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Plugin overriding #65

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cart opened this issue Jul 20, 2020 · 0 comments · Fixed by #744
Closed

Plugin overriding #65

cart opened this issue Jul 20, 2020 · 0 comments · Fixed by #744
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A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible

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@cart
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cart commented Jul 20, 2020

When initializing an application, most users will probably make a call to add_default_plugins(). This call results in the immediate registration and initialization of all default plugins, and there is no way to unregister or modify the plugin after the fact. It should be possible for users to do any of the following actions:

  • opt out of one or more default plugins, without taking on the responsibility of registering all of the default plugins. (what happens if we add a new default plugin and they forget to add it)
  • change the settings of a default plugin, without taking on the responsibility of registering all of the default plugins. (ex: configuring the default render graph settings in RenderPlugin)

Ideally whatever solution we choose applies to any set of plugins, not just the default ones. It might even be worth formalizing "plugin groups".

@karroffel karroffel added A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible labels Aug 12, 2020
@cart cart closed this as completed in #744 Oct 29, 2020
pcwalton pushed a commit to pcwalton/bevy that referenced this issue Aug 30, 2021
Split rigid-bodies and colliders into multiple components.
tychedelia pushed a commit to tychedelia/bevy that referenced this issue Nov 23, 2024
the `undecorate_regex` captures part of the ansi color codes and eats
them in error reports.

updated the regex to exclude ansi codes from matched names.

fixes bevyengine#64
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A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible
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