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Convert to Arcade SDK #7280

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16 of 21 tasks
natemcmaster opened this issue Feb 5, 2019 · 3 comments
Closed
16 of 21 tasks

Convert to Arcade SDK #7280

natemcmaster opened this issue Feb 5, 2019 · 3 comments
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area-infrastructure Includes: MSBuild projects/targets, build scripts, CI, Installers and shared framework Done This issue has been fixed

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@natemcmaster
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natemcmaster commented Feb 5, 2019

This repo is the last hold-out on using KoreBuild. We should convert it to use the Arcade SDK.

Benefits

  • In the long run, reduces cost of maintaining build tools.
  • Makes our repo look like the others which reduces friction in moving between repo
  • Hopefully this will lead to improvements in Arcade which other teams will benefit from

Challenges

I've peered into my crystal ball 🔮 and have identified some differences that the implementer should be aware of:

These probably don't need to be address right away, or at all.

  • Need to find a replacement for API check
  • Need to find a replacement for NuGet Package Verifier

cc @Eilon @markwilkie

@Eilon Eilon added the area-infrastructure Includes: MSBuild projects/targets, build scripts, CI, Installers and shared framework label Feb 5, 2019
@Eilon Eilon added this to the 3.0.0-preview5 milestone Feb 6, 2019
@natemcmaster natemcmaster self-assigned this May 6, 2019
@Pilchie
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Pilchie commented Jul 10, 2019

@JunTaoLuo Should this be closed now, or still tracking the checkboxes above.?

@JunTaoLuo
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Yes there are a few follow up issues to be addressed so I'm keeping this issue around as a reminder.

@dougbu dougbu modified the milestones: 3.0.0-preview8, 3.0.0-preview9 Aug 5, 2019
@JunTaoLuo JunTaoLuo added Done This issue has been fixed and removed 1 - Ready labels Aug 22, 2019
@JunTaoLuo
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The required work for 3.0 has been completed. Tracking follow up items in #13350.

@ghost ghost locked as resolved and limited conversation to collaborators Dec 3, 2019
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area-infrastructure Includes: MSBuild projects/targets, build scripts, CI, Installers and shared framework Done This issue has been fixed
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