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CAMERA
Jocelyn Beedie edited this page Feb 23, 2021
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2 revisions
struct Camera {
TransformationHeader transform; // Unlike most files, transform.transform is junk
float fov; // In radians. Typically ~0.873 (50°)
uint32_t unk; // Always 0. Might be a float or int
int32_t target; // Target node to look at I think (perhaps only during cutscenes)?
}