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Animation Symbol Enum
Jocelyn Beedie edited this page Jul 10, 2020
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Animations are often referred to by their assigned ID, which are defined in a C enum. Here is a list of all animation IDs and their enum name:
ID | Name |
---|---|
0 | anim_default |
1 | anim_wait |
2 | anim_anim_1 |
3 | anim_anim_2 |
4 | anim_anim_3 |
5 | anim_action |
6 | anim_wait01 |
7 | anim_wait02 |
8 | anim_wait03 |
9 | anim_wait04 |
10 | anim_wait05 |
11 | anim_walk |
12 | anim_walk01 |
13 | anim_walk02 |
14 | anim_jog |
15 | anim_run |
16 | anim_run01 |
17 | anim_run02 |
18 | anim_skid_in |
19 | anim_skid |
20 | anim_skid_out |
21 | anim_jump |
22 | anim_jump01 |
23 | anim_jump02 |
24 | anim_jump_pwr |
25 | anim_jump_to_fall |
26 | anim_jump_fall |
27 | anim_jump_fall01 |
28 | anim_jump_fall02 |
29 | anim_jump_land |
30 | anim_hook_hang |
31 | anim_attack |
32 | anim_attack01 |
33 | anim_attack02 |
34 | anim_attack03 |
35 | anim_attack04 |
36 | anim_attack05 |
37 | anim_attack06 |
38 | anim_attack07 |
39 | anim_attack08 |
40 | anim_attack09 |
41 | anim_jump_attack |
42 | anim_moving_attack |
43 | anim_pwr_attack |
44 | anim_pwr_attack01 |
45 | anim_pwr_attack02 |
46 | anim_pwr_attack03 |
47 | anim_attack_jump |
48 | anim_attack_jump01 |
49 | anim_attack_jump02 |
50 | anim_attack_jump03 |
51 | anim_attack_jump_kick |
52 | anim_attack_jump_kick01 |
53 | anim_attack_jump_kick02 |
54 | anim_attack_jump_kick03 |
55 | anim_attack_jump_punch |
56 | anim_attack_jump_punch01 |
57 | anim_attack_jump_punch02 |
58 | anim_attack_jump_punch03 |
59 | anim_chop_wndup |
60 | anim_duck_attack |
61 | anim_duck_in |
62 | anim_duck_in01 |
63 | anim_duck_in02 |
64 | anim_duck_hld |
65 | anim_duck_out |
66 | anim_belly_bump |
67 | anim_belly_slam |
68 | anim_belly_slam_land |
69 | anim_belly_slam_flip |
70 | anim_get_hit |
71 | anim_get_hit01 |
72 | anim_get_hit02 |
73 | anim_defeated |
74 | anim_defeated01 |
75 | anim_defeated02 |
76 | anim_laugh |
77 | anim_laugh01 |
78 | anim_laugh02 |
79 | anim_talk_std |
80 | anim_talk_std01 |
81 | anim_talk_std02 |
82 | anim_talk_std03 |
83 | anim_talk_std04 |
84 | anim_talk_std05 |
85 | anim_talk_std06 |
86 | anim_talk_std07 |
87 | anim_talk_std08 |
88 | anim_talk_std09 |
89 | anim_talk_std10 |
90 | anim_talk_std11 |
91 | anim_talk_std12 |
92 | anim_talk_std13 |
93 | anim_talk_std14 |
94 | anim_talk_std15 |
95 | anim_talk_std16 |
96 | anim_talk_std17 |
97 | anim_talk_std18 |
98 | anim_talk_std19 |
99 | anim_talk_std20 |
100 | anim_talk_std21 |
101 | anim_talk_std22 |
102 | anim_talk_std23 |
103 | anim_talk_std24 |
104 | anim_talk_std25 |
105 | anim_talk_std26 |
106 | anim_talk_std27 |
107 | anim_talk_std28 |
108 | anim_talk_std29 |
109 | anim_glide |
110 | anim_glide_land |
111 | anim_roll |
112 | anim_slide |
113 | anim_slide01 |
114 | anim_slide02 |
115 | anim_pickup |
116 | anim_pickup01 |
117 | anim_pickup02 |
118 | anim_carry |
119 | anim_jump_carry |
120 | anim_carry_fall |
121 | anim_drop |
122 | anim_hold |
123 | anim_throw |
124 | anim_throw01 |
125 | anim_throw02 |
126 | anim_jf_compress |
127 | anim_jf_pump |
128 | anim_jf_glide |
129 | anim_open |
130 | anim_opening |
131 | anim_closed |
132 | anim_closing |
133 | anim_tucked |
134 | anim_tuck_out |
135 | anim_spring |
136 | anim_alerted |
137 | anim_alerted01 |
138 | anim_alerted02 |
139 | anim_alerted_idle |
140 | anim_alerted_idle01 |
141 | anim_alerted_idle02 |
142 | anim_attack_charge |
143 | anim_attack_charge01 |
144 | anim_attack_charge02 |
145 | anim_jump_moving |
146 | anim_jump_moving01 |
147 | anim_jump_moving02 |
148 | anim_fly |
149 | anim_fly01 |
150 | anim_fly02 |
151 | anim_run_attack |
152 | anim_misc |
153 | anim_misc01 |
154 | anim_misc02 |
155 | anim_misc03 |
156 | anim_misc04 |
157 | anim_misc05 |
158 | anim_misc06 |
159 | anim_misc07 |
160 | anim_misc08 |
161 | anim_misc09 |
162 | anim_misc10 |
163 | anim_misc11 |
164 | anim_misc12 |
165 | anim_misc13 |
166 | anim_misc14 |
167 | anim_misc15 |
168 | anim_misc16 |
169 | anim_misc17 |
170 | anim_misc18 |
171 | anim_misc19 |
172 | anim_misc20 |
173 | anim_misc21 |
174 | anim_misc22 |
175 | anim_misc23 |
176 | anim_misc24 |
177 | anim_misc25 |
178 | anim_misc26 |
179 | anim_misc27 |
180 | anim_misc28 |
181 | anim_misc29 |
182 | anim_jf_move_all |
183 | anim_turn |
184 | anim_talk_hold |
185 | anim_talk_hold01 |
186 | anim_talk_hold02 |