Releases: zolantris/ValheimMods
ValheimRAFT-v1.6.6
Full Changelog: ValheimRAFT-v1.6.5...ValheimRAFT-v1.6.6
This was a quick release to fix RopeAnchors spamming errors for having too many WearNTear components attached. (regression introduced in 1.6.5 after prefabs were reorganized and more code was shared.
ValheimRAFT-v1.6.5
What's Changed
- Fix/sail meshes by @zolantris in #29
- ports the unity project that works for ValheimRAFT and contains sarcen's original assets. Works and builds.
- prefabs now all are register under on class manager that calls register methods per prefab.
- sails meshes work now and sails will raise and save values. There will be a destructive delete for all older sail meshes as their data will not be brought forwards (it's corrupted already). Resolves #16
- For future supporting of ZDOs (game persistent data) order dependency should be avoided when saving data since features/components may be in flux.
- sails will only render on one side from what I'm seeing with their colors. Might tweak things in future updates, but this is not a bug (but a limitation with transparent meshes) to best of my knowledge. https://forum.unity.com/threads/transparent-shader-only-shows-color-on-one-side.1365741/
- Fixes raft mast raising and angling #27 . There is no config (yet) to edit these values.
Full Changelog: ValheimRAFT-v1.6.4...ValheimRAFT-v1.6.5
ValheimRAFT-v1.6.4
What's Changed
- feat(sail-calcs) and GUI chores by @zolantris in #26
Release notes:
- Tweaked the folder paths again so Assets may match automatically better. Also does not throw an error even if the assets do match. (oops).
- Sails now matter. #8
- Sails config is tweakable.
- VikingMast is larger
- There is accessibility GUI for the wheel. People can now see that it is currently "anchored". This was one of those issues people frequently encountered. #25
- Ships may fly down from the sky less on spawn. (I think lol).
- Removes quickconnect package was using to locally spin things up faster. Thanks IDE for adding it to valheimraft.
- Includes a newly compiled unity bundle from Sarcen's original assets.
There is a new package called valheim-vehicles. But it is not ready nor will it be for a while. Focus will probably be land vehicles initially.
Full Changelog: ValheimRAFT-v1.6.3...ValheimRAFT-v1.6.4
ValheimRAFT-v1.6.3
What's Changed
- Feat/monorepo move valheimRAFT into a monorepo package by @zolantris in #22
- Feat/stable server and client raft rendering by @zolantris in #24
Highlights
- server should be ALOT more stable. No more disappearing boats, and zone reloads should just work.
- Sailing speedmultiplier options for the raft (basic stuff)
- client now runs the same code as the server is supposed to. Server may not be running anything unfortunately.
Full Changelog: v1.6.2...ValheimRAFT-v1.6.3
ValheimRAFT-v1.6.3
What's Changed
-
Feat/monorepo move valheimRAFT into a monorepo package by @zolantris in #22
feat(valheimRAFT-stabilty):- fix client issues with server update code by making the client also
run the coroutine. - Yes it might hurt fps. But it will make your boats
stay together - Boats may only briefly disappear during initial loads for the client.
feat(SailingSpeed):
- Adds sailing speed
- Add options in the config to tweak sailforce which was originally 1f
- Does not change the sailing speeds between no sails and sails so
without sails you are probably going similar speeds still. - Sets the speed to 4 which is reasonable. I personally have mine at
18 which makes the boat blast through the water. Also can get into
terrible flying collisions so beware...
New Projects
- AutoQuickConnect will possibly be created directly or just as a patch
for the QuickConnect mod so directly open a server or game. Similar to
SkipMenu which does not work in latest game.
- fix client issues with server update code by making the client also
Full Changelog: v1.6.2...ValheimRAFT-v1.6.3
ValheimRAFT v1.6.2
What's Changed
- Feat/server stability and plugin patch fixes by @zolantris in #19
Full Changelog: v1.6.1...v1.6.2
Overview
- fix Patcher issues #18. Sorry about this. Was not aware that Patchers needed guards to prevent them from patching a unloaded mod.
- Fix server issues by adding coroutine multithreading to the server
UpdatePieceSectors
,- it now delegates out a specific number of items to update per coroutine and spawn a new one. It keeps track of max threads pool (it probably wont be an issue, unless you try to load 4 or more ships above 4000 pieces each).
- Tested this with a ship that had 4500+ piece. FPS was terrible but it did not break apart.
There is a new config Highly recommend tweaking your server
v1.6.1
What's Changed
- Feat/planbuild support and 1.6.1 release by @zolantris in #17
- Config tweak for initial spawned raft height wood floor.
Full Changelog: v1.5.2...v1.6.1
ValheimRAFT v1.5.2
What's Changed
- Get CI/CD working so auto builds work by @zolantris in #11
- work and progress fixes for server by @zolantris in #15
- Added server support information to the readme
TLDR everyone should stay away from the server install of this mod. It works with a server, but only if the client is connecting and the mod is ONLY on the client.
Server Support
Important! Please UNINSTALL ValheimRAFT from your server. At this time the server and the client do not work
well
together.
The following as been tested:
- Client only with a server IE (connecting to server without mod),
- creating a boat and logging on and off the server does not destroy the boat.
- sailing and teleporting does not destroy the boat.
- The client will still be able to create items and the server will keep those raft items
- restarting/stopping/starting server keeps the boat.
- Removing the ValheimRAFT mod from the client will make the server glitch out the boat items.
- joining back (after adding the mod again) will render the items correctly.
- Server & Client (BROKEN)
- If you use both, the server will garbage collect the client's IDs because they are considered invalid.
- If you use both the server will break the client mod items due to there being a breakage.
Full Changelog: 1.5.1...v1.5.2
v1.5.1
What's Changed
- Fix Jotunn dependency. by @ersan in #6
- Feat/cleanup path matching by @zolantris in #10
- Update libs with latest Jotunn.
New Contributors
Full Changelog: 1.5.0...1.5.1
What's Changed
- Fix Jotunn dependency. by @ersan in #6
- Feat/cleanup path matching by @zolantris in #10
New Contributors
Full Changelog: 1.5.0...1.5.1
v1.5.0
What's Changed
- Feat/meshes-loading-stable-builds by @zolantris in #4
- The Asset path is no longer a brittle issue that breaks meshes. Everyone can now change their path via bepinex configuration manager. See the README.md for more information.
New Contributors
- @zolantris made their first contribution in #4
Full Changelog: https://github.com/zolantris/ValheimRaft/commits/1.5.0
Version Flavors
Thunderstore
This is the archive that will be uploaded to Thunderstore and fully supports thunderstore. ValheimRaft-1.5.0.zip
Building
Extract libs.zip
and add the files into a libs
folder on the top level of the project.