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Modloading: Simple Usage
As of β 0.7, custom modules in the form of .java files are now able to be launched from KAaNE directly.
To open a mod, first launch "Custom Modloader" from the menu window.
From there, press "OPEN" and select the .java file .class file you want to open.
After you selected it, the text on the right should say something like "Selected: (name)"
If your mod specifies to use a different method name, press the settings icon, uncheck "Default Method Name (module)", and change the text next to it to the appropriate method name.
If your mod specifies to use a different class name, do the same thing but instead of unchecking "Default Method Name (module)", uncheck "Class Name = File Name".
After you've selected a file and have the proper settings, press "LAUNCH" and the mod should launch.
If you get an error, follow the instructions it lists.
This wiki was made by Tyler Flowers (ggtylerr or Gaming Guy Tyler) and various other contributors for KAaNE [JE]. It uses the same license as the software (MIT)
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Currently, no mod pages are done. Come back later, or help make them.
Modloading: Compiling and Releasing