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OCCLUDER
Jocelyn Beedie edited this page Jun 12, 2020
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1 revision
struct Occluder {
float unknown[4];
Mat4x4 transform;
char junk[16];
uint16_t file_type; // Always 16 to represent OMNI
uint16_t file_subtype; // Always 0
uint32_t num_vertices;
Vector3 vertices[num_vertices];
uint32_t num_sections;
OccluderSection sections[num_sections];
// unknown data after this
}
struct OccluderSection {
uint32_t vertex_ids[4];
uint32_t unknown[58]; // possibly junk data?
}