing in imgui_internal.h - imgui_bezier_math - set of function to operate on cubic bezier curves,
lenght, subdivision, sampling, derivative and more - imgui_node_editor.cpp - implementation of node editor
- imgui_node_editor_api.cpp - public API implementation
- imgui_node_editor_internal.* - internal structures of node editor
- ax/Math2D was moved into utilities
- picojson removed, replaced by crude_json made for node editor (I'm keeping original save data format)
- blueprint builder was moved into utilities
- new canvas sample was added
- local copy of ImGui was updated to 1.72 (WIP) with optional extensions:
- feature/draw-list-fringe-scale
- feature/extra-keys
- feature/layout (required by blueprint examples)
Initial prototype
This is a snapshot of initial prototype made in case anybody depends on it.