Releases: 1dot13/source
Releases · 1dot13/source
Latest (unstable)
What's Changed
- Create latest tag explicitly by @CptMoore in #191
- Update build.yml by @CptMoore in #193
- Update build.yml by @CptMoore in #194
- Update build.yml by @CptMoore in #195
- Fix widescreen UI militia popup box y-coordinate by @Asdow in #196
- Don't modify gMAXITEM_READ when reading localized file by @Asdow in #198
- Replace evolution with growth rates by @rftrdev in #201
- Move grenade bonuses from Demolitions to Throwing by @rftrdev in #202
- Battle Panel Multi Resolution by @andrzejfalkowski in #203
- Aiming related deadlock fixes by @andrzejfalkowski in #205
- Update XML.h by @kitty624 in #206
- Fix personality check for backgrounds during IMP creation by @rftrdev in #208
- Add version to main menu by @rftrdev in #209
- Vehicles cancelled movement fuel fix by @andrzejfalkowski in #213
- Vehicle group fixes by @andrzejfalkowski in #207
- Vehicle removal on death fix by @andrzejfalkowski in #210
- Fix character check for backgrounds during IMP creation by @kitty624 in #215
- Face gear offset fix by @andrzejfalkowski in #214
- Loadscreen - Multiple resolutions and stretch modes by @andrzejfalkowski in #218
- Clamp coolness to valid values when generating ARC ammo cache by @rftrdev in #220
- Fix bug in OCTH prone CTH calculation (by Seven) by @Asdow in #221
- Correct check for stance by @Asdow in #222
- Master 1dot13 by @sun-alf in #224
- Chinese translation update(by TBS) by @zwwooooo in #225
- [Fix] One of optimizations in (2482234e) commit is not suitable for M… by @sun-alf in #228
- Downgrade startup ini errors to warnings by @Xiaoxun92 in #229
- Map recolours by @andrzejfalkowski in #219
- Specific addictions and facility drug risks by @andrzejfalkowski in #226
- Collapsed movement deadlock and crash fix by @andrzejfalkowski in #231
- Face gear render fixes by @andrzejfalkowski in #232
- remove annoying warning on MSVC 19.37.32822 by @majcosta in #234
- Reduce code duplication by @Asdow in #233
- inherit minimum cmake version from ja2 by @majcosta in #235
- Remove ifdefs related to USE_VFS by @Asdow in #237
- Remove use of Container.cpp by @Asdow in #236
- Match new with delete by @Asdow in #238
- Fixed "14POINTARIAL" font height for Chinese Version. by @zwwooooo in #239
- Correct for loop end condition by @Asdow in #241
- Container.cpp & .h delete by @Asdow in #242
- Remove unused code by @Asdow in #244
- Fix loading item temp files by @Asdow in #245
- Rename 'Standard Gaming Platform' to 'sgp' by @majcosta in #246
- Extract Multiplayer into a separate static library by @majcosta in #247
- Move main executable source to its own directory by @majcosta in #248
- Unbreak Github Actions by @majcosta in #249
- Copy drag info to dummy soldier by @Asdow in #255
- Allocate one INT8 for ZStripInfo pbZChange by @Asdow in #256
- Address two compiler warnings that are probably actual bugs. by @olafwqq in #258
- Fix GetAllForticationGridNo by @olafwqq in #259
- Call RemovePlayerFromGroup instead of RemoveGroup by @Asdow in #260
- Merc arrival location fix by @Asdow in #263
- Disable AI logging by default by @Asdow in #269
- Allow custom music to be added by @Asdow in #268
- Revert "Disable AI logging by default" by @Asdow in #270
- LOBOT: enemies wear pistol holsters (by Seven) by @Asdow in #271
- Simplified release github steps by @CptMoore in #273
- Updated github actions, fix for new release steps by @CptMoore in #274
- Another fix for new release steps by @CptMoore in #275
- Guard against nullptr dereference by @Asdow in #278
- Allow enemy to retreat by @Asdow in #279
- Fix AI tactical retreat by @Asdow in #282
- Re-enable extracover check for A* by @Asdow in #283
- Use correct gridno for XY conversion by @Asdow in #289
- Revert "Cache result of evaluating strategicmap.lua (#32)" by @Asdow in #293
- Fixed drugtypes and drugitems background tags causing subsequent tags in the same background to be skipped by @andrzejfalkowski in #295
- Alternative IMP Background Selection by @kitty624 in #296
- simplify SOLDIERTYPE::GetDiseaseContactProtection( ) by @majcosta in #297
- Fix Attachable Launchers Slot Tooltips by @kitty624 in #300
- Rework of r9343 - simplyfied some things and removed unnecessary parts by @kitty624 in #302
- Fix CTD by @Asdow in #304
- Check that a dropped backpack belongs to a controllable merc by @Asdow in #320
- Use auto & to prevent an unnecessary copy by @Asdow in #321
- Ignore mercs away on minievents for food status updates by @Asdow in #322
- Read new MercOpinions.xml format by @Asdow in #323
- Remove sleep() by @Asdow in #324
- Convert INVTYPE boolean fields to flagmask by @Asdow in #325
- Merc can be assigned to patient in well-fed state by @Asdow in #327
- Use functions for logging load & save game times by @Asdow in #328
- Text EDB Pop-up Disease Protection adjusted by @kitty624 in #329
- Improve AbstractXMLParser error reporting by @Asdow in #330
- Fix inventory cloning bug by @Asdow in #338
New Contributors
- @andrzejfalkowski made their first contribution in #203
- @Xiaoxun92 made their first contribution in #229
- @olafwqq made their first contribution in #258
Full Changelog: v1...latest
v1
What's Changed
- r9402: Fixed nullptr dereference & assertion error by @Asdow in #4
- Detect cnc-ddraw and disable windowed mode by @FunkyFr3sh in #8
- Ensure a nonzero value is used for Mini Event stat changes by @rftrdev in #9
- r9404: Prevent illegal array access by @Asdow in #13
- Delete .vs directory by @Asdow in #14
- Create .gitignore by @Asdow in #16
- ARC expansion: missions by @rftrdev in #17
- Map editor by @Asdow in #18
- Chinese translation update(by TBS) by @zwwooooo in #19
- SCI builder by @rftrdev in #20
- Rename map editor output by @rftrdev in #22
- Fix MapEditor target for VS2017 by @greymeister in #21
- Change shift + B to also pick up back packs in tactical by @Asdow in #23
- Fix IMPs having 0 need to sleep by @rftrdev in #26
- Revert of 7baeb20 by @rftrdev in #30
- Update build information by @rftrdev in #31
- Cache result of evaluating strategicmap.lua by @Asdow in #32
- Update build action by @rftrdev in #40
- LOBOT: enemies wear backpacks properly by @rftrdev in #41
- Remove write-only variable by @majcosta in #42
- remove Mutex Manager and associated dead code by @majcosta in #44
- Fix CTD when displaying long names in map inventory by @Asdow in #52
- Fix illegal array access by @Asdow in #53
- convert UTF-16LE files to UTF-8 by @majcosta in #55
- More unused stuff removal by @majcosta in #49
- remove UTIL and JA2 preprocessor definitions by @majcosta in #66
- remove std:binary_function inheritance from comparator by @majcosta in #65
- replace auto_ptr with std::unique_ptr by @majcosta in #64
- Readme by @kitty624 in #68
- remove leftover references to removed files in VS project files by @majcosta in #69
- GitHub Workflow improvements by @CptMoore in #59
- Chinese translation update(by TBS) by @zwwooooo in #70
- Don't push v1.13 tag but fake it by @CptMoore in #72
- Cmake + default presets that work with Visual Studio by @CptMoore in #75
- Add a CMake build by @majcosta in #74
- Add possibility to match against helmet attachments by @Asdow in #77
- Make cmake build and preset work with the version bundled with VS2019 by @majcosta in #78
- simplify the language/executable validation function by @majcosta in #79
- avoid static initialization order fiasco in soundman.cpp by @majcosta in #80
- Added a minimalistic .editorconfig with some sensible defaults. by @majcosta in #85
- Flashlight changes by @CptMoore in #81
- Default to not displaying the fake light around mercs by @majcosta in #86
- nuke all the #if 0's by @majcosta in #87
- Prevent illegal array access if GridNo = NOWHERE by @Asdow in #93
- Re-add Debug messages when door structures are missing by @majcosta in #95
- Add ability to match against leg armor attachments by @Asdow in #96
- Display item info in tooltip when selecting imp gear by @Asdow in #100
- Fix bug if vehicle has more soldiers than squad max size (by Seven) by @Asdow in #101
- Revert "Fix bug if vehicle holds more soldiers than can fit in a squa… by @Asdow in #102
- Fix bug if vehicle holds more soldiers than can fit in a squad (by Seven) by @Asdow in #103
- Fix illegal array access in imp gear selection by @Asdow in #104
- Improve vobject error messages by @Asdow in #106
- Fix mapeditor compilation in French language config by @Asdow in #107
- Use a modifiable user-preset sample for VS 2022/2019 by @majcosta in #97
- Prisoner feature bugfix by @Asdow in #110
- Add on option to start at maximum aiming level by @Asdow in #112
- Add Ja2Export target and get it to build on C++17 by @majcosta in #88
- Remove gszCivGroupNames dependency from main executable by @majcosta in #114
- tidying up the cmakelists.txt file by @majcosta in #116
- Disable backpack climb check for non-player soldiers by @rftrdev in #117
- replace header preprocessor conditional with cpp function by @majcosta in #119
- Guard against possible illegal array access (by Seven) by @Asdow in #121
- missing NO_ZLIB_COMPRESSION compile definition for SGP by @majcosta in #120
- Add Astars pathing to ingame options by @Asdow in #124
- Fix button glitches in widescreen UI by @Asdow in #125
- Redraw inventory panel when changing selected merc in strategic view by @rftrdev in #127
- Fix broken build process by @CptMoore in #133
- Fixed github workflow latest release again by @CptMoore in #135
- Chinese translation update(by TBS) by @zwwooooo in #136
- don't build ja2 export tool by default by @majcosta in #138
- Switch CI over to CMake/Ninja by @majcosta in #139
- Get CMake's MSBuild generator to work correctly by @majcosta in #137
- Remove all MSBuild files by @majcosta in #141
- Add instructions to the README.md file by @majcosta in #142
- Update disease flags (hand and face) so that they can be used on the same item by @rftrdev in #143
- Added new filters for LOBOT by @Asdow in #145
- Do not load language specific icon file by @Asdow in #146
- make gitignore Visual Studio definitions more specific by @NorthFury in #144
- [Fix] A bunch of fixes for artillery strike by @sun-alf in #149
- Clean up .gitignore by @majcosta in #152
- Remove compiler warning for exceeding stack size. by @Asdow in #153
- Remove compiler warning for exceeding stack size by @Asdow in #154
- Display icon and tooltip for belt fed weapons by @Asdow in #155
- Fix FindBestNearbyCover() and delete global var by @rftrdev in #156
- Add version to asserts screen by @rftrdev in #158
- added option to scale tooltip rendering by @NorthFury in #151
- Prevent illegal array access by @Asdow in #159
- Enable bigger squad sizes for 720p resolution by @Asdow in #160
- [Fix] Incorrect displaying info and tooltips in Advances Properties Tab by @sun-alf in #157
- remove
int AStarPathfinder::CalcG(int*)
function by @majcosta in #161 - Fix message box text drawing in 720p when map inventory is up by @Asdow in #168
- Fix bug that prevented restocking arms dealer inventory by @Asdow in #169
- Change initial militia orders from STATIONARY to ONGUARD by @rftrdev in #171
- New feature: transport groups by @rftrdev in #172
- Fix forged group not actually spawning by @rftrdev in #173
- fix for issue #105 by @Shad000w in #174
- Update simultaneous combat check for group arrivals by @rftrdev in #176
- fix radarmap drawing in tactical inventory view by @Asdow in #177
- New option: Reduced stat growth at high levels by @rftrdev in #183
- Prevent writing past array ...