You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Once we have config in place for identities and identity-assignment, we can go back to the function from Op Beer Battered and hook it up to the new system.
The process here will rely heavily on what you've done but in broad strokes:
Check the unit's identity
Skip assignment if it's a player
Otherwise choose a random face/speaker and apply.
This will be random across localities - different players will see different faces on the same unit. I doubt it'll be noticed for now, and it can be rectified in firther iterations. This is enough to have a functioning system ready for use in ops.
The text was updated successfully, but these errors were encountered:
Once we have config in place for identities and identity-assignment, we can go back to the function from Op Beer Battered and hook it up to the new system.
The process here will rely heavily on what you've done but in broad strokes:
This will be random across localities - different players will see different faces on the same unit. I doubt it'll be noticed for now, and it can be rectified in firther iterations. This is enough to have a functioning system ready for use in ops.
The text was updated successfully, but these errors were encountered: