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Explain usage of prepass shaders in docs for Material trait #9025

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merged 1 commit into from
Oct 16, 2023

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geieredgar
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Objective

Solution

  • Added a paragraph describing the usage of the prepass_vertex_shader and prepass_fragment_shader.

@alice-i-cecile alice-i-cecile added C-Docs An addition or correction to our documentation A-Rendering Drawing game state to the screen labels Jul 4, 2023
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Detail: the doc for bevy_core_pipeline::prepass doesn't mention shadow mapping, is there somewhere else in the doc that references that?

@JMS55 JMS55 added this to the 0.12 milestone Sep 28, 2023
@alice-i-cecile alice-i-cecile removed this from the 0.12 milestone Sep 29, 2023
@IceSentry IceSentry added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 13, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 16, 2023
Merged via the queue into bevyengine:main with commit e23d7cf Oct 16, 2023
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ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
…gine#9025)

# Objective

- Fixes bevyengine#8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
…gine#9025)

# Objective

- Fixes bevyengine#8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
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A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Material trait doesn't mention that prepass shaders are used for shadow mapping
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