-
Filter mesh collision based on
collide_bitmask
property -
Use interpolate_x sdf parameter for actor animations
-
Actor skeleton animation (auto update mode)
-
Added support for removing sensors at runtime
-
Add support for visual visibility flags and camera visibility mask
-
Support and
-
Depend on ign-rendering4, ign-gui4, ign-sensors4
-
Axis-Aligned Bounding Boxes
-
Add window focus upon mouse entering the render window
- Merge ign-gazebo2 to ign-gazebo3
-
Port support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Added Link::AddWorldWrench function that adds a wrench to a link.
-
Fix duplicate marker services and crash due to unset marker field
-
Support s from Fuel
-
Add support for thermal camera
-
Add window focus upon mouse entering the render window
-
Add example world for collide bitmask feature
-
Remove sdf element from visuals that do not emit light in the example worlds
-
Support for sdformat frame semantics
-
Support for relative path URIs for actors
-
Add rechargeable battery model
-
Add Marker Manager
-
Parse material emissive map, bump to msgs5 and transport8
-
Move function definitions to their correct locations in EntityComponentManager
-
Depend on ign-rendering3, ign-gui3, ign-sensors3
-
Rendering and Animating Actors
-
Updated battery model to stop battery drain when there is no joint velocity/force command, and added a recharging trigger.
-
Fix segfault in the Breadcrumbs system
-
Added an
<odom_topic>
element to the DiffDrive system so that a custom odometry topic can be used.
-
Use updated model names for spawned models when generating SDFormat
-
Allow joint force commands (JointForceCmd) to dscharge a battery.
-
Allow renaming breadcrumb models if there is a name conflict
-
Add TriggeredPublisher system
-
Add PerformerDetector, a system for detecting when performers enter a specified region
-
Added a
/world/<world_name>/create_multiple
service that parallels the current/world/<world_name>/create
service. Thecreate_multiple
service can handle anignition::msgs::EntityFactory_V
message that may contain one or more entities to spawn. -
DetachableJoint system: Add option to suppress warning about missing child model
-
Allow battery plugin to work with joint force systems.
-
Make breadcrumb static after specified time
-
Disable breadcrumbs if the
max_deployments
== 0. -
Add static pose publisher and support pose_v msg type in pose publisher system
-
Refactor Gui.hh so that the Gazebo GUI can be ran from other packages
-
Add ability to save worlds to SDFormat
-
Add window focus upon mouse entering the render window
-
Add support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Add support for setting visual transparency through SDF
-
Add
JointPositionReset
andJointVelocityReset
components to reset the joint state. -
Logging meshes and materials
-
List plugin env vars
-
Fix protobuf / clang warnings
-
Component inspector
-
Log compress
-
Set process titles
-
Add custom user snapping
-
Add GUI to configure grid
-
Add multiple entity selection to view angle
-
Highlight selected entities
-
Log record overwrite
-
Add copyright to QML files
-
Fix shift translation bug
-
Fix seeking back in time in log playback
-
Fix the deprecated ign-gazebo command line
-
Always use the latest render texture in scene3d
-
Remove redundent messages when levels get unloaded
-
View angle plugin
-
Support breadcrumb performers
-
Drag and drop Fuel object into mouse position
-
Add hotkey keybindings
-
Use Actuator component to communicate between MulticopterVelocityControl and MulticopterMotorModel systems
-
Backport fix to insert multiple lights with same name
-
Get all component types attached to an entity
-
Fix tooltips on entity tree
-
Add Multicopter velocity controller
-
Fix crash when removing an entity being followed
-
Add option to right click and remove nodes
-
Fix jumpy log playback
-
Remove Scene3d Text anchors
-
Show grid using SDF file
-
Parse visual cast shadows and add CastShadows component
-
Update SceneBroadcaster to publish state msg for world with only static models
-
Add log video recorder
-
Rechargeable battery model
-
Add Breadcrumbs system
-
Drag models from Fuel
-
Improvements to GUI configuration
-
Prevent crash when attempting to load more than one render engine per process
-
Handle Relative URIs
-
Avoid using invalid/unsupported joints
-
Add mutex to protect views from potential concurrent access
-
Add
Link::WorldKineticEnergy
for computing total kinetic energy of a link with respect to the world frame. -
Improve steering behavior of example tracked vehicle
-
Rewind / reset and seek
-
Add Follow mode to GUI
-
Custom odom frequency in sim time
-
Add Move To gui plugin
- Use the JointSetVelocityCommand feature to set joint velocities
-
Add video recorder gui plugin
-
Vertical rays for lidar demo
-
Print world path when using cli
- Fix order of adding and removing rendering entities, and clean up mesh materials in the SceneManager.
-
Move creation of default log path to ServerConfig. This lets both console logs and state logs to be stored in the same directory. The console messages are always logged. Allow state log files to be overwritten.
-
Baseline for stereo cameras
-
Fix log playback with levels. This drops support for logs created before v2.0.0.
-
Add worker threads for System PostUpdate phase
-
Added a test runner for executing an SDF and recording simulation rates. See the
test/performance/READEM.md
file for more info.
- Clear stepMsg before populating it
-
Improve performance of Pose Publisher
-
Fix distributed sim
- The LinearBatteryPlugin system publishes battery state
- Bundle scene updates in sensor system
-
Improve physics system peformance by skipping static model updates. Components state information has been incorporated, which is used to indicate if a component change is periodic (such as through a physics update) or a one-time change (such as through a user command).
-
Add sdf parameter to battery to start draining only when robot has started moving
-
Improve SceneBroadcaster peformance by 1) Limit message generation if subscribers to pose topics are not present, 2) Set world stats message instead of copying the message, 3) Suppress scenegraph updates when there are no new entities, 4) Make better use of const functions, 5) Prevent creation of msgs::SerializedStep every PostUpdate, 6) Only serialized and transmit components that have changed.
-
The DiffDrive system publishes odometry information.
-
Allow attaching plugins to sensors from a server config.
-
Remove world name from frame_ids
-
Fix deadlock when spawning robots
-
Set default topics for rendering sensors
-
Support custom random seed from the command line.
-
RenderUtil fix bad merge: check for existing entities in GzScene3D on initialization.
-
Allow sensors to load plugins.
-
Parse and load submesh geometry in visuals.
-
Allow setting the update frequency of pose publisher.
-
Added RGBD camera sensor.
-
Fix Docker scripts.
-
Support log playback from a different path
-
RenderUtil: check for existing entities in GzScene3D on initialization.
-
SceneBroadcaster: only send pose state periodically.
-
PeerTracker: increase distributed simulation peer tracking timeout.
-
MultiCopterMotorModel: add mutex to protect motor velocity command.
-
Tweaks to example worlds
-
DiffDrive system: add topic as system parameter.
-
Log entity creation and deletion
-
Multicopter motor model
-
Fix removing selected entity
-
Collision serialization
-
Add support for moving and rotating models
-
Pose commands
-
Level performers can be added at runtime using a service call. See the levels tutorial for more information.
-
Update worlds to GzScene3D
-
Reduce logging file size
-
Update PosePublisher system to publish sensor poses and to use scoped names for frame ids
-
Fix gui plugin linking issue
-
Toolbar colors
-
Rename Scene3D gui plugin to GzScene3D
-
Fix distributed sim documentation
-
Port Scene3D gui plugin from ign-gui. Renamed to GzScene3D.
-
Entity tree UI
-
Add rendering component
-
Update Camera and DepthCamera components to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Added system for ignition::sensors::AirPressureSensor.
-
Support conversion and serialization of Imu components. IMU sensors are loaded from an SDF DOM object.
-
Throttle sensors update rate
-
Fix changing themes
-
Battery tweaks
-
Support conversion and serialization of PBR parameters in a material component
-
Joint state pub
-
Update Altimeter component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Update docker nightly dependencies
-
Ign tool
-
State broadcast
-
Use world statistics message on network
-
Update Magnetometer component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Fix Scene3D loading empty world
-
Support conversion and serialization of scene and light components
-
Operators instead of De/Serialize
-
Remove PIMPL from Component
-
Delay scene broadcaster transport setup
-
Report link poses from secondaries during distributed simulation, using a cache
-
Restore log playback
-
ECM changed state
-
Joint serialization
-
Use scene ambient and background color information in sensor configuration.
-
Performance benchmarking
-
Remove emissive component from visual materials
-
Serialization for more components
-
Added an SDF message to the start of log files.
-
Unify network and sync managers
-
Add PerformerLevels component
-
Distributed sim deprecate envs
-
Use ign-sensors magnetometer sensor plugin
-
Use ign-sensors altimeter sensor plugin
-
Use ign-sensors imu sensor plugin
-
Depend on ign-sensors rendering component
-
Add Wind Plugin (Ported from Gazebo classic)
-
Port battery plugin from Gazebo classic
-
Use ISO timestamp for default log path
-
Logging tutorial
-
Joystick SDF small typos
-
Add
Link
: a convenience class for interfacing with link entities -
Added LiftDragPlugin (ported from Gazebo classic)
-
Logging refactor unique path functions to ign-common
-
Added test for log record and playback.
-
Add ApplyJointForce system
-
More ign-msgs <-> SDF conversions: Inertial, Geometry, Material
-
Logging command line support
-
Remove inactive performers instead of setting static
-
Use state instead of pose in distributed simulation
-
Distributed implies levels
-
Add a basic JointController system
-
Enforce component type uniqueness
-
Clean CI: disable test known to fail on OSX
-
Logical camera topic name check
-
Added command line options to configure distributed simulation. These will replace the environment variables.
-
Add systems to queue before actually adding them to runner
-
Added a docker image that uses the ignition meta package
-
Move some design docs to tutorials
-
Disable GUI when using distributed simulation
-
Bring component type names back
-
A few tweaks to logging
-
Handle friction coefficients
-
Change private msgs namespace
-
Set tutorial titles
-
Example tunnel world
-
Conversion from chrono to ign-msgs
-
Prevent error message when using levels
-
Distributed performers running in lockstep
-
Fix documentation tagfiles
-
Convert gui library into a component
-
include wherever special int types like uint64_t are used
-
Move network internal
-
Logging / playback
-
ECM state streaming
-
Unversioned system libraries
- Use TARGET_SO_NAME to fix finding dartsim plugin
- Update gazebo version number in sdf files
- Initial release
-
Add support for joints
-
Use SimpleWrapper for more component types
-
Create EventManager and delegate System instantiation to SimulationRunner
-
Integrate ign-gui
-
Remove some build dependencies.
-
Added basic Entity class.
-
Added a basic System class.