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SPA: Terrain Master [Nightwalker] #4102
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Codecov ReportBase: 22.97% // Head: 22.95% // Decreases project coverage by
Additional details and impacted files@@ Coverage Diff @@
## master #4102 +/- ##
============================================
- Coverage 22.97% 22.95% -0.02%
+ Complexity 4824 4819 -5
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Files 2282 2282
Lines 250115 250321 +206
Branches 46366 46373 +7
============================================
+ Hits 57459 57461 +2
- Misses 191204 191408 +204
Partials 1452 1452
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A few minor things and a major question
Co-authored-by: Justin Bowen <39067288+Windchild292@users.noreply.github.com>
Co-authored-by: Justin Bowen <39067288+Windchild292@users.noreply.github.com>
Co-authored-by: Justin Bowen <39067288+Windchild292@users.noreply.github.com>
Co-authored-by: Justin Bowen <39067288+Windchild292@users.noreply.github.com>
Made the other suggested change and fixed conflict status. |
MegaMek + Fix 5476: Update SV armor slots to 2 or 1 for Rating E or F respectively MegaMekLab + Fix #MegaMek#1514: Fix Atrocious table shading render speed MekHQ + PR MegaMek#4106: Use tabs in customize scenario dialog + PR MegaMek#4105: Updated Post-Scenario Logging for Prisoners + PR MegaMek#4104: Fixed Post-Scenario Tracking System's Handling of Multiple Personnel in autoAwards + PR MegaMek#4102: Fixed Award Tier Count Calculations in PersonViewPanel + PR MegaMek#4093: Added Negotiation and Scrounge Skill Settings for Administrator Personnel + PR MegaMek#4054: Added Life Paths Campaign Options Tab, Added Education Module Very Important to read the documentation on this feature (See Docs folder)
I have been sitting on this for several years in a vain attempt to find a way to allow for the full rules used for Nightwalker. I never could find a solution, and it seems I wasn't the only one as Nick tried as well and gave up on it.