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IDT: Transfer code from Op Beer Battered. #3

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Bubbus opened this issue Nov 30, 2020 · 0 comments · Fixed by #8
Closed

IDT: Transfer code from Op Beer Battered. #3

Bubbus opened this issue Nov 30, 2020 · 0 comments · Fixed by #8

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@Bubbus
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Bubbus commented Nov 30, 2020

"Identity translation" exists in prototype form in Op Beer Battered. Get these scripts from that mission and incorporate them into this framework (observing structure mentioned in #2 ):

  • components\miscShared\fn_oimate.sqf
  • description.ext: class Extended_InitPost_EventHandlers.CAManBase.setBlimey.

The desc.ext class causes fn_oimate to run on every locality when a new unit spawns. This is required because the setSpeaker and setFace commands only run locally. Because of this, keep in mind in future issues that that configuration should also run on every locality.

@Bubbus Bubbus added this to the Identity translation module milestone Nov 30, 2020
@dgibso29 dgibso29 self-assigned this Dec 1, 2020
dgibso29 added a commit to dgibso29/F3_CA_BUB that referenced this issue Dec 2, 2020
…ing#2 90%  complete.

Resolves CombinedArmsGaming#3 resolves CombinedArmsGaming#4 resolves CombinedArmsGaming#5 resolves CombinedArmsGaming#6

Still need to handle if no identity is assigned and do MP test.
@dgibso29 dgibso29 linked a pull request Dec 3, 2020 that will close this issue
@Bubbus Bubbus closed this as completed in #8 Dec 5, 2020
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