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Godot CI #61

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Dreia opened this issue May 16, 2022 · 1 comment · Fixed by #63 or #64
Closed

Godot CI #61

Dreia opened this issue May 16, 2022 · 1 comment · Fixed by #63 or #64
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@Dreia
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Dreia commented May 16, 2022

As a developer I want to be able to build my Godot game environment with an automated workflow and download the exported mod package on my computer so that I can run the emulator with that environment.

Acceptance criteria:

  • github action creates the zip file
  • the zip file can be downloaded separately from the rest of the project
  • the build and archive are recreated every time there is a pull request to merge with master.
@Dreia Dreia added the #Sprint3 User stories for 3 label May 16, 2022
@Dreia Dreia added this to the Emulator milestone May 16, 2022
@Dreia Dreia self-assigned this May 16, 2022
@Dreia Dreia mentioned this issue May 16, 2022
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Dreia added a commit that referenced this issue May 18, 2022
This workflow runs on command (workflow dispatch) and creates an Island.zip file in the build/mods folder ( if successful)
Closes related issues: #61, #27
Dreia added a commit that referenced this issue May 18, 2022
Fixes Related issues: #61, #27
Dreia added a commit that referenced this issue May 18, 2022
Build godot project on CI. Fixes related issue: #61
@Dreia
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Dreia commented May 18, 2022

This branch has been merged with Finish-Line. Closes related issue #61

@Dreia Dreia closed this as completed May 18, 2022
@faisal1201 faisal1201 added the UserStories Userstories label May 29, 2022
@faisal1201 faisal1201 linked a pull request May 29, 2022 that will close this issue
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@faisal1201 faisal1201 removed a link to a pull request May 29, 2022
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This was linked to pull requests May 29, 2022
@faisal1201 faisal1201 removed the UserStories Userstories label May 29, 2022
@faisal1201 faisal1201 removed this from the Emulator milestone May 29, 2022
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