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Fix glTF mesh colors #1181
Fix glTF mesh colors #1181
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Testing PR1181-3ebfe50 The color panels from #957 looks correct to 👍 As for the palms, I think that is material related, the fbx palm is fully metallic whereas the glb one is not at all, it is well known issue the fbx models with no metallic map uses the albedo channel instead, maybe no material equals wall white. |
So it's interesting. Using Silverfishes method I do indeed get identical looking models, However with a new export for the fbx using a solid black texture for metallic I still wind up with a darker color. So this PR is working perfectly, but we have a problem with blender's metallic export on fbx even when using a texture. I was under the impression the issue was only when using the slider to set your metallic. |
The following links are available:
build (macOS-latest, full) build (macOS-latest, client) build (windows-latest, full) build (ubuntu-18.04, android) |
This change makes the colors in the color test FBX and glTF models in #957 appear to render consistently. And the glTF models' colors render the same when viewed in Windows' 3D Viewer.
However, the change makes the colors in the FBX and glTF palm tree models in #302 render very differently.
Testing needed!