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Releases: 1dot13/source

Latest (unstable)

16 Nov 14:28
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Latest (unstable) Pre-release
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What's Changed

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Full Changelog: v1...latest

v1

28 Jul 20:24
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What's Changed

  • r9402: Fixed nullptr dereference & assertion error by @Asdow in #4
  • Detect cnc-ddraw and disable windowed mode by @FunkyFr3sh in #8
  • Ensure a nonzero value is used for Mini Event stat changes by @rftrdev in #9
  • r9404: Prevent illegal array access by @Asdow in #13
  • Delete .vs directory by @Asdow in #14
  • Create .gitignore by @Asdow in #16
  • ARC expansion: missions by @rftrdev in #17
  • Map editor by @Asdow in #18
  • Chinese translation update(by TBS) by @zwwooooo in #19
  • SCI builder by @rftrdev in #20
  • Rename map editor output by @rftrdev in #22
  • Fix MapEditor target for VS2017 by @greymeister in #21
  • Change shift + B to also pick up back packs in tactical by @Asdow in #23
  • Fix IMPs having 0 need to sleep by @rftrdev in #26
  • Revert of 7baeb20 by @rftrdev in #30
  • Update build information by @rftrdev in #31
  • Cache result of evaluating strategicmap.lua by @Asdow in #32
  • Update build action by @rftrdev in #40
  • LOBOT: enemies wear backpacks properly by @rftrdev in #41
  • Remove write-only variable by @majcosta in #42
  • remove Mutex Manager and associated dead code by @majcosta in #44
  • Fix CTD when displaying long names in map inventory by @Asdow in #52
  • Fix illegal array access by @Asdow in #53
  • convert UTF-16LE files to UTF-8 by @majcosta in #55
  • More unused stuff removal by @majcosta in #49
  • remove UTIL and JA2 preprocessor definitions by @majcosta in #66
  • remove std:binary_function inheritance from comparator by @majcosta in #65
  • replace auto_ptr with std::unique_ptr by @majcosta in #64
  • Readme by @kitty624 in #68
  • remove leftover references to removed files in VS project files by @majcosta in #69
  • GitHub Workflow improvements by @CptMoore in #59
  • Chinese translation update(by TBS) by @zwwooooo in #70
  • Don't push v1.13 tag but fake it by @CptMoore in #72
  • Cmake + default presets that work with Visual Studio by @CptMoore in #75
  • Add a CMake build by @majcosta in #74
  • Add possibility to match against helmet attachments by @Asdow in #77
  • Make cmake build and preset work with the version bundled with VS2019 by @majcosta in #78
  • simplify the language/executable validation function by @majcosta in #79
  • avoid static initialization order fiasco in soundman.cpp by @majcosta in #80
  • Added a minimalistic .editorconfig with some sensible defaults. by @majcosta in #85
  • Flashlight changes by @CptMoore in #81
  • Default to not displaying the fake light around mercs by @majcosta in #86
  • nuke all the #if 0's by @majcosta in #87
  • Prevent illegal array access if GridNo = NOWHERE by @Asdow in #93
  • Re-add Debug messages when door structures are missing by @majcosta in #95
  • Add ability to match against leg armor attachments by @Asdow in #96
  • Display item info in tooltip when selecting imp gear by @Asdow in #100
  • Fix bug if vehicle has more soldiers than squad max size (by Seven) by @Asdow in #101
  • Revert "Fix bug if vehicle holds more soldiers than can fit in a squa… by @Asdow in #102
  • Fix bug if vehicle holds more soldiers than can fit in a squad (by Seven) by @Asdow in #103
  • Fix illegal array access in imp gear selection by @Asdow in #104
  • Improve vobject error messages by @Asdow in #106
  • Fix mapeditor compilation in French language config by @Asdow in #107
  • Use a modifiable user-preset sample for VS 2022/2019 by @majcosta in #97
  • Prisoner feature bugfix by @Asdow in #110
  • Add on option to start at maximum aiming level by @Asdow in #112
  • Add Ja2Export target and get it to build on C++17 by @majcosta in #88
  • Remove gszCivGroupNames dependency from main executable by @majcosta in #114
  • tidying up the cmakelists.txt file by @majcosta in #116
  • Disable backpack climb check for non-player soldiers by @rftrdev in #117
  • replace header preprocessor conditional with cpp function by @majcosta in #119
  • Guard against possible illegal array access (by Seven) by @Asdow in #121
  • missing NO_ZLIB_COMPRESSION compile definition for SGP by @majcosta in #120
  • Add Astars pathing to ingame options by @Asdow in #124
  • Fix button glitches in widescreen UI by @Asdow in #125
  • Redraw inventory panel when changing selected merc in strategic view by @rftrdev in #127
  • Fix broken build process by @CptMoore in #133
  • Fixed github workflow latest release again by @CptMoore in #135
  • Chinese translation update(by TBS) by @zwwooooo in #136
  • don't build ja2 export tool by default by @majcosta in #138
  • Switch CI over to CMake/Ninja by @majcosta in #139
  • Get CMake's MSBuild generator to work correctly by @majcosta in #137
  • Remove all MSBuild files by @majcosta in #141
  • Add instructions to the README.md file by @majcosta in #142
  • Update disease flags (hand and face) so that they can be used on the same item by @rftrdev in #143
  • Added new filters for LOBOT by @Asdow in #145
  • Do not load language specific icon file by @Asdow in #146
  • make gitignore Visual Studio definitions more specific by @NorthFury in #144
  • [Fix] A bunch of fixes for artillery strike by @sun-alf in #149
  • Clean up .gitignore by @majcosta in #152
  • Remove compiler warning for exceeding stack size. by @Asdow in #153
  • Remove compiler warning for exceeding stack size by @Asdow in #154
  • Display icon and tooltip for belt fed weapons by @Asdow in #155
  • Fix FindBestNearbyCover() and delete global var by @rftrdev in #156
  • Add version to asserts screen by @rftrdev in #158
  • added option to scale tooltip rendering by @NorthFury in #151
  • Prevent illegal array access by @Asdow in #159
  • Enable bigger squad sizes for 720p resolution by @Asdow in #160
  • [Fix] Incorrect displaying info and tooltips in Advances Properties Tab by @sun-alf in #157
  • remove int AStarPathfinder::CalcG(int*) function by @majcosta in #161
  • Fix message box text drawing in 720p when map inventory is up by @Asdow in #168
  • Fix bug that prevented restocking arms dealer inventory by @Asdow in #169
  • Change initial militia orders from STATIONARY to ONGUARD by @rftrdev in #171
  • New feature: transport groups by @rftrdev in #172
  • Fix forged group not actually spawning by @rftrdev in #173
  • fix for issue #105 by @Shad000w in #174
  • Update simultaneous combat check for group arrivals by @rftrdev in #176
  • fix radarmap drawing in tactical inventory view by @Asdow in #177
  • New option: Reduced stat growth at high levels by @rftrdev in #183
  • Prevent writing past array ...
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