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Content Script ESM Support #357
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This feature is really nice, I am exploring how to implement HMR in content script like CRXJS, it is really a magic. |
I've switch my proposal to use @yunsii I'd like to structure the outputs like this:
At a minimum, the loader would look something like this: import(
/* @vite-ignore */
browser.runtime.getURL("/content-scripts/<name>.js")
); I'm also not sure where we need to call the const { default } = await import(
/* @vite-ignore */
browser.runtime.getURL("/content-scripts/<name>.js")
);
default.main(...); If I remember correctly, dynamically imported modules don't have access to the |
@aklinker1 Both examples seems ok, here is my demo https://github.com/yunsii/chrome-extension-raw-demo/blob/master/src/js/isolated_content_script.js |
Cool, thanks for researching this! If both work, we'll go with whatever option makes the most sense during the implementation. |
What's the meaning? I do not understand exactly. |
@yunsii Between the two options (running |
Also, for future reference, here are the minimum requirements to get ESM content scripts working:
Here's a minimal example with an ESM service worker and content script sharing the ES module utility. |
So it means that |
You can use all three |
Yup, exactly! |
I made a quick Vite project to spike out what's required to build an ESM chrome extension. Here it is: minimal-vite-esm-extension.zip Really all you have to do is add the loader to the bundle in a custom plugin during the // vite.config.ts
import { Plugin } from "vite";
import { defineConfig } from "vite";
const esmContentScriptLoader = (): Plugin => ({
name: "esm-content-script-loader",
generateBundle(_options, bundle, _isWrite) {
// Add the loader to the bundle before the bundle is written to the disk
bundle["content-script-loader.js"] = {
type: "asset",
fileName: "content-script-loader.js",
name: "content-script-loader",
needsCodeReference: false,
source: `(async () => {
console.log("Importing 'content-script'...")
await import(
/* vite-ignore */
chrome.runtime.getURL('/content-script.js')
)
console.log("Imported 'content-script'!")
})()
`,
};
},
});
export default defineConfig({
build: {
rollupOptions: {
input: {
popup: "src/popup.html",
"content-script": "src/content-script.ts",
background: "src/background.ts",
},
output: {
format: "esm",
entryFileNames: "[name].js",
},
},
// Not necessary, just for clearity when looking at output files
minify: false,
},
plugins: [esmContentScriptLoader()],
}); Otherwise vite pretty much builds everything else correctly. This doesn't include a working dev mode, just the build. There's a lot of complex pre-rendering that needs to happen for dev mode to work, and that's all setup in WXT, so it makes sense to implement it in WXT, then test dev mode. |
I've prioritized #57 over this issue, so I still haven't done any additional work on this yet. |
I haven't had any more time to spend on this the last 3 weeks, I've been tackling the smaller bugs people have reported recently. But don't worry, this is at the top of my priorities when I have a free weekend to focus on it. |
Update I tried setting up dev mode with the dynamic import loaders, but ran into a problem: CSS from the page is always applied to the page, and there's no way to change that. So basically, Other than that, I'm gonna keep going forward, and maybe I'll find a workaround, but just wanted to leave an update here. I haven't attempted to add HMR yet, but have a good idea about how I'd go about it. |
What's the meaning? Shadow dom CSS from |
The way Vite deals with CSS in dev mode, it reads and transforms a file, then either adds or removes a WXT, on the other hand, does a full build for each content script so we have a CSS file that can be loaded into the extension. However, moving to esm, there is no CSS file exists and we have to rely on vite's method of adding style blocks to the page as modules change. Shadow roots, however, need the style injected inside the shadow root. Vite doesn't provide a way to change where the esm |
Here's where Vite appends the style to |
Is there any approach to override the function? |
I'm going to close this issue as not-planned. I haven't figured out how to override this function without breaking something else, so I don't want to support them right now. This has been sitting in the back of my mind for 4 months now, and I don't want to keep working on it. If someone else wants to give it a go, please do! |
I think the way like eslint-ts-patch to patch vite is a good choice, wxt has taken over vite after all. |
Are you talking about how you install the patch "as" eslint? Like this: npm i -D eslint-ts-patch eslint@npm:eslint-ts-patch So you're recommending I fork vite and use a custom version? Nah, that doesn't seem worth it to me. I would rather open a PR and slowly work towards adding support for a feature like this, but still, I'm not convinced this is feature is necessary. It's really just a performance improvement during development. I think there are other improvements that can be made before this one. |
I don't think so, it seems a special API So I think the way can be try. Make a PR to vite is a best solution absolutely, but it must cost so much time to merge. As for
Extension bundle files maybe too large to parse in firefox extension workshop like I said before #357 (comment) So our extension still not support firefox for now 😂 |
FYI, I found a related issue/pr on the vite side. But it seems to be a low priority in the vite team. Someone has created a 3rd party plugin, but I don't know if this will work well for our use case. |
The main problem with all these approaches is it will only work for 1 shadow root UI. If you need multiple, it won't work. |
@yunsii it's not ideal, but you can implement basic ESM content script support yourself. Here's an example of how to set it up. https://github.com/wxt-dev/examples/tree/main/examples/esm-content-script-ui |
It means we can use dynamic import manually anywhere now? the dynamic import modules will not be bundle into the entry file? |
@yunsii no, WXT will never produce code-split ESM by itself. This line tells vite to not analyze or bundle the dynamic import, and leave it as-is in the final output. Then you are then responsible for making sure the imported file exists, which is done with a custom vite build here: |
I see, with WXT Reusable Modules to custom build esm modules and then import them manually. But it still not easy to use, why not integrated directly by WXT? |
Hmm, I got it stuck in my head that this issue was about HMR, but if we ignore that and continue to do separate, code-split enabled builds with reloads like content scripts work today... It might be possible to implement a generic solution. Let me think on this more. |
Feature Request
As discussed in #335, it is possible to load ESM content scripts using a dynamic import. The downside is that since it's async, the standard
run_at
option has basically no effect.I propose adding a new option to
defineContentScript
:type: "module"
. Similar to the background'stype: "module"
option.When WXT sees an async content script, it will load the script asynchronously using a dynamic import.
Questions:
Does therun_at
in the manifest make a difference in loading speed when using a dynamic importCan async content scripts be bundled in one step alongside HTML entrypoints, or do they have to be separated into their own step? My concern here is mixing chunks with side-effects that only work in HTML pagesShouldtype: "module"
be the default value? It works well with the defaultrun_at: "document_idle"
, and will likely provide a much better dev experience.Is your feature request related to a bug?
#335
What are the alternatives?
No real alternatives to the feature as a whole. Instead of adding a new field, we could use
runAt: "async"
, but that wouldn't provide a way to set the actualrun_at
in the manifest. That said, therun_at
doesn't really matter, it can cause the browser to import the script earlier, but the code will never run before theDOMContentLoaded
event.Additional context
CC @yunsii
This will fix: #270
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