-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
mod as artifact CI #60
Conversation
I tried to make a workflow for the mod. I'm trying to produce a downloadable Island.zip file from the Mod directory. I am not sure if this is what you had in mind for this CI. Can we do this even though we gitignored the .import files?
Well, to begin with the workflow has to be a |
" Secondly, I guess you need to generate some files, then upload them and make them part of some release?" |
It looks like a controversial issue, maybe there is some other workflow that we can have for the mod that is more safe ? |
That's not a workflow. There's just useful info in the comments in there to possibly regenerate your imports on CI. |
I see, not planning to upload the whole project to the repo. But I could zip the file on my computer and make the .zip file an artifact that can be downloaded separately. That could be useful. |
Sounds closed source to me 😢 |
I'll try. Thanks. |
What you can do is call Zipping the project folder only works when the editor did that job already so it won't work here (: |
That however means that they will be building their mod on CI, which is great, but may not be necessarily as trivial as they expected, right? |
There are godot docker images available on the internet, and otherwise smce-gd downloads godot from the binary release and sets it up on the PATH. If this is considered hard or trivial is up to the reader. |
Also actually.. if you have a recent version of godot you can just hack it by doing:
which hopefully opens the editor to generate the resources, then closes after 10 seconds (after which you can use the zip method), open question is if that still needs opengl drivers :P |
Well it sure won't work because the file is misplaced |
Once the workflow is placed at the right location, it should be triggered already, so you'll get to see if it does what you intend |
Thanks, I was not sure. I will move to the other branch then and close this pull request |
Revert "Build godot project on CI"Fixes related issue: #60
I tried to make a workflow for the mod. I'm trying to produce a downloadable Island.zip file from the Mod directory. I am not sure if this is what you had in mind for this CI. Can we do this even though we gitignored the .import files?
Fixes related issue #61
☑️ Definition of Done checklist