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Animation Symbol Enum

Jocelyn Beedie edited this page Jul 10, 2020 · 2 revisions

Animations are often referred to by their assigned ID, which are defined in a C enum. Here is a list of all animation IDs and their enum name:

ID Name
0 anim_default
1 anim_wait
2 anim_anim_1
3 anim_anim_2
4 anim_anim_3
5 anim_action
6 anim_wait01
7 anim_wait02
8 anim_wait03
9 anim_wait04
10 anim_wait05
11 anim_walk
12 anim_walk01
13 anim_walk02
14 anim_jog
15 anim_run
16 anim_run01
17 anim_run02
18 anim_skid_in
19 anim_skid
20 anim_skid_out
21 anim_jump
22 anim_jump01
23 anim_jump02
24 anim_jump_pwr
25 anim_jump_to_fall
26 anim_jump_fall
27 anim_jump_fall01
28 anim_jump_fall02
29 anim_jump_land
30 anim_hook_hang
31 anim_attack
32 anim_attack01
33 anim_attack02
34 anim_attack03
35 anim_attack04
36 anim_attack05
37 anim_attack06
38 anim_attack07
39 anim_attack08
40 anim_attack09
41 anim_jump_attack
42 anim_moving_attack
43 anim_pwr_attack
44 anim_pwr_attack01
45 anim_pwr_attack02
46 anim_pwr_attack03
47 anim_attack_jump
48 anim_attack_jump01
49 anim_attack_jump02
50 anim_attack_jump03
51 anim_attack_jump_kick
52 anim_attack_jump_kick01
53 anim_attack_jump_kick02
54 anim_attack_jump_kick03
55 anim_attack_jump_punch
56 anim_attack_jump_punch01
57 anim_attack_jump_punch02
58 anim_attack_jump_punch03
59 anim_chop_wndup
60 anim_duck_attack
61 anim_duck_in
62 anim_duck_in01
63 anim_duck_in02
64 anim_duck_hld
65 anim_duck_out
66 anim_belly_bump
67 anim_belly_slam
68 anim_belly_slam_land
69 anim_belly_slam_flip
70 anim_get_hit
71 anim_get_hit01
72 anim_get_hit02
73 anim_defeated
74 anim_defeated01
75 anim_defeated02
76 anim_laugh
77 anim_laugh01
78 anim_laugh02
79 anim_talk_std
80 anim_talk_std01
81 anim_talk_std02
82 anim_talk_std03
83 anim_talk_std04
84 anim_talk_std05
85 anim_talk_std06
86 anim_talk_std07
87 anim_talk_std08
88 anim_talk_std09
89 anim_talk_std10
90 anim_talk_std11
91 anim_talk_std12
92 anim_talk_std13
93 anim_talk_std14
94 anim_talk_std15
95 anim_talk_std16
96 anim_talk_std17
97 anim_talk_std18
98 anim_talk_std19
99 anim_talk_std20
100 anim_talk_std21
101 anim_talk_std22
102 anim_talk_std23
103 anim_talk_std24
104 anim_talk_std25
105 anim_talk_std26
106 anim_talk_std27
107 anim_talk_std28
108 anim_talk_std29
109 anim_glide
110 anim_glide_land
111 anim_roll
112 anim_slide
113 anim_slide01
114 anim_slide02
115 anim_pickup
116 anim_pickup01
117 anim_pickup02
118 anim_carry
119 anim_jump_carry
120 anim_carry_fall
121 anim_drop
122 anim_hold
123 anim_throw
124 anim_throw01
125 anim_throw02
126 anim_jf_compress
127 anim_jf_pump
128 anim_jf_glide
129 anim_open
130 anim_opening
131 anim_closed
132 anim_closing
133 anim_tucked
134 anim_tuck_out
135 anim_spring
136 anim_alerted
137 anim_alerted01
138 anim_alerted02
139 anim_alerted_idle
140 anim_alerted_idle01
141 anim_alerted_idle02
142 anim_attack_charge
143 anim_attack_charge01
144 anim_attack_charge02
145 anim_jump_moving
146 anim_jump_moving01
147 anim_jump_moving02
148 anim_fly
149 anim_fly01
150 anim_fly02
151 anim_run_attack
152 anim_misc
153 anim_misc01
154 anim_misc02
155 anim_misc03
156 anim_misc04
157 anim_misc05
158 anim_misc06
159 anim_misc07
160 anim_misc08
161 anim_misc09
162 anim_misc10
163 anim_misc11
164 anim_misc12
165 anim_misc13
166 anim_misc14
167 anim_misc15
168 anim_misc16
169 anim_misc17
170 anim_misc18
171 anim_misc19
172 anim_misc20
173 anim_misc21
174 anim_misc22
175 anim_misc23
176 anim_misc24
177 anim_misc25
178 anim_misc26
179 anim_misc27
180 anim_misc28
181 anim_misc29
182 anim_jf_move_all
183 anim_turn
184 anim_talk_hold
185 anim_talk_hold01
186 anim_talk_hold02
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