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Changelog.md

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Ignition Gazebo 4.x

Ignition Gazebo 4.X.X

Ignition Gazebo 4.0.0 (20XX-XX-XX)

  1. Filter mesh collision based on collide_bitmask property

  2. Use interpolate_x sdf parameter for actor animations

  3. Actor skeleton animation (auto update mode)

  4. Added support for removing sensors at runtime

  5. Add support for visual visibility flags and camera visibility mask

  6. Support and

  7. Depend on ign-rendering4, ign-gui4, ign-sensors4

  8. Axis-Aligned Bounding Boxes

  9. Add window focus upon mouse entering the render window

Ignition Gazebo 3.x

Ignition Gazebo 3.2.0 (2020-05-20)

  1. Merge ign-gazebo2 to ign-gazebo3

Ignition Gazebo 3.1.0 (2020-05-19)

  1. Port support for computing model bounding box in physics system

  2. Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.

  3. Update physics state even when paused (not stepping)

  4. Fix entity tree context menu position

  5. Fix moving static model with link offset

  6. Added Link::AddWorldWrench function that adds a wrench to a link.

  7. Fix duplicate marker services and crash due to unset marker field

  8. Support s from Fuel

  9. Add support for thermal camera

  10. Add window focus upon mouse entering the render window

Ignition Gazebo 3.0.0 (2019-12-10)

  1. Add example world for collide bitmask feature

  2. Remove sdf element from visuals that do not emit light in the example worlds

  3. Support for sdformat frame semantics

  4. Support for relative path URIs for actors

  5. Add rechargeable battery model

  6. Add Marker Manager

  7. Parse material emissive map, bump to msgs5 and transport8

  8. Move function definitions to their correct locations in EntityComponentManager

  9. Depend on ign-rendering3, ign-gui3, ign-sensors3

  10. Rendering and Animating Actors

Ignition Gazebo 2.x

Ignition Gazebo 2.20.0 (2020-06-09)

  1. Updated battery model to stop battery drain when there is no joint velocity/force command, and added a recharging trigger.

  2. Fix segfault in the Breadcrumbs system

  3. Added an <odom_topic> element to the DiffDrive system so that a custom odometry topic can be used.

Ignition Gazebo 2.19.0 (2020-06-02)

  1. Use updated model names for spawned models when generating SDFormat

  2. Allow joint force commands (JointForceCmd) to dscharge a battery.

  3. Allow renaming breadcrumb models if there is a name conflict

  4. Add TriggeredPublisher system

  5. Add PerformerDetector, a system for detecting when performers enter a specified region

Ignition Gazebo 2.18.0 (2020-05-20)

  1. Added a /world/<world_name>/create_multiple service that parallels the current /world/<world_name>/create service. The create_multiple service can handle an ignition::msgs::EntityFactory_V message that may contain one or more entities to spawn.

  2. DetachableJoint system: Add option to suppress warning about missing child model

Ignition Gazebo 2.17.0 (2020-05-13)

  1. Allow battery plugin to work with joint force systems.

  2. Make breadcrumb static after specified time

  3. Disable breadcrumbs if the max_deployments == 0.

  4. Add static pose publisher and support pose_v msg type in pose publisher system

  5. Refactor Gui.hh so that the Gazebo GUI can be ran from other packages

  6. Add ability to save worlds to SDFormat

  7. Add window focus upon mouse entering the render window

Ignition Gazebo 2.16.0 (2020-03-24)

  1. Add support for computing model bounding box in physics system

  2. Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.

  3. Update physics state even when paused (not stepping)

  4. Fix entity tree context menu position

  5. Fix moving static model with link offset

  6. Add support for setting visual transparency through SDF

  7. Add JointPositionReset and JointVelocityReset components to reset the joint state.

  8. Logging meshes and materials

  9. List plugin env vars

  10. Fix protobuf / clang warnings

  11. Component inspector

  12. Log compress

  13. Set process titles

  14. Add custom user snapping

  15. Add GUI to configure grid

  16. Add multiple entity selection to view angle

  17. Highlight selected entities

  18. Log record overwrite

  19. Add copyright to QML files

  20. Fix shift translation bug

Ignition Gazebo 2.15.0 (2020-02-07)

  1. Fix seeking back in time in log playback

  2. Fix the deprecated ign-gazebo command line

  3. Always use the latest render texture in scene3d

  4. Remove redundent messages when levels get unloaded

  5. View angle plugin

  6. Support breadcrumb performers

  7. Drag and drop Fuel object into mouse position

  8. Add hotkey keybindings

Ignition Gazebo 2.14.0 (2020-01-10)

  1. Use Actuator component to communicate between MulticopterVelocityControl and MulticopterMotorModel systems

  2. Backport fix to insert multiple lights with same name

  3. Get all component types attached to an entity

  4. Fix tooltips on entity tree

Ignition Gazebo 2.13.0 (2019-12-17)

  1. Add Multicopter velocity controller

  2. Fix crash when removing an entity being followed

  3. Add option to right click and remove nodes

  4. Fix jumpy log playback

  5. Remove Scene3d Text anchors

  6. Show grid using SDF file

Ignition Gazebo 2.12.0 (2019-11-25)

  1. Parse visual cast shadows and add CastShadows component

  2. Update SceneBroadcaster to publish state msg for world with only static models

  3. Add log video recorder

  4. Rechargeable battery model

  5. Add Breadcrumbs system

  6. Drag models from Fuel

  7. Improvements to GUI configuration

  8. Prevent crash when attempting to load more than one render engine per process

Ignition Gazebo 2.11.0 (2019-10-23)

  1. Handle Relative URIs

  2. Avoid using invalid/unsupported joints

  3. Add mutex to protect views from potential concurrent access

  4. Add Link::WorldKineticEnergy for computing total kinetic energy of a link with respect to the world frame.

  5. Improve steering behavior of example tracked vehicle

  6. Rewind / reset and seek

  7. Add Follow mode to GUI

Ignition Gazebo 2.10.0 (2019-09-08)

  1. Custom odom frequency in sim time

  2. Add Move To gui plugin

Ignition Gazebo 2.9.0

  1. Use the JointSetVelocityCommand feature to set joint velocities

Ignition Gazebo 2.8.0 (2019-08-23)

  1. Add video recorder gui plugin

  2. Vertical rays for lidar demo

  3. Print world path when using cli

Ignition Gazebo 2.7.1

  1. Fix order of adding and removing rendering entities, and clean up mesh materials in the SceneManager.

Ignition Gazebo 2.7.0

  1. Move creation of default log path to ServerConfig. This lets both console logs and state logs to be stored in the same directory. The console messages are always logged. Allow state log files to be overwritten.

  2. Baseline for stereo cameras

  3. Fix log playback with levels. This drops support for logs created before v2.0.0.

  4. Add worker threads for System PostUpdate phase

  5. Added a test runner for executing an SDF and recording simulation rates. See the test/performance/READEM.md file for more info.

Ignition Gazebo 2.6.1 (2019-07-26)

  1. Clear stepMsg before populating it

Ignition Gazebo 2.6.0 (2019-07-24)

  1. Improve performance of Pose Publisher

  2. Fix distributed sim

Ignition Gazebo 2.5.0 (2019-07-19)

  1. The LinearBatteryPlugin system publishes battery state

Ignition Gazebo 2.4.0 (2019-07-17)

  1. Bundle scene updates in sensor system

Ignition Gazebo 2.3.0 (2019-07-13)

  1. Improve physics system peformance by skipping static model updates. Components state information has been incorporated, which is used to indicate if a component change is periodic (such as through a physics update) or a one-time change (such as through a user command).

  2. Add sdf parameter to battery to start draining only when robot has started moving

  3. Improve SceneBroadcaster peformance by 1) Limit message generation if subscribers to pose topics are not present, 2) Set world stats message instead of copying the message, 3) Suppress scenegraph updates when there are no new entities, 4) Make better use of const functions, 5) Prevent creation of msgs::SerializedStep every PostUpdate, 6) Only serialized and transmit components that have changed.

Ignition Gazebo 2.2.0

  1. The DiffDrive system publishes odometry information.

  2. Allow attaching plugins to sensors from a server config.

  3. Remove world name from frame_ids

  4. Fix deadlock when spawning robots

  5. Set default topics for rendering sensors

  6. Support custom random seed from the command line.

Ignition Gazebo 2.1.0

  1. RenderUtil fix bad merge: check for existing entities in GzScene3D on initialization.

  2. Allow sensors to load plugins.

  3. Parse and load submesh geometry in visuals.

  4. Allow setting the update frequency of pose publisher.

  5. Added RGBD camera sensor.

  6. Fix Docker scripts.

  7. Support log playback from a different path

Ignition Gazebo 2.0.0

  1. RenderUtil: check for existing entities in GzScene3D on initialization.

  2. SceneBroadcaster: only send pose state periodically.

  3. PeerTracker: increase distributed simulation peer tracking timeout.

  4. MultiCopterMotorModel: add mutex to protect motor velocity command.

  5. Tweaks to example worlds

  6. DiffDrive system: add topic as system parameter.

  7. Log entity creation and deletion

  8. Multicopter motor model

  9. Fix removing selected entity

  10. Collision serialization

  11. Add support for moving and rotating models

  12. Pose commands

  13. Level performers can be added at runtime using a service call. See the levels tutorial for more information.

  14. Update worlds to GzScene3D

  15. Reduce logging file size

  16. Update PosePublisher system to publish sensor poses and to use scoped names for frame ids

  17. Fix gui plugin linking issue

  18. Toolbar colors

  19. Rename Scene3D gui plugin to GzScene3D

  20. Fix distributed sim documentation

  21. Port Scene3D gui plugin from ign-gui. Renamed to GzScene3D.

  22. Entity tree UI

  23. Add rendering component

  24. Update Camera and DepthCamera components to use sdf::Sensor object instead of an sdf::ElementPtr.

  25. Added system for ignition::sensors::AirPressureSensor.

  26. Support conversion and serialization of Imu components. IMU sensors are loaded from an SDF DOM object.

  27. Throttle sensors update rate

  28. Fix changing themes

  29. Battery tweaks

  30. Support conversion and serialization of PBR parameters in a material component

  31. Joint state pub

  32. Update Altimeter component to use sdf::Sensor object instead of an sdf::ElementPtr.

  33. Update docker nightly dependencies

  34. Ign tool

  35. State broadcast

  36. Use world statistics message on network

  37. Update Magnetometer component to use sdf::Sensor object instead of an sdf::ElementPtr.

  38. Fix Scene3D loading empty world

  39. Support conversion and serialization of scene and light components

  40. Operators instead of De/Serialize

  41. Remove PIMPL from Component

  42. Delay scene broadcaster transport setup

  43. Report link poses from secondaries during distributed simulation, using a cache

  44. Restore log playback

  45. ECM changed state

  46. Joint serialization

  47. Use scene ambient and background color information in sensor configuration.

  48. Performance benchmarking

  49. Remove emissive component from visual materials

  50. Serialization for more components

  51. Added an SDF message to the start of log files.

  52. Unify network and sync managers

  53. Add PerformerLevels component

  54. Distributed sim deprecate envs

  55. Use ign-sensors magnetometer sensor plugin

  56. Use ign-sensors altimeter sensor plugin

  57. Use ign-sensors imu sensor plugin

  58. Depend on ign-sensors rendering component

Ignition Gazebo 1.x

Ignition Gazebo 1.X.X

  1. Add Wind Plugin (Ported from Gazebo classic)

  2. Port battery plugin from Gazebo classic

  3. Use ISO timestamp for default log path

  4. Logging tutorial

  5. Joystick SDF small typos

  6. Add Link: a convenience class for interfacing with link entities

  7. Added LiftDragPlugin (ported from Gazebo classic)

  8. Logging refactor unique path functions to ign-common

  9. Added test for log record and playback.

  10. Add ApplyJointForce system

  11. More ign-msgs <-> SDF conversions: Inertial, Geometry, Material

  12. Logging command line support

  13. Remove inactive performers instead of setting static

  14. Use state instead of pose in distributed simulation

  15. Distributed implies levels

  16. Add a basic JointController system

  17. Enforce component type uniqueness

  18. Clean CI: disable test known to fail on OSX

  19. Logical camera topic name check

  20. Added command line options to configure distributed simulation. These will replace the environment variables.

  21. Add systems to queue before actually adding them to runner

  22. Added a docker image that uses the ignition meta package

  23. Move some design docs to tutorials

  24. Disable GUI when using distributed simulation

  25. Bring component type names back

  26. A few tweaks to logging

  27. Handle friction coefficients

  28. Change private msgs namespace

  29. Set tutorial titles

  30. Example tunnel world

  31. Conversion from chrono to ign-msgs

  32. Prevent error message when using levels

Ignition Gazebo 1.1.0 (2019-03-15)

  1. Distributed performers running in lockstep

  2. Fix documentation tagfiles

  3. Convert gui library into a component

  4. include wherever special int types like uint64_t are used

  5. Move network internal

  6. Logging / playback

  7. ECM state streaming

  8. Unversioned system libraries

Ignition Gazebo 1.0.2 (2019-03-12)

  1. Use TARGET_SO_NAME to fix finding dartsim plugin

Ignition Gazebo 1.0.1 (2019-03-01)

  1. Update gazebo version number in sdf files

Ignition Gazebo 1.0.0 (2019-03-01)

  1. Initial release

Ignition Gazebo 0.x

Ignition Gazebo 0.1.0

  1. Add support for joints

  2. Use SimpleWrapper for more component types

  3. Create EventManager and delegate System instantiation to SimulationRunner

  4. Integrate ign-gui

  5. Remove some build dependencies.

  6. Added basic Entity class.

  7. Added a basic System class.