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OCCLUDER

Jocelyn Beedie edited this page Jun 12, 2020 · 1 revision

OCCLUDER file

Format

struct Occluder {
    float unknown[4];
    Mat4x4 transform;
    char junk[16];
    uint16_t file_type; // Always 16 to represent OMNI
    uint16_t file_subtype; // Always 0
    uint32_t num_vertices;
    Vector3 vertices[num_vertices];
    uint32_t num_sections;
    OccluderSection sections[num_sections];
    // unknown data after this
}
struct OccluderSection {
    uint32_t vertex_ids[4];
    uint32_t unknown[58]; // possibly junk data?
}
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