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IDT: Update identity-translator function to respect configuration. #6

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Bubbus opened this issue Nov 30, 2020 · 0 comments · Fixed by #8
Closed

IDT: Update identity-translator function to respect configuration. #6

Bubbus opened this issue Nov 30, 2020 · 0 comments · Fixed by #8

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@Bubbus
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Bubbus commented Nov 30, 2020

Once we have config in place for identities and identity-assignment, we can go back to the function from Op Beer Battered and hook it up to the new system.

The process here will rely heavily on what you've done but in broad strokes:

  • Check the unit's identity
  • Skip assignment if it's a player
  • Otherwise choose a random face/speaker and apply.

This will be random across localities - different players will see different faces on the same unit. I doubt it'll be noticed for now, and it can be rectified in firther iterations. This is enough to have a functioning system ready for use in ops.

@Bubbus Bubbus added this to the Identity translation module milestone Nov 30, 2020
@dgibso29 dgibso29 self-assigned this Dec 1, 2020
dgibso29 added a commit to dgibso29/F3_CA_BUB that referenced this issue Dec 2, 2020
…ing#2 90%  complete.

Resolves CombinedArmsGaming#3 resolves CombinedArmsGaming#4 resolves CombinedArmsGaming#5 resolves CombinedArmsGaming#6

Still need to handle if no identity is assigned and do MP test.
@dgibso29 dgibso29 linked a pull request Dec 3, 2020 that will close this issue
@Bubbus Bubbus closed this as completed in #8 Dec 5, 2020
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