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Fixed some build system warnings with newer Meson versions.
CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer.
Optimized image layout transitions, which may improve performance on Intel GPUs in some games.
D3D9: Improved performance of texture uploads and occlusion queries in some cases.
D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly.
DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly.
D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888).
D3D11: Improved correctness of NaN handling in shaders with VK_KHR_shader_float_controls, and removed most app workarounds setting d3d11.enableRtOutputNanFixup.
Enabled d3d11.enableRtOutputNanFixup by default on older RADV versions.
Enabled d3d11.invariantPosition option by default to fix common Z-fighting issues, especially on RDNA2 GPUs.
Atelier Ryza 2: Added workaround for video playback breaking D3D11 rendering, like in other games of the series.